2014-12-24 03:04:10 +01:00
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2014-12-09 15:16:04 +01:00
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2014-12-14 07:26:10 +01:00
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package ebiten
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2013-12-09 14:40:54 +01:00
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2016-05-19 16:37:58 +02:00
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import (
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2016-06-24 18:24:57 +02:00
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"math"
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2016-05-19 16:37:58 +02:00
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"github.com/hajimehoshi/ebiten/internal/graphics"
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2016-06-12 16:54:36 +02:00
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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2016-05-19 16:37:58 +02:00
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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2016-05-18 03:46:23 +02:00
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func newGraphicsContext(f func(*Image) error) *graphicsContext {
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return &graphicsContext{
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f: f,
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2014-12-19 21:22:10 +01:00
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}
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2014-12-07 20:22:50 +01:00
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}
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2014-12-14 07:26:10 +01:00
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type graphicsContext struct {
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f func(*Image) error
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offscreen *Image
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offscreen2 *Image // TODO: better name
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screen *Image
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2016-06-18 19:59:17 +02:00
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screenScale float64
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initialized bool
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}
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2014-01-11 03:18:55 +01:00
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2016-06-18 19:59:17 +02:00
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func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) error {
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2016-05-18 03:46:23 +02:00
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if c.screen != nil {
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c.screen.Dispose()
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}
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2016-06-17 21:46:33 +02:00
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if c.offscreen != nil {
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c.offscreen.Dispose()
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}
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offscreen, err := NewImage(screenWidth, screenHeight, FilterNearest)
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2016-05-18 03:46:23 +02:00
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if err != nil {
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return err
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}
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2016-06-24 21:15:22 +02:00
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intScreenScale := int(math.Ceil(screenScale))
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w := screenWidth * intScreenScale
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h := screenHeight * intScreenScale
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offscreen2, err := NewImage(w, h, FilterLinear)
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if err != nil {
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return err
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}
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w = int(float64(screenWidth) * screenScale)
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h = int(float64(screenHeight) * screenScale)
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2016-06-18 19:59:17 +02:00
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c.screen, err = newImageWithScreenFramebuffer(w, h)
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if err != nil {
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return err
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}
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2016-06-17 21:46:33 +02:00
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c.screen.Clear()
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c.offscreen = offscreen
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c.offscreen2 = offscreen2
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2016-05-18 03:46:23 +02:00
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c.screenScale = screenScale
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2016-06-17 23:25:40 +02:00
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ui.GLContext().ResetViewportSize()
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return nil
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}
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2016-06-12 16:54:36 +02:00
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func (c *graphicsContext) needsRestoring(context *opengl.Context) (bool, error) {
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imageM.Lock()
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defer imageM.Unlock()
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2016-06-17 21:46:33 +02:00
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// FlushCommands is required because c.offscreen.impl might not have an actual texture.
