Hajime Hoshi
94fee8be55
ebiten: add DefaultDrawFinalScreen
...
Closes #3139
2024-10-21 11:17:53 +09:00
TotallyGamerJet
6452cbc895
internal/cocoa: bring back NSInvocation for CopyFromTexture ( #3136 )
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This is a partial revert of c3ea539
but keeps the change for removal of NSInvocation in SetScissorRect, GetBytes,
and ReplaceRegion.
Closes #3135
2024-10-19 23:59:45 +09:00
Hajime Hoshi
646f340696
all: update PureGo
...
This changes the situation, but there is still a crashing issue.
Updates #3135
2024-10-19 23:21:59 +09:00
Hajime Hoshi
0af6497017
internal/ui: update gamepads for PS5
2024-10-19 22:43:14 +09:00
Hajime Hoshi
c3ea539cdb
internal/cocoa: remove NSInvocation
...
Closes #2950
2024-10-19 13:32:14 +09:00
Hajime Hoshi
38e4f4c110
all: update kisielk/errcheck to v1.8.0
2024-10-19 03:32:45 +09:00
Hajime Hoshi
575bba9dc5
Revert "all: update PureGo"
...
This reverts commit 8e63234988
.
Reason: compilation error with `-gcflags=all=-N -l`
> nosplit stack over 792 byte limit
2024-10-19 03:02:09 +09:00
Hajime Hoshi
8e63234988
all: update PureGo
2024-10-19 02:56:24 +09:00
Gabriel Ochsenhofer
2ad0e9a9db
internal/graphicscommand: add a debug.IsDebug check before splitting strings ( #3134 )
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Since `debug.IsDebug` is a constant, by putting the `strings.Cut` calls inside the check this makes the
`(*commandqueue).flush` method faster when Ebitengine is compiled without the debug build tag.
Without the if `debug.IsDebug` check, unnecessary allocations occur (since the logger is a noop logger when debug is
disabled).
2024-10-18 22:46:28 +09:00
Hajime Hoshi
0ec2c4bfd0
all: update PureGo
2024-10-18 19:16:48 +09:00
Hajime Hoshi
aae3e739f8
internal/debug: use go/build's Context to get the source directory
2024-10-18 15:36:25 +09:00
Hajime Hoshi
0ce1f2292e
internal/debug: bug fix: do not panic when go-list fails
2024-10-18 15:28:42 +09:00
Hajime Hoshi
d42916da44
all: update PureGo
2024-10-18 11:48:43 +09:00
TotallyGamerJet
5dee21dc7d
internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations ( #3133 )
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Cache the result of objc.RegisterName at program startup. Use NSInvocation less
to avoid multiple C calls.
2024-10-18 11:44:37 +09:00
Hajime Hoshi
810e45c030
ebiten: skip rendering when det is 0 at DrawImage and DrawRectShader
2024-10-17 21:04:43 +09:00
Hajime Hoshi
5fd619eea7
ebiten: bug fix: canSkipMipmap didn't work with negative scaling
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This just means that an optimization didn't work, so this issue
should not be so serious.
2024-10-17 21:02:59 +09:00
Hajime Hoshi
2f5ca1af83
all: update jakecoffman/cp to v2.1.0
2024-10-17 02:07:34 +09:00
Hajime Hoshi
499b44797d
all: update gomobile
2024-10-16 22:50:01 +09:00
Hajime Hoshi
e213994fdb
all: update dependencies
2024-10-16 11:21:06 +09:00
Hajime Hoshi
71ae311355
internal/debug: better info for first callers
2024-10-16 11:16:24 +09:00
Hajime Hoshi
28f6d8841d
.github/workflows: disable AppArmor
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Closes #3131
2024-10-15 23:58:38 +09:00
Hajime Hoshi
74765c995e
internal/debug: bug fix: panic when Go command is not found with -tags=ebitenginedebug
2024-10-15 21:29:15 +09:00
Hajime Hoshi
9de408a25c
internal/graphicscommand: better calculation for callers
2024-10-15 21:13:17 +09:00
Hajime Hoshi
7f87ecaddc
internal/graphicscommand: better debug info for blending
2024-10-15 18:26:27 +09:00
Hajime Hoshi
39c21bf4a6
internal/graphicscommand: add a first-caller information
2024-10-15 17:15:42 +09:00
Hajime Hoshi
e40e699718
internal/restorable: remove an image attribute
2024-10-15 15:15:52 +09:00
corfe83
d1ee7797c7
cmd/ebitenmobile: fix gomobile toolchain bug ( #3129 )
...
