Hajime Hoshi
a659c330d2
internal/gamepad: bug fix: ignore a device that doesn't have an appropriate button
2022-07-06 19:28:11 +09:00
Hajime Hoshi
8522bfd0bf
internal/graphicscommand: bug fix: replacePixelsCommand should not read pixels
...
Reading pixels, writing pixels, and using the image as a source might
cause a flaky behavior with Metal. Stop reading pixels if possible.
Closes #2180
2022-07-05 23:30:26 +09:00
Hajime Hoshi
dd805c9414
internal/atlas: remove a wrong comment
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(*restrable.Image).ReplacePixels can take overlapped regions.
See TestOverlappedPixels.
Updates #2180
2022-07-05 13:59:23 +09:00
Hajime Hoshi
80c26e6dcc
ebiten: bug fix: Set after Set resulted in a wrong color
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Updates #2154
Updates #2176
2022-07-05 01:13:45 +09:00
Hajime Hoshi
66bf40dc84
ebiten: bug fix: resolveSetVerticesCacheIfNeeded could resolve more vertices
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Closes #2178
2022-07-05 00:28:53 +09:00
Hajime Hoshi
a70e069f0d
ebiten: add tests
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Updates #2178
2022-07-04 23:58:00 +09:00
Hajime Hoshi
08ebab0558
internal/ui: better fix for initialMonitorByOS
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Updates #2179
2022-07-04 14:42:21 +09:00
Hajime Hoshi
47c65a92ae
internal/graphicsdriver/directx: bug fix: ignore DXGI_STATUS_OCCLUDED
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When a screen is locked, an Ebitengine application crashed as the
swap chain's Present returned DXGI_STATUS_OCCLUDED.
Let's ignore the error and continue to run the applications. In the
ideal world, an application should stop running during the screen lock,
so let's revisit this later.
This fix also fixes the issue that a Win32API GetCursorPos returned
an error ERROR_ACCESS_DENIED when the screen was locked.
Closes #2179
2022-07-04 12:55:36 +09:00
Hajime Hoshi
fb23e4b578
internal/processtest/testdata: fix col and row
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Updates #2154
2022-07-04 12:07:39 +09:00
Hajime Hoshi
5411e8136b
ebiten: bug fix: use DrawTriangles as an implementation of Set
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Closes #2154
2022-07-04 12:02:47 +09:00
Hajime Hoshi
7d725f3e58
Revert "internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal"
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This reverts commit c31cc4ecff
.
Reason: This didn't fix the issue.
Updates #2154
2022-07-04 11:50:06 +09:00
Hajime Hoshi
da20652faf
add Filip Piwowarczyk to AUHTORS
2022-07-03 18:32:56 +09:00
Filip Piwowarczyk
a249296723
ebitenutil: add DrawCircle ( #2175 )
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Closes #2163
2022-07-03 18:31:57 +09:00
Hajime Hoshi
c31cc4ecff
internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal
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Inserting a dummy rendering command after ReplacePixels and before
DrawTriangles solved the issue. This is a very dirty hack, but
there seems no other better way.
Closes #2154
2022-07-03 15:59:18 +09:00
Hajime Hoshi
afe1a93648
internal/graphicscommand, internal/graphicsdriver/metal: remove unused code
2022-07-03 15:23:52 +09:00
Hajime Hoshi
12533c2cce
Revert "internal/graphicsdriver/metal: bug fix: need to commit replace-pixels commands at DrawTriangles"
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This reverts commit ac802cf0d0
.
Reason: This caused flickerings, and didn't solve #2154
Updates #2154
Closes #2174
2022-07-03 12:17:58 +09:00
Hajime Hoshi
ac5c48f575
internal/gamepad: support Xbox
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Updates #2084
2022-07-02 01:02:24 +09:00
Hajime Hoshi
a6f6fdbfb7
internal/gamepad: update for Xbox
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Updates #2084
2022-07-01 20:43:49 +09:00
Hajime Hoshi
97039ff714
internal/gamepad: implement gamepad detection callbacks for Xbox
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Updates #2084
2022-07-01 17:15:11 +09:00
Hajime Hoshi
8cb023e3c8
audio: refactoring: remove Reset from Player
2022-07-01 02:33:39 +09:00
Hajime Hoshi
7232b1a8a9
audio: bug fix: test failures
2022-07-01 02:31:29 +09:00
Hajime Hoshi
a516a5b092
update Oto (for refactoring)
2022-07-01 02:28:20 +09:00
Hajime Hoshi
858f3926ee
audio/internal/cbackend: add comments
2022-07-01 02:26:09 +09:00
Hajime Hoshi
12d274eb0a
update Oto for a player's Seek
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Updates hajimehoshi/oto#172
2022-07-01 02:21:19 +09:00
Hajime Hoshi
abc8697ea3
audio: fix a wrong comment
2022-07-01 02:06:30 +09:00
Hajime Hoshi
75e84f6eda
audio/mp3, audio/vorbis, audio/wav: add DecodeWithoutResampling
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Updates #2055
2022-07-01 01:46:37 +09:00
Hajime Hoshi
298d6488cc
internal/affine: add test
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Updates #2170
2022-07-01 01:46:37 +09:00
Hajime Hoshi
8cdfa4f66c
internal/affine: create a fast path for ChangeHSV
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When hue = 0 and saturation = 1, this should be the same as scaling.
