Hajime Hoshi
|
8d17d1876c
|
graphics: Revert transitionImageParts since this didn't affect the speed
|
2016-06-06 00:23:18 +09:00 |
|
Hajime Hoshi
|
33b50ed294
|
graphics: Reduce calls of glUniformMatrix4fv
|
2016-06-05 23:32:25 +09:00 |
|
Hajime Hoshi
|
4812f2e76e
|
graphics: Reduce calls of glUniformMatrix4fv
|
2016-06-05 00:35:58 +09:00 |
|
Hajime Hoshi
|
55d06f3bdb
|
doc: Fix comments
|
2016-05-14 20:43:36 +09:00 |
|
Hajime Hoshi
|
5a379cb7cb
|
Reduce panics (#196)
|
2016-04-11 01:48:40 +09:00 |
|
Hajime Hoshi
|
07da7a2348
|
graphics: Refactoring
|
2016-04-08 04:39:13 +09:00 |
|
Hajime Hoshi
|
e9ffe13739
|
graphics: Avoid copying receivers for JS
|
2016-04-08 04:20:45 +09:00 |
|
Hajime Hoshi
|
b2c5cb164a
|
graphics: Calculate vertices ahead of locking
|
2016-04-08 03:18:52 +09:00 |
|
Hajime Hoshi
|
ff2882799c
|
graphics: Add uv (optimization)
|
2016-03-18 02:41:00 +09:00 |
|
Hajime Hoshi
|
15d0ec3775
|
graphics: Reduce int16 converting
|
2016-03-18 01:52:46 +09:00 |
|
Hajime Hoshi
|
495d7ca0d1
|
graphics: NextPowerOf2Int -> NextPowerOf2Int32
|
2016-02-27 02:35:05 +09:00 |
|
Hajime Hoshi
|
169d57936c
|
graphics: Speed improvement by returning single value
|
2016-02-17 00:21:39 +09:00 |
|
Hajime Hoshi
|
ef4828669c
|
graphics: Bug fix: must skip rendering when 0 vertices are set
|
2016-02-16 02:45:56 +09:00 |
|
Hajime Hoshi
|
1e9fb05161
|
graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying
|
2016-02-16 02:26:40 +09:00 |
|
Hajime Hoshi
|
beecf31937
|
Resolve some TODOs
|
2015-02-10 10:44:58 +09:00 |
|
Hajime Hoshi
|
ae450433db
|
Move some files of internal to internal/graphics
|
2015-01-27 00:08:24 +09:00 |
|
Hajime Hoshi
|
8564ba8541
|
Use (un)signed short vertices (#90)
|
2015-01-16 10:37:26 +09:00 |
|
Hajime Hoshi
|
25cf2dab22
|
sprites: Speed up: use float64 as often as possible
|
2015-01-14 23:58:34 +09:00 |
|
Hajime Hoshi
|
21455a146d
|
Refactoring: Add imageparts.go
|
2015-01-12 18:41:06 +09:00 |
|