Commit Graph

7941 Commits

Author SHA1 Message Date
Hajime Hoshi
4d5b608d0c internal/graphicscommand: bug fix: suppress test flakiness on browsers
Closes #2391
2022-10-16 17:55:23 +09:00
Hajime Hoshi
475dc6394f internal/atlas: remove an unnecessary mutex
Updates #2390
2022-10-16 15:29:02 +09:00
Hajime Hoshi
27cb149475 internal/graphicscommand: bug fix: resolve unsent WritePixels commands
(*Image).WritePixels doens't send a command to the queue immediately
but caches commands internally. However, the package atlas assumed
that pixel data was sent to the cache every end of a frame. Then, byte
slices for pixels were corrupted.

This change fixes the issue by resolving all the images when flushing
commands.

Closes #2390
2022-10-16 15:19:25 +09:00
Hajime Hoshi
aa81a6cc7d internal/processtest/testdata: add a test file
Updates #2362
2022-10-16 15:17:09 +09:00
Hajime Hoshi
09a7d39874 internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.

Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
2f146d5e4f internal/graphicsdriver/opengl: bug fix: build failure for browsers 2022-10-15 23:29:22 +09:00
Hajime Hoshi
257f05883c internal/graphicsdriver/opengl: enable to compiile for browsers with the 'opengles' tag
The 'opengles' tag is just ignored for browsers.
2022-10-15 22:22:28 +09:00
Hajime Hoshi
37c5f53890 internal/graphicsdriver/opengl: refactoring 2022-10-15 22:14:21 +09:00
Hajime Hoshi
1d9f1474e9 internal/graphicsdriver: rename constants 2022-10-15 21:14:59 +09:00
Hajime Hoshi
272d0c6a3f internal/graphicsdriver: rename Operator -> BlendFactor
Updates #2382
2022-10-15 17:34:03 +09:00
Hajime Hoshi
e42ee8c506 internal/graphicscommand: bug fix: call End even if an error causes
Without calling End, the graphics driver (especially Metal) state
might be stale and might cause another error.

Closes #2388
2022-10-15 15:23:04 +09:00
Hajime Hoshi
35e9f26681 internal/graphicsdriver/directx: refactoring 2022-10-15 12:16:41 +09:00
Hajime Hoshi
e796646abd internal/graphicscommand: rename arguments 2022-10-15 03:36:25 +09:00
Hajime Hoshi
bf6a5415cf internal/graphicscommand: bug fix: test failures on Windows 2022-10-15 02:56:40 +09:00
Hajime Hoshi
bcc5dc1703 examples/lines: show FPS/TPS 2022-10-15 02:23:26 +09:00
Hajime Hoshi
32a2a705c0 internal/ui: flush the cache of the final screen after DrawScreen
The screen image might have a cache in the future.

Updates #2385
2022-10-15 01:59:53 +09:00
Hajime Hoshi
daf349ab72 internal/graphicscommand: bug fix: present at the end of the frame explicitly
Before this change, presenting happened when the rendering destination
was the final screen. Now this assumption is wrong as the final screen
might be used in the middle of the commands due to DrawFinalScreen.

Instead, this change adds a new argument `present` to FlushCommands to
present the screen explicitly at the end of the frame.

Closes #2386
2022-10-15 01:54:46 +09:00
Hajime Hoshi
d2f6d8593b vector: add LineCap
Closes #1843
2022-10-15 00:40:28 +09:00
Hajime Hoshi
599571c7a7 ebiten: add geoM argument to DrawFinalScreen
Updates #2046
2022-10-14 23:35:58 +09:00
Hajime Hoshi
596efc86fe examples/lines: more dynaic effect 2022-10-14 23:26:15 +09:00
Hajime Hoshi
225bf1bbb4 vector: add StrokeOptions.MiterLimit 2022-10-14 23:25:59 +09:00
Hajime Hoshi
04680ff761 vector: refactoring 2022-10-14 22:56:15 +09:00
Hajime Hoshi
a1a598471b vector: add LineJoin
Updates #1843
2022-10-14 22:11:00 +09:00
Hajime Hoshi
f5ae18d6f6 vector: add comments 2022-10-14 19:06:33 +09:00
Hajime Hoshi
d2eeca3067 examples/flappy: typo 2022-10-14 16:51:32 +09:00
Hajime Hoshi
30cc36b1ba ebiten: add FinalScreenDrawer
FinalScreenDrawer is an interface for a custom screen rendering. If a
game implements FinalScreenDrawer and is passed to RunGame, its
DrawFinalScreen is called after Draw.

Also this adds `-crt` option to examples/flappy.