Closes #2170
2022-06-30 11:32:12 +09:00
Hajime Hoshi
a9c9e18ff4
internal/graphicscommand: better strings for ColorM
2022-06-30 11:13:02 +09:00
Hajime Hoshi
c8f0bf52e4
update purego
2022-06-29 23:42:31 +09:00
Hajime Hoshi
8aeda9f543
inpututil: bug fix: out of range at scanning buttons
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Updates #2169
2022-06-29 15:55:08 +09:00
Hajime Hoshi
d6e257084d
audio: bug fix: potential busy reading after the source reaches EOF
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Closes #2167
Updates hajimehoshi/oto#171
2022-06-27 22:54:33 +09:00
Hajime Hoshi
8b86751237
update purego
2022-06-27 10:19:47 +09:00
Hajime Hoshi
0eb2f76422
internal/buffered: refactoring
2022-06-25 01:42:40 +09:00
Hajime Hoshi
bf27f25e26
internal/gamepad: bug fix: build failures on FreeBSD
2022-06-25 01:36:13 +09:00
Hajime Hoshi
c490347cef
internal/buffer: bug fix: shader manipulations must be buffered
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Closes #2162
2022-06-25 01:31:20 +09:00
Hajime Hoshi
2d23168aca
iinternal/gamepad: start implementation for Xbox
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Updates #2084
2022-06-25 00:02:12 +09:00
Hajime Hoshi
3fb3997160
internal/gamepad: separate the Xbox part
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Updates #2084
2022-06-24 22:49:37 +09:00
Hajime Hoshi
847c4f067a
internal/gamepad: make nativeGamepad(s) interfaces
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This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
2022-06-24 21:52:48 +09:00
Hajime Hoshi
f1037d8bff
internal/ui: handle gamepad errors
2022-06-24 20:20:49 +09:00
Hajime Hoshi
0cd43bd081
internal/gamepad: stop embedding a member into a struct
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This is a preparation to switch the gamepad implementation for Xbox.
Updates #2084
2022-06-24 19:01:50 +09:00
Hajime Hoshi
a4d782da5b
ebiten: add Key.MarshalText and Key.UnmarshalText
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Closes #2133
2022-06-24 03:13:13 +09:00
Hajime Hoshi
7f26562531
update dependencies
2022-06-24 02:06:23 +09:00
Hajime Hoshi
ddced3af9f
ebiten: bug fix: Fill and Clear doesn't work on an image whose upper-left is not (0, 0)
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Closes #2159
2022-06-24 02:02:00 +09:00
Hajime Hoshi
712940cb02
internal/graphicsdriver/directx: bug fix: leave mapped regions for constant buffers
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Mapping for a constant buffer every frame might sometimes fails. We
are not sure the reason, but in the official examples, leaving mapped
regoins seems the way to go.
Updates #2084
Closes #2157
2022-06-23 17:09:46 +09:00
Hajime Hoshi
506d534370
internal/ui: fix window sizes for Xbox
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Updates #2084
2022-06-23 14:50:41 +09:00
Hajime Hoshi
409c78eeb9
update GLFW
2022-06-23 11:35:13 +09:00
Hajime Hoshi
397834b388
update README
2022-06-23 11:27:29 +09:00
Hajime Hoshi
c93cecdc2b
internal/graphicsdriver/directx: accept S_FALSE at ScheduleFrameEventX
2022-06-22 02:13:32 +09:00
Hajime Hoshi
7b05e59000
internal/graphicsdriver/directx: bug fix: wrong GUID for IDXGIDevice
2022-06-22 01:59:22 +09:00