Hajime Hoshi
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07294a98b6
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Move internal/graphics/opengl -> internal/opengl
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2016-11-03 23:31:25 +09:00 |
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Hajime Hoshi
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346bc53d53
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Move internal/opengl -> internal/graphics/internal/opengl
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2015-01-26 23:27:28 +09:00 |
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Hajime Hoshi
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d994f34d53
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Add image.ReplacePixels; Add example/noise (#89)
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2015-01-20 23:58:58 +09:00 |
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Hajime Hoshi
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683ffafe8d
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Bug fix: image.Pixels didn't work on WebGL
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2015-01-17 19:06:58 +09:00 |
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Hajime Hoshi
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58e2f27513
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Use gl.* types instead of int
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2015-01-17 14:21:38 +09:00 |
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Hajime Hoshi
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8c15b57d58
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Add image.DrawLine / DrawLines
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2015-01-17 14:17:42 +09:00 |
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Hajime Hoshi
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fe69c04f8f
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Bug fix: Structs containing js.Object can't be compared (for now)
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2015-01-17 00:56:38 +09:00 |
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Hajime Hoshi
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8564ba8541
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Use (un)signed short vertices (#90)
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2015-01-16 10:37:26 +09:00 |
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Hajime Hoshi
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037f35b0db
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Pass color values for each vertex on drawing rects
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2015-01-16 01:57:07 +09:00 |
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Hajime Hoshi
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2ec8c39cdd
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Remove the first argument of FillFramebuffer
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2015-01-15 23:42:08 +09:00 |
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Hajime Hoshi
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f0519b8604
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Use location cache
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2015-01-12 23:16:34 +09:00 |
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Hajime Hoshi
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d96de18074
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Remove TODOs
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2015-01-09 12:13:29 +09:00 |
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Hajime Hoshi
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1dd1403aac
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Bug fix: opengl.NewBuffer may accept integer value (glfw)
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2015-01-09 02:28:16 +09:00 |
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Hajime Hoshi
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13a94d3446
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Avoid type switch
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2015-01-03 15:52:02 +09:00 |
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Hajime Hoshi
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71d463c102
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Avoid copying for performance; Use location caches
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2015-01-03 15:21:47 +09:00 |
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Hajime Hoshi
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ae04bb17f6
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Reduce calling glFlush
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2015-01-03 01:14:36 +09:00 |
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Hajime Hoshi
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24c39bcd18
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Fix shaders for WebGL
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2015-01-02 23:31:32 +09:00 |
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Hajime Hoshi
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bd4434c62c
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Add loadimage_js.go
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2015-01-02 16:48:07 +09:00 |
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Hajime Hoshi
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438380bb6e
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Add context_js.go
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2014-12-31 23:34:50 +09:00 |
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Hajime Hoshi
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25fb0a9e31
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Unify Uniform* methods
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2014-12-31 20:07:27 +09:00 |
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Hajime Hoshi
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e10bcb3dd8
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Move some methods to opengl.Context
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2014-12-31 19:27:41 +09:00 |
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Hajime Hoshi
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cdcc46543b
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Remove all dependencies on go-gl/gl from internal/graphics
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2014-12-31 17:54:29 +09:00 |
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Hajime Hoshi
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f88154f380
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Add opengl.Context.NewBuffer
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2014-12-31 17:45:23 +09:00 |
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Hajime Hoshi
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37828c452f
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Add opengl.AttribLocation
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2014-12-31 17:01:08 +09:00 |
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Hajime Hoshi
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b8dde70b03
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Add opengl.UniformLocation
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2014-12-31 16:48:25 +09:00 |
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Hajime Hoshi
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dc6a153c65
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Add opengl.Context.NewShader
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2014-12-31 16:12:13 +09:00 |
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Hajime Hoshi
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a4a4c91eb1
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Add opengl.Framebuffer.Fill
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2014-12-31 15:26:06 +09:00 |
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Hajime Hoshi
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fbcd04cda8
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Add opengl.Framebuffer.SetAsViewport
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2014-12-31 15:22:15 +09:00 |
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Hajime Hoshi
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b1d4ce2120
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Add opengl.Texture.Pixels
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2014-12-31 15:11:19 +09:00 |
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Hajime Hoshi
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cc9b874dd0
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Add opengl.NewTexture
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2014-12-31 15:00:28 +09:00 |
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Hajime Hoshi
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efb759d23c
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Add package internal/opengl
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2014-12-31 03:04:52 +09:00 |
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Hajime Hoshi
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76b7da090c
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Remove dependencies on ebiten from opengl
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2014-12-14 15:26:10 +09:00 |
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Hajime Hoshi
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d264d7a06b
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Remove dependencies on ebiten from shader
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2014-12-13 14:53:54 +09:00 |
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Hajime Hoshi
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4addf8f9af
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Rename PushOffscreen -> PushRenderTarget
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2014-12-13 14:53:53 +09:00 |
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Hajime Hoshi
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54509e42cf
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Add GraphicsContext.PushOffscreen / PopOffscreen (#21)
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2014-12-11 03:50:35 +09:00 |
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Hajime Hoshi
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ab47f14124
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Move opengl -> internal/opengl
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2014-12-10 00:25:54 +09:00 |
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