Commit Graph

129 Commits

Author SHA1 Message Date
Hajime Hoshi
1068156215 restorable: Add restoring case to TestReplacePixels 2018-03-01 02:43:59 +09:00
Hajime Hoshi
127f6c09c8 graphics: Specify rect to glTexSubImage2D 2018-03-01 01:58:09 +09:00
Hajime Hoshi
2f1908b05c restorable: Use nil instead of empty affine.ColorM 2018-02-28 02:14:10 +09:00
Hajime Hoshi
adbd0db765 restorable: Accept source rect and geom instead of vertices 2018-02-27 01:35:30 +09:00
Hajime Hoshi
85b133dad0 graphics: Remove NewImageFromImage command 2018-02-25 23:22:49 +09:00
Hajime Hoshi
fe7aae32a0 restorable: Remove graphics.Image.Fill usage 2018-02-24 16:18:18 +09:00
Hajime Hoshi
2ba89591db restorable: Remove Fill 2018-02-24 15:14:53 +09:00
Hajime Hoshi
6ef4bbde2d graphics: Add FilterDefault; Make DrawImageOptions specify Filter (#453) 2018-02-14 02:59:44 +09:00
Hajime Hoshi
595e654123 graphics: Bug fix: pixels read from GPU might include errors (#492) 2018-02-03 16:43:42 +09:00
Hajime Hoshi
65b71ad79d restorabel: uint8 -> byte 2018-02-03 16:36:43 +09:00
seebs
0b7ba8e573 Do GeoM projection on CPU (#477)
Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:

* You only have to do a very small subset of the actual matrix
  multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
  though.

Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
Hajime Hoshi
723d153800 Reland(2): graphics: Appropriate rendering of edges on linear filter 2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458) 2017-12-11 20:30:54 +09:00
Hajime Hoshi
1152439e65 graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190 Revert 'graphics: Appropriate rendering of edges on linear filter' #456 2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310 graphics: Appropriate rendering of edges on linear filter
Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
8e7e960b56 graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
2017-12-02 23:13:44 +09:00
Hajime Hoshi
ccddf3c4ac restorable: Refactoring: Remove arguments from NewImageFromImage 2017-09-15 00:51:17 +09:00
Hajime Hoshi
ca4a2d8209 restorable: Bug fix: Fix tests 2017-09-15 00:49:07 +09:00
Hajime Hoshi
9ab517cf82 restorable: Refactoring 2017-08-07 00:06:35 +09:00
Hajime Hoshi
3a3a4af035 graphics: Avoid type assertions for Fill 2017-07-02 21:32:07 +09:00
Hajime Hoshi
364819f361 restorable: Disable restoring on desktops and mobile browsers (#380) 2017-07-02 15:58:00 +09:00
Hajime Hoshi
2680884566 restorable: Test bug fix 2017-06-02 22:00:02 +09:00
Hajime Hoshi
eb66f5c569 restorable: Add tests for complex graph (#357) 2017-06-02 21:58:26 +09:00
Hajime Hoshi
f41541a254 restorable: Enable TestRestoreRecursive again 2017-06-02 02:15:32 +09:00
Hajime Hoshi
1d66ebc854 restorable: Bug fix: topological sort is required to restore images correctly (#357) 2017-06-01 10:44:28 +09:00
Hajime Hoshi
967e737760 restorable: Temporarily disable a failed test 2017-06-01 02:42:43 +09:00
Hajime Hoshi
82f102c422 restorable: Add TestRestoreRecursive (#265) (#357) 2017-06-01 02:37:57 +09:00
Hajime Hoshi
baeadfb7fe restorable: Add tests (#265) (#357) 2017-06-01 01:27:56 +09:00