Closes #3128
2024-10-15 04:01:07 +09:00
Hajime Hoshi
2c3c8cc1f5
internal/gamepad: add PS5 files
2024-10-14 21:01:04 +09:00
Hajime Hoshi
8c84be54b5
internal/graphicsdriver/playstation5: add kBlend* consts
2024-10-14 00:12:27 +09:00
Hajime Hoshi
09c027b670
internal/glfw: reduce TLS usages at swapInterval*
2024-10-13 00:01:16 +09:00
Hajime Hoshi
18d3d91195
internal/glfw: reduce TLS usages at refreshContextAttribs
2024-10-12 23:43:06 +09:00
Hajime Hoshi
02e87d027c
internal/glfw: reduce TLS usages
2024-10-12 23:11:20 +09:00
Hajime Hoshi
82b8521a6c
examples/scroll: normalize the offset Y later
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This change is effective when the number of items is small.
2024-10-12 20:46:42 +09:00
Hajime Hoshi
c784e88dfe
internal/glfw: refactoring: use Go's map
2024-10-12 19:41:21 +09:00
Hajime Hoshi
7c7f2de646
internal/glfw: port xkb_unicode_linbsd.c to Go
...
Updates #2284
2024-10-12 17:21:03 +09:00
Hajime Hoshi
201bb36822
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go
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Updates #2714
2024-10-12 14:56:42 +09:00
Hajime Hoshi
027ef33fe2
all: rename files
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This change makes the file name convention consistent. A file for macOS,
not for iOS should have a suffix '_macos.go' rather than '_macos_darwin.go'
and/or '_darwin.go'.
2024-10-12 14:10:42 +09:00
Hajime Hoshi
87e412cd39
internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go for macOS
...
Updates #2714
2024-10-12 13:58:57 +09:00
LoparPanda
5245537e21
internal/graphicsdriver/opengl/gl: fixes DeleteVertexArrays removing entry from textures instead of vertexArrays value store in webgl driver ( #3125 )
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This is just what appears to be a typo in the WebGL driver that is deleting the mapping between a uint32 ID and a
JavaScript value for vertexArrays from the value store for the textures instead. This seems like it would potentially
cause a crash if the numbers aligned.
2024-10-08 15:42:50 +09:00
Hajime Hoshi
5bcfdee75f
internal/graphicsdriver/playstation5: bug fix: need to adjust image size
2024-10-06 16:29:59 +09:00
Hajime Hoshi
a2490cceae
vector: expose (*Path).Reset
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Closes #3123
2024-10-06 03:41:41 +09:00
Hajime Hoshi
adacd71167
Revert "vector: expose (*Path).Reset"
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This reverts commit 62978ea270
.
Reason: wrong function was exposed
Updates #3123
2024-10-06 03:40:55 +09:00
Hajime Hoshi
62978ea270
vector: expose (*Path).Reset
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Closes #3123
2024-10-06 03:34:43 +09:00
Hajime Hoshi
d8642d3be6
all: update Oto to v3.4.0-alpha.1
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Updates #3122
2024-10-05 23:55:54 +09:00
Hajime Hoshi
fd3a253d88
all: update Oto
...
Updates #3122
2024-10-03 02:13:13 +09:00
Hajime Hoshi
5fbc0e10e7
all: update gomobile
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This address the issue where asset didn't work correct lyon iOS.
Closes #3115
2024-10-01 12:43:14 +09:00
Hajime Hoshi
03faba10b4
text/v2: add comments about size
2024-09-30 03:09:29 +09:00
Hajime Hoshi
1c475eff78
internal/graphicsdriver/playstation5: bug fix: Cgo bans to pass a Go pointer to a Go pointer
2024-09-29 18:22:17 +09:00
Hajime Hoshi
1b6a615adb
internal/graphicsdriver/playstation5: add Shader
2024-09-29 17:46:52 +09:00
Hajime Hoshi
a38395a48a
internal/graphicsdriver/playstation5: add PixelsArgs
2024-09-29 17:46:26 +09:00