2016-06-11 18:45:40 +02:00
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2018-10-28 12:10:05 +01:00
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package graphicscommand
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2016-06-11 18:45:40 +02:00
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import (
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2018-08-05 14:30:06 +02:00
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"github.com/hajimehoshi/ebiten/internal/affine"
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2019-03-30 14:26:27 +01:00
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"github.com/hajimehoshi/ebiten/internal/driver"
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2018-10-28 12:25:52 +01:00
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"github.com/hajimehoshi/ebiten/internal/graphics"
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2016-06-11 18:45:40 +02:00
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)
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2019-01-05 19:15:32 +01:00
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type lastCommand int
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const (
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lastCommandNone lastCommand = iota
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lastCommandClear
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2019-04-22 16:12:03 +02:00
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lastCommandDrawTriangles
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2019-01-05 19:15:32 +01:00
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lastCommandReplacePixels
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)
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2017-09-21 18:13:37 +02:00
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// Image represents an image that is implemented with OpenGL.
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type Image struct {
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image driver.Image
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width int
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height int
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internalWidth int
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internalHeight int
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screen bool
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lastCommand lastCommand
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}
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2018-12-16 14:24:19 +01:00
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// NewImage returns a new image.
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//
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// Note that the image is not initialized yet.
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func NewImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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internalWidth: graphics.InternalImageSize(width),
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internalHeight: graphics.InternalImageSize(height),
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}
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c := &newImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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2018-02-24 15:35:55 +01:00
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func NewScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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width: width,
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height: height,
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internalWidth: graphics.InternalImageSize(width),
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internalHeight: graphics.InternalImageSize(height),
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screen: true,
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}
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2016-06-17 21:46:33 +02:00
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c := &newScreenFramebufferImageCommand{
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result: i,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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return i
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}
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2017-03-03 15:51:25 +01:00
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func (i *Image) Dispose() {
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c := &disposeCommand{
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target: i,
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}
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theCommandQueue.Enqueue(c)
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}
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2016-07-04 17:24:06 +02:00
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func (i *Image) Size() (int, int) {
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// i.image can be nil before initializing.
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return i.width, i.height
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}
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func (i *Image) InternalSize() (int, int) {
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return i.internalWidth, i.internalHeight
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}
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2019-06-25 17:43:09 +02:00
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func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
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if src.screen {
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panic("graphicscommand: the screen image cannot be the rendering source")
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}
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if i.lastCommand == lastCommandNone {
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if !i.screen && mode != driver.CompositeModeClear {
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panic("graphicscommand: the image must be cleared first")
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}
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}
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2019-04-22 16:12:03 +02:00
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theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address)
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if i.lastCommand == lastCommandNone && !i.screen {
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i.lastCommand = lastCommandClear
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} else {
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i.lastCommand = lastCommandDrawTriangles
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}
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}
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2018-07-11 19:11:18 +02:00
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// Pixels returns the image's pixels.
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// Pixels might return nil when OpenGL error happens.
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func (i *Image) Pixels() []byte {
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c := &pixelsCommand{
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result: nil,
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img: i,
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}
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theCommandQueue.Enqueue(c)
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theCommandQueue.Flush()
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return c.result
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}
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2018-02-28 16:27:55 +01:00
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func (i *Image) ReplacePixels(p []byte, x, y, width, height int) {
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// ReplacePixels for a part might invalidate the current image that are drawn by DrawTriangles (#593, #738).
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if i.lastCommand == lastCommandDrawTriangles {
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if x != 0 || y != 0 || i.width != width || i.height != height {
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panic("graphicscommand: ReplacePixels for a part after DrawTriangles is forbidden")
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}
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}
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pixels := make([]byte, len(p))
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copy(pixels, p)
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c := &replacePixelsCommand{
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dst: i,
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pixels: pixels,
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x: x,
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y: y,
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width: width,
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height: height,
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}
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theCommandQueue.Enqueue(c)
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i.lastCommand = lastCommandReplacePixels
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}
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2016-06-12 16:54:36 +02:00
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2019-02-02 18:39:36 +01:00
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// CopyPixels is basically same as Pixels and ReplacePixels, but reading pixels from GPU is done lazily.
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func (i *Image) CopyPixels(src *Image) {
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if i.lastCommand == lastCommandDrawTriangles {
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if i.width != src.width || i.height != src.height {
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panic("graphicscommand: Copy for a part after DrawTriangles is forbidden")
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}
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}
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c := ©PixelsCommand{
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dst: i,
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src: src,
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}
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theCommandQueue.Enqueue(c)
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// The execution is basically same as replacing pixels.
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i.lastCommand = lastCommandReplacePixels
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}
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2017-05-30 19:09:27 +02:00
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func (i *Image) IsInvalidated() bool {
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2019-05-28 04:26:08 +02:00
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if i.screen {
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// The screen image might not have a texture, and in this case it is impossible to detect whether
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// the image is invalidated or not.
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panic("graphicscommand: IsInvalidated cannot be called on the screen image")
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}
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2018-11-04 11:36:33 +01:00
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// i.image can be nil before initializing.
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if i.image == nil {
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return false
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}
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2018-11-04 10:34:36 +01:00
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return i.image.IsInvalidated()
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}
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