Hajime Hoshi
b019a3723a
internal/ui: optimize GPU usages when the screen doesn't have to be updated
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This change skips rendering when 1) the screen is not cleared every frame
(`SetScreenClearedEveryFrame(false)`) and 2) Draw doesn't draw anything
onto the screen. The GPU usages decreased on some machines (e.g. GPU usage
was 10% with an empty Ebitengine project and became 2-3 % on a Windows
machine).
Updates #2341
2022-10-28 18:51:06 +09:00
Hajime Hoshi
fcda4143a5
.github/ISSUE_TEMPLATE: simplify templates
2022-10-28 00:24:21 +09:00
Hajime Hoshi
d1e4b82862
.github/workflows/issue-labeler: fix escaping
2022-10-27 23:20:44 +09:00
Hajime Hoshi
55684a83d9
.github/workflows/issue-labeler: fix escaping
2022-10-27 23:18:54 +09:00
Hajime Hoshi
ced03589cc
.github/workflows/issue-labeler: update
2022-10-27 23:01:27 +09:00
Hajime Hoshi
49b28f4547
.github/workflows/issue-labeler: update
2022-10-27 22:56:49 +09:00
Hajime Hoshi
b355bc3c46
.github/ISSUE_TEMPLATE: update labels for feature requests
2022-10-27 17:51:01 +09:00
Hajime Hoshi
7fee6f45c8
.github/ISSUE_TEMPLATE: bug fix: syntax error
2022-10-27 17:36:45 +09:00
Hajime Hoshi
b51b1a2d4b
.github/ISSUE_TEMPLATE: bug fix: wrong template
2022-10-27 17:32:45 +09:00
Hajime Hoshi
9df8602a5b
.github: update the template for PRs
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Updates #2405
2022-10-27 17:31:22 +09:00
Hajime Hoshi
14fabd19c1
.github/ISSUE_TEMPLATE: use input and checkboxes types
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Updates #2405
2022-10-27 17:31:10 +09:00
Nathan Levett
0c38ca3760
.github: issues and pr templates and labeler workflow ( #2414 )
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Closes #2405
2022-10-27 17:24:28 +09:00
Hajime Hoshi
52c8353169
.github/workflows: run govulncheck
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Closes #2413
2022-10-27 15:40:56 +09:00
Hajime Hoshi
c54f60c3a7
.github/workflows: use a version suffix for go-install
2022-10-27 14:04:35 +09:00
Hajime Hoshi
6eb4b2762f
update dependencies
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For https://pkg.go.dev/vuln/GO-2022-1059
Updates #2405
Updates #2411
2022-10-27 12:55:44 +09:00
Hajime Hoshi
62cbe99a27
cmd/ebitenmobile: bug fix: dead lock due to @synchronized
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Closes #2407
2022-10-25 13:37:34 +09:00
Hajime Hoshi
2cf651bed8
internal/graphicsdriver/directx: resize the swap buffer chain at the end of a frame
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Updates #2144
2022-10-25 00:35:09 +09:00
Nathan Levett
f220eb729c
internal/graphicsdriver/opengl: move OpenGL constants to seperate package ( #2408 )
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Closes #2389
2022-10-24 23:22:14 +09:00
Hajime Hoshi
1906262ef4
audio/internal/convert: refactoring
2022-10-23 01:14:30 +09:00
Hajime Hoshi
3b7bc2fc57
internal/ui: remove unnecessary comments
2022-10-23 00:39:37 +09:00
Nathan Levett
18123a6336
audio/internal/convert: add a lazy-load getter for cosTable
( #2404 )
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Closes #2286
2022-10-23 00:24:51 +09:00
Hajime Hoshi
fc2f999ebf
internal/ui: refactoring: separate globalState into a new file
2022-10-23 00:11:35 +09:00
Hajime Hoshi
6ba14fdb00
vector: rename functions
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Fill* was confusing especially when the color is a transparent color.
