Commit Graph

118 Commits

Author SHA1 Message Date
Hajime Hoshi
0acf021e03 restorable: Dispose images explicitly when restoring (#567) 2018-03-24 23:27:08 +09:00
Hajime Hoshi
1616373819 restorable: Ensure the given image is not nil at makeStaleIfDependingOn 2018-03-24 21:57:22 +09:00
Hajime Hoshi
be4e3ab801 restorable: Bug fix: partial ReplacePixels broke the image state (#562) 2018-03-20 02:14:00 +09:00
Hajime Hoshi
9d37221743 restorable: Refactoring 2018-03-19 23:55:06 +09:00
Hajime Hoshi
b5d065151a restorable: Don't flatten vertices until actually needed 2018-03-18 23:54:45 +09:00
Hajime Hoshi
de3a8d8893 restorable: Remove comments 2018-03-18 18:14:11 +09:00
Hajime Hoshi
00d8e793d9 restorable: Remove MaxImageSize 2018-03-09 02:50:38 +09:00
Hajime Hoshi
4ae9d5780c graphics: Implement shared texture (#514) 2018-03-03 19:54:53 +09:00
Hajime Hoshi
247cd6e1c3 Add graphicsutil package 2018-03-02 12:34:56 +09:00
Hajime Hoshi
d4112004b0 graphics: Move calculating source region from restorable package 2018-03-02 12:20:44 +09:00
Hajime Hoshi
d0592d30e0 graphics: Improve clearing the offscreen performance 2018-03-02 01:55:40 +09:00
Hajime Hoshi
dada2e060a restorable: Bug fix: Don't use graphics.Image for clearing framebuffer 2018-03-02 01:05:54 +09:00
Hajime Hoshi
cd8368deaf restorable: Add TODO comment 2018-03-02 00:00:09 +09:00
Hajime Hoshi
db738676ce restorable: Refactoring: clearIfVolatile 2018-03-01 23:13:23 +09:00
Hajime Hoshi
b8deabbd94 graphics: Reland: Bug fix: a too old frame was rendered at least on Android
Fixes #525
2018-03-01 23:05:28 +09:00
Hajime Hoshi
1a898dd1b9 Add comments 2018-03-01 02:49:45 +09:00
Hajime Hoshi
676a023a30 restorable: Remove unneeded NextPowerOf2Int usage 2018-03-01 02:45:23 +09:00
Hajime Hoshi
1068156215 restorable: Add restoring case to TestReplacePixels 2018-03-01 02:43:59 +09:00
Hajime Hoshi
127f6c09c8 graphics: Specify rect to glTexSubImage2D 2018-03-01 01:58:09 +09:00
Hajime Hoshi
9f6fd0db9a graphics: Use the original width/height for glTexSubImage2D 2018-03-01 00:47:37 +09:00
Hajime Hoshi
02b4fc7917 graphics: Reduce num of Image.Clear() calls 2018-02-28 23:11:12 +09:00
Hajime Hoshi
9db042ae9e graphics: Refactoring: easier way to clear framebuffer 2018-02-28 22:46:57 +09:00
Hajime Hoshi
8ef0f1ac6a restorable: Avoid unneeded discarding images 2018-02-28 15:56:51 +09:00
Hajime Hoshi
2f1908b05c restorable: Use nil instead of empty affine.ColorM 2018-02-28 02:14:10 +09:00
Hajime Hoshi
8c8e512059 affine: User nillable pattern for ColorM 2018-02-28 02:14:06 +09:00
Hajime Hoshi
adbd0db765 restorable: Accept source rect and geom instead of vertices 2018-02-27 01:35:30 +09:00
Hajime Hoshi
519a75e5a8 restorable: Bug fix: Clearing framebuffers was not complete 2018-02-25 23:53:27 +09:00
Hajime Hoshi
85b133dad0 graphics: Remove NewImageFromImage command 2018-02-25 23:22:49 +09:00
Hajime Hoshi
9adc1ac6a0 Revert "graphics: Refactoring: clearing framebuffer"
This reverts commit 58f5c9c1d0.

Fixes #515
2018-02-25 22:04:04 +09:00
Hajime Hoshi
58f5c9c1d0 graphics: Refactoring: clearing framebuffer 2018-02-24 23:51:05 +09:00
Hajime Hoshi
a2d40e0908 graphics: Remove offsetX/offsetY from framebuffer 2018-02-24 23:35:55 +09:00
Hajime Hoshi
9da5099060 graphics: Refactoring: Flip Y by geometry matrix instead of projection matrix 2018-02-24 23:32:36 +09:00
Hajime Hoshi
a644e92298 restorable: Better calculation to clear restorable.Image 2018-02-24 21:16:30 +09:00
Hajime Hoshi
da20b3f49a restorable: Bug fix: Clear screen framebuffer on fullscreen mode
Fixes #513
2018-02-24 20:48:47 +09:00
Hajime Hoshi
fe7aae32a0 restorable: Remove graphics.Image.Fill usage 2018-02-24 16:18:18 +09:00
Hajime Hoshi
2ba89591db restorable: Remove Fill 2018-02-24 15:14:53 +09:00
Hajime Hoshi
2507379494 restorable: Skip resolving stale images when possible 2018-02-23 03:19:20 +09:00
Hajime Hoshi
6ef4bbde2d graphics: Add FilterDefault; Make DrawImageOptions specify Filter (#453) 2018-02-14 02:59:44 +09:00
Hajime Hoshi
595e654123 graphics: Bug fix: pixels read from GPU might include errors (#492) 2018-02-03 16:43:42 +09:00
Hajime Hoshi
65b71ad79d restorabel: uint8 -> byte 2018-02-03 16:36:43 +09:00
Hajime Hoshi
80596820cf graphics: Replace []uint8 with []byte 2018-01-28 22:40:36 +09:00
seebs
0b7ba8e573 Do GeoM projection on CPU (#477)
Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:

* You only have to do a very small subset of the actual matrix
  multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
  though.

Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
Hajime Hoshi
723d153800 Reland(2): graphics: Appropriate rendering of edges on linear filter 2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458) 2017-12-11 20:30:54 +09:00
Hajime Hoshi
1152439e65 graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190 Revert 'graphics: Appropriate rendering of edges on linear filter' #456 2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310 graphics: Appropriate rendering of edges on linear filter
Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
8e7e960b56 graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
2017-12-02 23:13:44 +09:00
Hajime Hoshi
6145ecee74 graphics: Misspelling 2017-09-21 23:33:27 +09:00
Hajime Hoshi
b47e564762 graphics: Add comments 2017-09-20 01:35:56 +09:00