Hajime Hoshi
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0bc321d3ef
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Improve GL error messages
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2015-06-22 23:14:40 +09:00 |
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Hajime Hoshi
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e3608d08eb
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Use GL 2.1 (for Windows)
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2015-06-21 01:33:28 +09:00 |
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Hajime Hoshi
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82ea3fa020
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#125: Fix import paths (Use go-gl/gl and go-gl/glfw instead of go-gl/glow and go-gl/glfw3
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2015-04-13 00:49:30 +09:00 |
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Hajime Hoshi
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bca600a093
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Update for the latest GopherJS (use *js.Object instead of js.Object)
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2015-03-01 01:26:16 +09:00 |
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Hajime Hoshi
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a67a8a03ec
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graphics: Cache framebuffers
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2015-02-20 02:02:23 +09:00 |
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Hajime Hoshi
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936942a28d
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Add comments
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2015-02-20 02:01:56 +09:00 |
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Hajime Hoshi
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eb0431f117
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opengl: Remove Flush()
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2015-02-18 23:35:39 +09:00 |
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Hajime Hoshi
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2b7617da7a
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graphics: Cache values for uniformMatrix4fv
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2015-02-18 11:30:24 +09:00 |
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Hajime Hoshi
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9ec7b13f27
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example/piano: Speed up
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2015-02-16 10:48:57 +09:00 |
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Hajime Hoshi
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beecf31937
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Resolve some TODOs
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2015-02-10 10:44:58 +09:00 |
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Hajime Hoshi
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249add3979
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Add SetScreenSize
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2015-02-09 11:02:04 +09:00 |
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Hajime Hoshi
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2544d74ba0
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Use go-gl/glow instead of go-gl/gl (#112)
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2015-01-29 00:58:56 +09:00 |
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Hajime Hoshi
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3964944deb
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Move ui_*.go back to internal/ui again
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2015-01-27 22:37:00 +09:00 |
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Hajime Hoshi
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ae450433db
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Move some files of internal to internal/graphics
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2015-01-27 00:08:24 +09:00 |
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Hajime Hoshi
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e23b0758e5
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Merge internal/graphics/internal/shaders into internal/graphics
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2015-01-26 23:32:50 +09:00 |
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Hajime Hoshi
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346bc53d53
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Move internal/opengl -> internal/graphics/internal/opengl
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2015-01-26 23:27:28 +09:00 |
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Hajime Hoshi
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1fa39e3b8a
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Fix a variable name
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2015-01-21 10:12:05 +09:00 |
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Hajime Hoshi
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d994f34d53
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Add image.ReplacePixels; Add example/noise (#89)
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2015-01-20 23:58:58 +09:00 |
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Hajime Hoshi
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0bd0a4dbc2
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Rename image.FillRect -> DrawFilledRect (FillRect is confusing with Fill)
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2015-01-18 04:19:38 +09:00 |
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Hajime Hoshi
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26358f3e63
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Revert lines' vetices (float64 -> int)
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2015-01-17 23:33:57 +09:00 |
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Hajime Hoshi
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f0d40b4e1f
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Revert rectangles' vetices (float64 -> int)
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2015-01-17 23:31:09 +09:00 |
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Hajime Hoshi
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1659e9abab
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Bug fix: Line's vertices should be moved by 0.5
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2015-01-17 23:04:19 +09:00 |
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Hajime Hoshi
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683ffafe8d
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Bug fix: image.Pixels didn't work on WebGL
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2015-01-17 19:06:58 +09:00 |
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Hajime Hoshi
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efe7b62745
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Refactoring (use math.MaxUint16)
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2015-01-17 14:44:47 +09:00 |
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Hajime Hoshi
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8c15b57d58
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Add image.DrawLine / DrawLines
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2015-01-17 14:17:42 +09:00 |
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Hajime Hoshi
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22e6996f74
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Remove rectVertexQuads
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2015-01-17 03:51:21 +09:00 |
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Hajime Hoshi
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db9f5e0984
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example:shapes Bug fix: Structs containing js.Object can't be compared again
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2015-01-17 01:11:30 +09:00 |
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Hajime Hoshi
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fe69c04f8f
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Bug fix: Structs containing js.Object can't be compared (for now)
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2015-01-17 00:56:38 +09:00 |
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Hajime Hoshi
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8564ba8541
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Use (un)signed short vertices (#90)
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2015-01-16 10:37:26 +09:00 |
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Hajime Hoshi
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155be5a88d
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Add Rect.Color
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2015-01-16 01:57:10 +09:00 |
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Hajime Hoshi
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037f35b0db
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Pass color values for each vertex on drawing rects
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2015-01-16 01:57:07 +09:00 |
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Hajime Hoshi
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b2924d193b
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Use vertices for DrawTexture
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2015-01-16 01:01:52 +09:00 |
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Hajime Hoshi
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2ec8c39cdd
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Remove the first argument of FillFramebuffer
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2015-01-15 23:42:08 +09:00 |
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Hajime Hoshi
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25cf2dab22
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sprites: Speed up: use float64 as often as possible
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2015-01-14 23:58:34 +09:00 |
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Hajime Hoshi
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cb26342b3d
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Bug fix (#85): The limit of the size of vertices was wrong
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2015-01-14 23:29:14 +09:00 |
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Hajime Hoshi
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6aef42d6fa
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Bug fix: limit for the number of vertices
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2015-01-14 10:31:09 +09:00 |
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Hajime Hoshi
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665ef46064
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Add example/sprites (#83)
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2015-01-13 23:03:37 +09:00 |
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Hajime Hoshi
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0328b049d0
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Add image.DrawRects (experimental)
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2015-01-13 10:36:19 +09:00 |
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Hajime Hoshi
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9418d4c577
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Change useProgramTexture not to return program
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2015-01-12 21:04:52 +09:00 |
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Hajime Hoshi
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243208b849
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Rename programColorMatrix -> programFragmentShader
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2015-01-12 18:34:02 +09:00 |
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Hajime Hoshi
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d96de18074
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Remove TODOs
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2015-01-09 12:13:29 +09:00 |
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Hajime Hoshi
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636ae84ad5
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Resolve TODOs
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2015-01-09 02:02:56 +09:00 |
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Hajime Hoshi
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cdc29210db
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Introduce ImageParts
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2015-01-05 09:32:27 +09:00 |
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Hajime Hoshi
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8994ffad9b
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Avoid copying arrays
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2015-01-04 22:26:20 +09:00 |
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Hajime Hoshi
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abed162e91
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Bug fix: initial capacity of vertices
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2015-01-03 16:25:17 +09:00 |
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Hajime Hoshi
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13a94d3446
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Avoid type switch
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2015-01-03 15:52:02 +09:00 |
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Hajime Hoshi
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71d463c102
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Avoid copying for performance; Use location caches
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2015-01-03 15:21:47 +09:00 |
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Hajime Hoshi
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1117862d19
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Avoid copying for performance
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2015-01-03 14:23:31 +09:00 |
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Hajime Hoshi
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ae04bb17f6
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Reduce calling glFlush
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2015-01-03 01:14:36 +09:00 |
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Hajime Hoshi
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24c39bcd18
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Fix shaders for WebGL
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2015-01-02 23:31:32 +09:00 |
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