ebiten/example/main.go

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Go
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package main
import (
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"github.com/hajimehoshi/go-ebiten/example/game/blank"
"github.com/hajimehoshi/go-ebiten/example/game/input"
"github.com/hajimehoshi/go-ebiten/example/game/monochrome"
"github.com/hajimehoshi/go-ebiten/example/game/rects"
"github.com/hajimehoshi/go-ebiten/example/game/rotating"
"github.com/hajimehoshi/go-ebiten/example/game/sprites"
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"github.com/hajimehoshi/go-ebiten/example/game/testpattern"
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"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/ui"
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"github.com/hajimehoshi/go-ebiten/ui/cocoa"
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"os"
"runtime"
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"time"
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)
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type Game interface {
InitTextures(tf graphics.TextureFactory)
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Update()
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Draw(canvas graphics.Canvas)
}
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func main() {
runtime.GOMAXPROCS(runtime.NumCPU())
gameName := ""
if 2 <= len(os.Args) {
gameName = os.Args[1]
}
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var game Game
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switch gameName {
case "blank":
game = blank.New()
case "input":
game = input.New()
case "monochrome":
game = monochrome.New()
case "rects":
game = rects.New()
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default:
fallthrough
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case "rotating":
game = rotating.New()
case "sprites":
game = sprites.New()
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case "testpattern":
game = testpattern.New()
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}
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const screenWidth = 256
const screenHeight = 240
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const screenScale = 2
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const fps = 60
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const title = "Ebiten Demo"
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var u ui.UI = cocoa.New(screenWidth, screenHeight, screenScale, title)
// TODO: Get a map or something
u.LoadResources(game.InitTextures)
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drawing := make(chan *graphics.LazyCanvas)
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go func() {
inputStateUpdated := u.ObserveInputStateUpdated()
screenSizeUpdated := u.ObserveScreenSizeUpdated()
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frameTime := time.Duration(int64(time.Second) / int64(fps))
tick := time.Tick(frameTime)
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for {
select {
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case e, ok := <-inputStateUpdated:
// TODO: Use Adaptor?
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if ok {
type Handler interface {
OnInputStateUpdated(ui.InputStateUpdatedEvent)
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}
if game2, ok := game.(Handler); ok {
game2.OnInputStateUpdated(e)
}
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}
inputStateUpdated = u.ObserveInputStateUpdated()
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case e, ok := <-screenSizeUpdated:
if ok {
type Handler interface {
OnScreenSizeUpdated(ui.ScreenSizeUpdatedEvent)
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}
if game2, ok := game.(Handler); ok {
game2.OnScreenSizeUpdated(e)
}
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}
screenSizeUpdated = u.ObserveScreenSizeUpdated()
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case <-tick:
game.Update()
case canvas := <-drawing:
game.Draw(canvas)
drawing <- canvas
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}
}
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}()
for {
u.PollEvents()
u.Draw(func(actualCanvas graphics.Canvas) {
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drawing <- graphics.NewLazyCanvas()
canvas := <-drawing
canvas.Flush(actualCanvas)
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})
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}
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}