Closes #2046
2022-10-14 16:49:32 +09:00
Hajime Hoshi
0803342d01 examples/shader: remove the CRT effect 2022-10-14 16:14:46 +09:00
Hajime Hoshi
93c09633ee examples/shader: bug fix: wrong function usages
The tex-coord should have been modified by the source texture
region/size, rather than the destination texture's.
2022-10-14 16:04:09 +09:00
Hajime Hoshi
4395d91c6b ebiten: rename ebitenKey -> ebitengineKey 2022-10-14 03:49:02 +09:00
Hajime Hoshi
cdbe83177e ebiten: rename Ebiten -> Ebitengine 2022-10-14 03:43:45 +09:00
Hajime Hoshi
44c90b42d4 ebiten: implement imageDumper for mobiles
This is a provisional implementation to clean up the code.
2022-10-14 03:19:02 +09:00
Hajime Hoshi
f15536e8de ebiten: refactoring: remove imageDumperGame
This enables passing the user's Game to internal/ui without wrapping.

This is necessary to check whether the user's Game implements an
optional function or not.

Updates #2046
2022-10-14 02:58:31 +09:00
Hajime Hoshi
25ae96db89 internal/ui: move screenScaleAndOffsets to the ebiten package
Updates #2046
2022-10-14 01:58:07 +09:00
Hajime Hoshi
03621e22c6 internal/ui: remove unnecessary mutex
Now (*context).updateFrame and (*context).adjustPosition are not called
in parallel even though the goroutines might be different.
2022-10-14 01:47:52 +09:00
Hajime Hoshi
1ff4918390 ebiten: rename receivers 2022-10-14 00:38:08 +09:00
Hajime Hoshi
4bd3a9ef8f internal/ui: refactoring: move the screen rendering logic to ebiten package
Updates #2046
2022-10-14 00:34:40 +09:00
Hajime Hoshi
08e6f5af86 internal/graphicsdriver: remove FramebufferYDirection 2022-10-14 00:05:59 +09:00
Hajime Hoshi
2dfdd80dc8 update documentation 2022-10-13 18:08:05 +09:00
Hajime Hoshi
c23af8fa3a internal/ui: remove unnecessary comments 2022-10-13 12:28:32 +09:00
Hajime Hoshi
30088cf602 internal/ui: refactoring: reduce uniform variable
This might degrade performance, but can demonstrate how to get the
scale of the screen.

Updates #2046
2022-10-13 00:59:51 +09:00
Ronnie
913a03e247
inpututil: add new APIs for keys and gamepads (#2383)
This change adds these APIs:

* `AppendJustPressedKeys`
* `AppendJustReleasedKeys`
* `AppendPressedGamepadButtons`
* `AppendJustPressedGamepadButtons`
* `AppendJustReleasedGamepadButtons`
* `AppendPressedStandardGamepadButtons`
* `AppendJustPressedStandardGamepadButtons`
2022-10-12 16:21:52 +09:00
Hajime Hoshi
91275e8fc2 internal/ui: add comments
Updates #1431
2022-10-12 02:46:08 +09:00
Hajime Hoshi
27d2e8b60e update gomobile 2022-10-11 22:47:40 +09:00
Hajime Hoshi
fe172f2151 update Oto to v2.4.0-alpha.4 2022-10-11 22:37:07 +09:00
Hajime Hoshi
99e777b0c5 internal/atlas: do not adjust pixels for DrawTriangles(Shader)
Adjusting pixels is needed to avoid strainge rendering to avoid unexpected
rendering (#1171). However, this adjustment caused unexpected holes
especially in a thick stroke.

This change moves the logic of adjusting pixels from atlas to
graphics.QuadVertices so that adjusting works only for DrawImage and
DrawRectShader.

Updates #1171
Updates #1843
2022-10-11 02:09:20 +09:00
Hajime Hoshi
1ff55bc745 vector: remove redundant MoveTo 2022-10-11 01:18:18 +09:00
Hajime Hoshi
84452b0bf8 vector: remove redundant LineTo calls before Arc 2022-10-11 01:17:13 +09:00
Hajime Hoshi
2322acbd9c Revert "vector: improve quality of lines by removing holes"
This reverts commit ccfedeea1d.

Reason: This affects the result of the line ends
2022-10-11 00:28:24 +09:00
Hajime Hoshi
ccfedeea1d vector: improve quality of lines by removing holes 2022-10-11 00:12:35 +09:00
Hajime Hoshi
69c8fd745b vector: add AppendVerticesAndIndicesForStroke
Updates #1843
2022-10-10 23:19:29 +09:00