Closes #2403
2022-10-22 20:29:31 +09:00
Hajime Hoshi
c79b2c793a
ebiten: update comments
2022-10-22 16:15:13 +09:00
Hajime Hoshi
422de70d59
internal/ui: bug fix: screenshot didn't include antialias renderings
2022-10-22 14:19:24 +09:00
Hajime Hoshi
c34c072efa
vector: change the specificatino of Path.ArcTo
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Closes #2401
2022-10-22 02:03:27 +09:00
Hajime Hoshi
5e15bafde8
vector: add FillCircle
and StrokeCircle
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Updates #2387
2022-10-22 01:24:51 +09:00
Hajime Hoshi
fa942c824f
vector: avoid adding too close points
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Rendering a very thick arc caused some glitches. This change should
mitigate this issue.
2022-10-22 01:16:47 +09:00
Hajime Hoshi
6f7b1a81d7
vector: add StrokeLine
, FillRect
, and StrokeRect
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Updates #2387
2022-10-21 22:35:01 +09:00
Hajime Hoshi
dbfacb243a
vector: bug fix: Arc added unexpected lines from (0, 0)
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This change removes Path.cur.
2022-10-21 22:12:48 +09:00
Hajime Hoshi
c49db07e75
internal/ui: bug fix: wrong property name was used
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Closes #2400
2022-10-21 21:37:27 +09:00
Hajime Hoshi
436bfdb06b
vector: update comments
2022-10-21 20:42:13 +09:00
Hajime Hoshi
9e6a1d7ad1
vector: update comments
2022-10-21 20:38:41 +09:00
Hajime Hoshi
6113afae46
vector: bug fix: LineTo should consider the current cursor
2022-10-21 19:25:20 +09:00
Hajime Hoshi
a75472b524
vector: add (*Path).Close
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Updates #2387
2022-10-21 18:16:48 +09:00
Hajime Hoshi
f04e391cb4
all: rename emptyImage -> whiteImage
2022-10-21 15:26:56 +09:00
Hajime Hoshi
418485801f
ebiten: update comments
2022-10-21 13:42:52 +09:00
Hajime Hoshi
a990d79905
internal/ui: refactoring
2022-10-21 03:11:13 +09:00
Hajime Hoshi
9ec23ddeb4
ebiten: add DrawTrianglesOptions.AntiAlias
and DrawTrianglesShaderOptions.AntiAlias
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Closes #2385
2022-10-21 02:07:41 +09:00
Hajime Hoshi
8b16badb83
update Gomobile
2022-10-20 17:54:02 +09:00
Hajime Hoshi
885a3fa7cc
examples/vector: bug fix: wrong offscreen resetting
2022-10-20 14:13:06 +09:00
Hajime Hoshi
7d7f84a4ce
update gomobile
2022-10-19 11:32:48 +09:00
Hajime Hoshi
9a82e5cf86
vector: add a comment about blend
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Updates #2396
2022-10-18 23:50:56 +09:00
Hajime Hoshi
e4b056bac6
examples/vector: fill the background with a solid color
2022-10-18 23:45:52 +09:00
Hajime Hoshi
6e9e57b3bd
ebiten: skip slow tests on 32bit Windows
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Updates #2332
Updates #2382
2022-10-18 01:02:44 +09:00
Hajime Hoshi
da5f5ea327
ebiten: add blend factors
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Updates #2382
2022-10-18 00:21:13 +09:00
Hajime Hoshi
d2a99afa44
internal/graphicsdriver/opengl: bug fix: lastBlend was not updated correctly on GLES
2022-10-17 16:05:09 +09:00
Hajime Hoshi
15ae074c43
ebiten: clean up tests
2022-10-17 11:45:31 +09:00
Hajime Hoshi
d3b3617f66
ebiten: add documentation about Blend
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Updates #2382
2022-10-17 11:26:06 +09:00
Hajime Hoshi
46a218c278
internal/graphicsdriver/metal/mtl: bug fix: wrong renaming
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Updates #2382
2022-10-17 01:11:54 +09:00