ebiten/image.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package ebiten
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import (
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"errors"
"github.com/hajimehoshi/ebiten/internal"
"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/ui"
"image"
"image/color"
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)
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// Image represents an image.
// The pixel format is alpha-premultiplied.
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// Image implements image.Image.
type Image struct {
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framebuffer *graphics.Framebuffer
texture *graphics.Texture
pixels []uint8
}
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// Size returns the size of the image.
func (i *Image) Size() (width, height int) {
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return i.framebuffer.Size()
}
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// Clear resets the pixels of the image into 0.
func (i *Image) Clear() (err error) {
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return i.Fill(color.Transparent)
}
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// Fill fills the image with a solid color.
func (i *Image) Fill(clr color.Color) (err error) {
i.pixels = nil
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r, g, b, a := internal.RGBA(clr)
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ui.Use(func(c *opengl.Context) {
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err = i.framebuffer.Fill(c, r, g, b, a)
})
return
}
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// DrawImage draws the given image on the receiver image.
//
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// This method accepts the options.
// The parts of the given image at the parts of the destination.
// After determining parts to draw, this applies the geometry matrix and the color matrix.
//
// Here are the default values:
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// ImageParts: (0, 0) - (source width, source height) to (0, 0) - (source width, source height)
// (i.e. the whole source image)
// GeoM: Identity matrix
// ColorM: Identity matrix (that changes no colors)
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//
// Be careful that this method is potentially slow.
// It would be better if you could call this method fewer times.
func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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if i == image {
return errors.New("Image.DrawImage: image should be different from the receiver")
}
i.pixels = nil
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if options == nil {
options = &DrawImageOptions{}
}
parts := options.ImageParts
if parts == nil {
// Check options.Parts for backward-compatibility.
dparts := options.Parts
if dparts != nil {
parts = imageParts(dparts)
} else {
w, h := image.Size()
parts = &wholeImage{w, h}
}
}
w, h := image.Size()
quads := &textureQuads{parts: parts, width: w, height: h}
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ui.Use(func(c *opengl.Context) {
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err = i.framebuffer.DrawTexture(c, image.texture, quads, &options.GeoM, &options.ColorM)
})
return
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}
// A Rects represents the set of rectangles.
type Rects interface {
Len() int
Points(i int) (x0, y0, x1, y1 int)
}
type rectVertexQuads struct {
Rects
}
func (l rectVertexQuads) Len() int {
return l.Rects.Len()
}
func (l rectVertexQuads) Vertex(i int) (x0, y0, x1, y1 float32) {
ix0, iy0, ix1, iy1 := l.Rects.Points(i)
return float32(ix0), float32(iy0), float32(ix1), float32(iy1)
}
// DrawRects draws rectangles on the image.
//
// NOTE: This method is experimental.
func (i *Image) DrawRects(clr color.Color, rects Rects) (err error) {
r, g, b, a := internal.RGBA(clr)
ui.Use(func(c *opengl.Context) {
err = i.framebuffer.DrawRects(c, r, g, b, a, &rectVertexQuads{rects})
})
return
}
// Bounds returns the bounds of the image.
func (i *Image) Bounds() image.Rectangle {
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w, h := i.Size()
return image.Rect(0, 0, w, h)
}
// ColorModel returns the color model of the image.
func (i *Image) ColorModel() color.Model {
return color.RGBAModel
}
// At returns the color of the image at (x, y).
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//
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// This method loads pixels from VRAM to system memory if necessary.
func (i *Image) At(x, y int) color.Color {
if i.pixels == nil {
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ui.Use(func(c *opengl.Context) {
var err error
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i.pixels, err = i.texture.Pixels(c)
if err != nil {
panic(err)
}
})
}
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w, _ := i.Size()
w = internal.NextPowerOf2Int(w)
idx := 4*x + 4*y*w
r, g, b, a := i.pixels[idx], i.pixels[idx+1], i.pixels[idx+2], i.pixels[idx+3]
return color.RGBA{r, g, b, a}
}
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// A DrawImageOptions represents options to render an image on an image.
type DrawImageOptions struct {
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ImageParts ImageParts
GeoM GeoM
ColorM ColorM
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// Deprecated (as of 1.1.0-alpha): Use ImageParts instead.
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Parts []ImagePart
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}