Commit Graph

4358 Commits

Author SHA1 Message Date
Hajime Hoshi
63fc25d24c Refactoring 2013-12-12 01:46:56 +09:00
Hajime Hoshi
82e8849e01 Refactoring 2013-12-11 22:31:13 +09:00
Hajime Hoshi
f4e59293fb Bug fix: we can't draw on a window after closing 2013-12-11 01:01:01 +09:00
Hajime Hoshi
0c51a7a362 Remove ebiten_controller.c 2013-12-11 00:54:00 +09:00
Hajime Hoshi
54557aadf2 Add WindowClosedEvent 2013-12-11 00:49:30 +09:00
Hajime Hoshi
2e17c366ca Add and use cocoa.Window 2013-12-11 00:18:08 +09:00
Hajime Hoshi
10104b95b4 Rename files 2013-12-10 22:12:39 +09:00
Hajime Hoshi
df836df45e Add ids.lock 2013-12-10 21:21:11 +09:00
Hajime Hoshi
a0cf1e5d55 Remove GOMAXPROCS 2013-12-10 21:17:39 +09:00
Hajime Hoshi
c18b1cc9bd Separate Device and Canvas 2013-12-09 23:52:14 +09:00
Hajime Hoshi
7e246015ff Rename Context -> Canvas 2013-12-09 22:40:54 +09:00
Hajime Hoshi
2bd77e949a Refactoring 2013-12-09 09:45:40 +09:00
Hajime Hoshi
894dd71d35 Change the background color 2013-12-09 02:00:17 +09:00
Hajime Hoshi
2ea00ec8a9 Add a transparent screen 2013-12-08 23:49:48 +09:00
Hajime Hoshi
698d176ec3 Refactoring 2013-12-08 23:03:00 +09:00
Hajime Hoshi
05fbee10d4 Activate apps 2013-12-08 22:22:54 +09:00
Hajime Hoshi
63abfb2c13 Bug fix: the initial state of a ebiten 2013-12-08 22:14:52 +09:00
Hajime Hoshi
c36d8c5512 Add cocoa.window 2013-12-08 22:13:48 +09:00
Hajime Hoshi
e10bac5a8a Rotate ebiten 2013-12-08 21:03:30 +09:00
Hajime Hoshi
889e3356a2 Bug fix: The menu is not activated 2013-12-08 20:45:14 +09:00
Hajime Hoshi
cdb511b08b Add matrix.Color.Scale 2013-12-08 19:38:22 +09:00
Hajime Hoshi
b14684804f Draggin ebiten 2013-12-08 17:02:35 +09:00
Hajime Hoshi
a25a2df6b4 gofmt 2013-12-08 16:28:56 +09:00
Hajime Hoshi
8fbd818f28 Async loading textures 2013-12-08 16:28:18 +09:00
Hajime Hoshi
cbc5c38db6 Remove games 2013-12-08 16:19:24 +09:00
Hajime Hoshi
4489557c84 UnuseGLContext 2013-12-08 01:35:24 +09:00
Hajime Hoshi
e55060c239 Add cocoa.textureFactory 2013-12-07 02:20:53 +09:00
Hajime Hoshi
24a735dd0b Use runtime.LockOSThread at main 2013-12-04 21:51:39 +09:00
Hajime Hoshi
dd979ac4d6 Add 'Tag' to the methods of TextureFactory 2013-12-03 23:24:34 +09:00
Hajime Hoshi
79c74273f5 Fix the event handling model 2013-12-03 22:15:00 +09:00
Hajime Hoshi
f9e5e754b2 Move some definitions to the ui package 2013-12-03 00:15:01 +09:00
Hajime Hoshi
add743572c Add LazyCanvas 2013-12-02 21:47:41 +09:00
Hajime Hoshi
5eb08941e0 Split the event loop 2013-12-02 21:27:06 +09:00
Hajime Hoshi
3e5d58ef85 Close the observing channel 2013-12-01 21:42:41 +09:00
Hajime Hoshi
e2a8b07a94 Event handling 2013-12-01 21:23:03 +09:00
Hajime Hoshi
da30a83491 Remove ebiten.GameContext 2013-11-30 04:24:52 +09:00
Hajime Hoshi
2a8af24518 Remove InputState 2013-11-30 03:21:10 +09:00
Hajime Hoshi
7c91b03678 Bug fix: rects 2013-11-29 23:18:44 +09:00
Hajime Hoshi
89c33eac85 Remove Canvas.ToTexture 2013-11-29 22:45:18 +09:00
Hajime Hoshi
e8c518735b Rename graphics.Context -> graphics.Canvas 2013-11-29 22:06:22 +09:00
Hajime Hoshi
5fbfb3a3a3 Refactoring 2013-11-29 03:21:53 +09:00
Hajime Hoshi
f0ef3384cb Refactoring 2013-11-29 02:38:18 +09:00
Hajime Hoshi
c9e8036617 Refactoring 2013-11-28 09:57:30 +09:00
Hajime Hoshi
861449cbd7 Move rendertarget.RenderTarget to texture.RenderTarget 2013-11-28 09:36:31 +09:00
Hajime Hoshi
dc9f682863 Refactoring 2013-11-27 11:56:44 +09:00
Hajime Hoshi
f76171c79d Remove comments 2013-11-27 01:46:53 +09:00
Hajime Hoshi
991d0a975b Refactoring 2013-11-27 01:46:07 +09:00
Hajime Hoshi
c921f4fc3b Refactoring 2013-11-26 23:05:54 +09:00
Hajime Hoshi
a109c11594 Refactoring 2013-11-26 21:07:37 +09:00
Hajime Hoshi
e7c7c69dcc Add AdjustImage 2013-11-26 01:08:12 +09:00