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2016-06-12 16:54:36 +02:00
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if err := graphics.FlushCommands(ui.GLContext()); err != nil {
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return false, err
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}
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return c.offscreen.impl.isInvalidated(context), nil
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}
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2016-06-13 17:55:25 +02:00
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func (c *graphicsContext) initializeIfNeeded() error {
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2016-06-21 19:08:58 +02:00
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// glViewport must be called at every frame on iOS
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ui.GLContext().ResetViewportSize()
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2016-06-11 17:32:35 +02:00
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if !c.initialized {
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2016-05-19 16:37:58 +02:00
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if err := graphics.Initialize(ui.GLContext()); err != nil {
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return err
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}
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2016-06-11 17:32:35 +02:00
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c.initialized = true
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}
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r, err := c.needsRestoring(ui.GLContext())
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if err != nil {
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return err
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}
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if r {
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if err := c.restore(); err != nil {
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return err
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}
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}
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2016-06-13 17:55:25 +02:00
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return nil
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}
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2016-06-24 18:24:57 +02:00
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func drawWithFittingScale(dst *Image, src *Image) error {
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wd, hd := dst.Size()
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ws, hs := src.Size()
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sw := float64(wd) / float64(ws)
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sh := float64(hd) / float64(hs)
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op := &DrawImageOptions{}
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op.GeoM.Scale(sw, sh)
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if err := dst.DrawImage(src, op); err != nil {
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return err
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}
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return nil
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}
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2016-06-13 19:10:43 +02:00
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func (c *graphicsContext) drawToDefaultRenderTarget() error {
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2016-06-17 21:46:33 +02:00
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if err := c.screen.Clear(); err != nil {
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2016-06-13 19:10:43 +02:00
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return err
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}
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2016-06-24 18:24:57 +02:00
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if err := drawWithFittingScale(c.screen, c.offscreen2); err != nil {
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2016-06-13 19:10:43 +02:00
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return err
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}
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if err := c.flush(); err != nil {
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return err
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}
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return nil
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}
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2016-06-13 17:55:25 +02:00
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func (c *graphicsContext) UpdateAndDraw() error {
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if err := c.initializeIfNeeded(); err != nil {
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return err
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}
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2016-06-17 21:46:33 +02:00
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if err := c.offscreen.Clear(); err != nil {
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2016-02-27 15:39:06 +01:00
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return err
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}
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2016-06-17 21:46:33 +02:00
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if err := c.f(c.offscreen); err != nil {
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2016-02-27 15:39:06 +01:00
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return err
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}
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2016-02-27 18:25:53 +01:00
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if IsRunningSlowly() {
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return nil
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}
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2016-06-24 18:24:57 +02:00
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if err := c.offscreen2.Clear(); err != nil {
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return err
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}
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if err := drawWithFittingScale(c.offscreen2, c.offscreen); err != nil {
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return err
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}
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2016-06-13 19:10:43 +02:00
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if err := c.drawToDefaultRenderTarget(); err != nil {
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2016-06-11 14:50:13 +02:00
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return err
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}
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2016-06-12 10:04:20 +02:00
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exceptions := map[*imageImpl]struct{}{
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2016-06-24 18:24:57 +02:00
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c.offscreen.impl: {},
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c.offscreen2.impl: {},
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c.screen.impl: {},
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2016-06-12 10:04:20 +02:00
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}
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if err := theImages.savePixels(ui.GLContext(), exceptions); err != nil {
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return err
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}
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2016-06-11 14:50:13 +02:00
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return nil
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}
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2016-06-13 17:30:16 +02:00
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func (c *graphicsContext) Draw() error {
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2016-06-13 17:55:25 +02:00
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if err := c.initializeIfNeeded(); err != nil {
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return err
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}
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2016-06-13 19:10:43 +02:00
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if err := c.drawToDefaultRenderTarget(); err != nil {
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2016-06-13 17:30:16 +02:00
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return err
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}
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return nil
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}
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2016-06-11 14:50:13 +02:00
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func (c *graphicsContext) flush() error {
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// TODO: imageM is necessary to call graphics functions. Move this to graphics package.
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imageM.Lock()
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defer imageM.Unlock()
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if err := graphics.FlushCommands(ui.GLContext()); err != nil {
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return err
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}
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2016-06-23 18:24:08 +02:00
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// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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2016-06-06 20:02:15 +02:00
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ui.GLContext().Flush()
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2014-12-20 12:54:14 +01:00
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return nil
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2014-12-07 16:07:36 +01:00
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}
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2016-05-23 17:00:54 +02:00
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2016-06-12 16:54:36 +02:00
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func (c *graphicsContext) restore() error {
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2016-06-12 13:57:02 +02:00
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imageM.Lock()
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defer imageM.Unlock()
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2016-06-09 18:19:10 +02:00
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ui.GLContext().Resume()
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2016-05-23 17:00:54 +02:00
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if err := graphics.Initialize(ui.GLContext()); err != nil {
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return err
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}
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2016-06-10 18:20:55 +02:00
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if err := theImages.restorePixels(ui.GLContext()); err != nil {
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2016-05-23 17:00:54 +02:00
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return err
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}
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return nil
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}
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