ebiten/image.go

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// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package ebiten
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import (
"github.com/hajimehoshi/ebiten/internal"
"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
"image"
"image/color"
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)
type innerImage struct {
framebuffer *opengl.Framebuffer
texture *opengl.Texture
}
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func newInnerImage(texture *opengl.Texture) (*innerImage, error) {
framebuffer, err := opengl.NewFramebufferFromTexture(texture)
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if err != nil {
return nil, err
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}
return &innerImage{framebuffer, texture}, nil
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}
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func (i *innerImage) size() (width, height int) {
return i.framebuffer.Size()
}
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func (i *innerImage) Clear() error {
return i.Fill(color.Transparent)
}
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func (i *innerImage) Fill(clr color.Color) error {
if err := i.framebuffer.SetAsViewport(); err != nil {
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return err
}
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r, g, b, a := internal.RGBA(clr)
opengl.Clear(r, g, b, a)
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return nil
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}
func (i *innerImage) drawImage(img *innerImage, option *ImageDrawOptions) error {
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if option == nil {
option = &ImageDrawOptions{}
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}
dsts := option.DstParts
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srcs := option.SrcParts
if srcs == nil || dsts == nil {
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w, h := img.size()
dsts = []image.Rectangle{
image.Rect(0, 0, w, h),
}
srcs = []image.Rectangle{
image.Rect(0, 0, w, h),
}
}
geo := option.GeometryMatrix
if geo == nil {
i := GeometryMatrixI()
geo = &i
}
clr := option.ColorMatrix
if clr == nil {
i := ColorMatrixI()
clr = &i
}
if err := i.framebuffer.SetAsViewport(); err != nil {
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return err
}
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w, h := img.texture.Size()
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quads := textureQuads(dsts, srcs, w, h)
projectionMatrix := i.framebuffer.ProjectionMatrix()
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shader.DrawTexture(img.texture.Native(), projectionMatrix, quads, geo, clr)
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return nil
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}
func u(x float64, width int) float32 {
return float32(x) / float32(internal.NextPowerOf2Int(width))
}
func v(y float64, height int) float32 {
return float32(y) / float32(internal.NextPowerOf2Int(height))
}
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func textureQuads(dsts, srcs []image.Rectangle, width, height int) []shader.TextureQuad {
l := len(dsts)
if len(srcs) < l {
l = len(srcs)
}
quads := make([]shader.TextureQuad, 0, l)
for i := 0; i < l; i++ {
dst, src := dsts[i], srcs[i]
x1 := float32(dst.Min.X)
x2 := float32(dst.Max.X)
y1 := float32(dst.Min.Y)
y2 := float32(dst.Max.Y)
u1 := u(float64(src.Min.X), width)
u2 := u(float64(src.Max.X), width)
v1 := v(float64(src.Min.Y), height)
v2 := v(float64(src.Max.Y), height)
quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
quads = append(quads, quad)
}
return quads
}
type syncer interface {
Sync(func())
}
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// Image represents an image.
// The pixel format is alpha-premultiplied.
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// Image implements image.Image.
type Image struct {
syncer syncer
inner *innerImage
pixels []uint8
}
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// Size returns the size of the image.
func (i *Image) Size() (width, height int) {
return i.inner.size()
}
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// Clear resets the pixels of the image into 0.
func (i *Image) Clear() (err error) {
i.pixels = nil
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i.syncer.Sync(func() {
err = i.inner.Clear()
})
return
}
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// Fill fills the image with a solid color.
func (i *Image) Fill(clr color.Color) (err error) {
i.pixels = nil
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i.syncer.Sync(func() {
err = i.inner.Fill(clr)
})
return
}
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// DrawImage draws the given image on the receiver image.
// This method accepts the parts srcs of the given image at the parts of the destination dsts.
// After determining parts to draw, this applies the geometry matrix geo and the color matrix color.
//
// If you want to draw a whole image simply, use DrawWholeImage.
func (i *Image) DrawImage(image *Image, option *ImageDrawOptions) (err error) {
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return i.drawImage(image.inner, option)
}
func (i *Image) drawImage(image *innerImage, option *ImageDrawOptions) (err error) {
i.pixels = nil
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i.syncer.Sync(func() {
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err = i.inner.drawImage(image, option)
})
return
}
// Bounds returns the bounds of the image.
func (i *Image) Bounds() image.Rectangle {
w, h := i.inner.size()
return image.Rect(0, 0, w, h)
}
// ColorModel returns the color model of the image.
func (i *Image) ColorModel() color.Model {
return color.RGBAModel
}
// At returns the color of the image at (x, y).
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//
// This method loads pixels from GPU to VRAM if necessary.
func (i *Image) At(x, y int) color.Color {
if i.pixels == nil {
i.syncer.Sync(func() {
var err error
i.pixels, err = i.inner.texture.Pixels()
if err != nil {
panic(err)
}
})
}
w, _ := i.inner.size()
w = internal.NextPowerOf2Int(w)
idx := 4*x + 4*y*w
r, g, b, a := i.pixels[idx], i.pixels[idx+1], i.pixels[idx+2], i.pixels[idx+3]
return color.RGBA{r, g, b, a}
}
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type ImageDrawOptions struct {
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DstParts []image.Rectangle
SrcParts []image.Rectangle
GeometryMatrix *GeometryMatrix
ColorMatrix *ColorMatrix
}
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func At(x, y int) *ImageDrawOptions {
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geo := TranslateGeometry(float64(x), float64(y))
return &ImageDrawOptions{
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GeometryMatrix: &geo,
}
}