Hajime Hoshi
5de9c5da61
mobile/ebitenmobileview: refactoring: reduce dependency on the package devicescale
2023-09-24 02:47:25 +09:00
Hajime Hoshi
a3ff5f283b
cmd/ebitenmobile: bug fix: accessing a view
property caused deadlock on iOS
...
This change delays the initialization of the view until viewDidLoad is
called AND mobile.SetGame is called.
Closes #2768
2023-09-21 19:18:01 +09:00
divVerent
1a9bff390d
mobile/ebitenmobileview: Android: include keypress runes even for unmapped keys. ( #2685 )
...
Note that this is a theoretical bug - I do not have a keyboard I can
reproduce this. However, if I remove a key from genkeys.go, pressing
that key will, after this change, still emit its character to
AppendInputChars.
Thus, this better supports "odd" international keyboards.
Also, make the updateInput calls more consistent - always one call per
event. This should change no behavior, but should be more debuggable.
Closes #2684
2023-06-24 21:33:17 +09:00
divVerent
ede787c228
mobile/ebitenmobileview: make runes a parameter. ( #2683 )
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This prevents duplicate input characters due to concurrent touch events.
Closes #2682
2023-06-24 13:40:29 +09:00
divVerent
1789f509e1
mobile/ebitenmobileview: add iOS Keyboard support. ( #2678 )
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Closes #1090
2023-06-24 05:00:13 +09:00
Hajime Hoshi
d1b9a0a9a1
internal/ui: freeze the input state for each frame
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After this change, the input APIs will return more consistent results
for one frame.
Closes #2496
2022-12-18 23:54:43 +09:00
Hajime Hoshi
bb68ebfcad
ebiten: add RunGameWithOptions to specify graphics library
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This also adds mobile.SetGameWithOptions.
Updates #2378
2022-12-09 21:27:31 +09:00
Hajime Hoshi
7d146fb70b
internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
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The functions in the package `mobile/ebitenmobileview` could be invoked
from EbitenViewController even before the graphics driver initialization
is done in theory.
This change fixes this issue by waiting the initialization by
channels. Also, this change adds error handlings at these functions.
Closes #2455
2022-11-15 01:53:20 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build
comments ( #2431 )
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Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
655cd4bf68
all: remove the build tag
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Updates #1415
2022-09-15 00:23:40 +09:00
Hajime Hoshi
47558d20c5
internal/gamepaddb: enable the database for Android
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Before this fix, the button and axis IDs are from the OS. These
didn't match with the SDL game controller databaes unfortunately.
This fix changes the assignments of the buttons and the axes to match
with the database.
Closes #2312
2022-09-09 22:20:39 +09:00
Hajime Hoshi
d66c599938
cmd/ebitenmobile: remove counting buttons and use a constant instead
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Updates #2309
2022-09-07 15:43:11 +09:00
Hajime Hoshi
b5d755b07a
Revert "internal/gamepaddb: fix button assignments on Android"
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This reverts commit e161b28bff
.
Reason: this would break backward compatibility
Updates #2309
2022-09-07 15:37:22 +09:00
Hajime Hoshi
e161b28bff
internal/gamepaddb: fix button assignments on Android
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Updates #2309
2022-09-07 15:34:29 +09:00
Hajime Hoshi
c379873a1f
rename Ebiten -> Ebitengine
2022-05-25 22:48:19 +09:00
Hajime Hoshi
7e6e022065
cmd/ebitenmobile: support Metal for iOS simulators
2022-03-23 01:34:58 +09:00
Hajime Hoshi
80c03792cb
internal/driver: move the key definitions to internal/ui
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Updates #1983
2022-02-06 19:14:18 +09:00
Hajime Hoshi
2fbfa5444b
internal/driver: remove Input
2022-02-06 18:34:31 +09:00
Hajime Hoshi
149736c3cf
internal/uidriver/*: integrate the packages into internal/ui
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Updates #1983
2022-02-06 17:23:04 +09:00
Hajime Hoshi
19bfc97a5e
mobile/ebitenmobileview: bug fix: compile error
2022-02-05 23:26:44 +09:00
Hajime Hoshi
d0e8efca33
internal/gamepad: port the implementation for Android
2022-02-04 23:23:22 +09:00
Hajime Hoshi
d2afbd43cc
internal/gamepaddb, mobile/ebitenmobileview: refactoring
2022-02-03 04:35:55 +09:00
Hajime Hoshi
4106fb15fe
internal/gamepaddb: implement the mappings for Android
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Updates #1557
2022-01-09 03:29:19 +09:00
Hajime Hoshi
f51d691d87
mobile/ebitenmobileview: refactoring
2022-01-07 17:50:49 +09:00
Hajime Hoshi
7e08333dd9
mobile/ebitenmobileview: bug fix: gamepads didn't work on Android
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Closes #1934
2022-01-07 17:16:37 +09:00
Hajime Hoshi
a70be6e2f8
internal/uidriver/mobile: Refactoring
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Updates #1105
2021-10-16 23:46:14 +09:00
Hajime Hoshi
2d9349824f
internal/uidriver/mobile: Separate UpdateInput into UpdateInput and UpdateGamepads
2021-10-16 20:37:01 +09:00
Hajime Hoshi
ad3115b347
mobile/ebitenmobileview: Avoid creating slices every frame
2021-10-16 18:39:47 +09:00
Hajime Hoshi
12350e2fee
Fix build tags for Go 1.17
2021-08-17 12:27:19 +09:00
Hajime Hoshi
1706d9436a
ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
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This change adds these APIs:
* type FPSModeType
* func FPSMode
* func SetFPSMode
* func ScheduleFrame
and deprecates these APIs:
* func SetVsyncEnabled
* func IsVsyncEnabled
Closes #1556
2021-07-24 16:09:13 +09:00
Hajime Hoshi
aa694be6f6
ebiten: Add the standard gamepad layout
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This change introduces the standard gamepad layout. This changes adds
these APIs:
* func HasGamepadStandardLayoutMapping
* func IsGamepadStandardButtonPressed
* func GamepadStandardAxisValue
* type StandardGamepadButton
* type StandardGamepadAxis
The standard gamepad layout is based on the web standard. See
https://www.w3.org/TR/gamepad/#remapping .
On desktops, the SDL's gamecontrllerdb.txt is used. If the gamepad is
listed in the text file, the mapping works. GLFW's mapping featrue is
not used.
On browsers, the property of a gamepad 'mapping' is used. When the
mapping value is 'standard', the gamepad is recognized to have the
standard mapping.
On mobiles, the implementation is still WIP.
Updates #1557
2021-07-20 01:32:28 +09:00
Hajime Hoshi
fcfdf9b2ba
Update URLs
2021-07-19 23:09:27 +09:00
Hajime Hoshi
58843b68f9
internal/hooks: Enable to return error at suspend/resume audio
2021-05-04 23:09:01 +09:00
Hajime Hoshi
4398a5e227
ebiten: Change the key name convention to follow the Web standard
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Closes #1394
2021-04-14 22:49:07 +09:00
Hajime Hoshi
2e6e1ed39d
mobile/ebitenmobileview: Add DeviceScale and use it at EbitenView
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Closes #1482
2021-04-11 02:30:39 +09:00
Hajime Hoshi
9b335ae6dd
mobile/ebitenmobileview: Performance improvement at updateInput
2021-03-14 22:24:45 +09:00
Hajime Hoshi
5ee3fdf628
ebiten: Add KeySuper
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Fixes #1382
2020-10-11 18:40:40 +09:00
Hajime Hoshi
b1c67c7661
ebiten: Introduce type TouchID
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Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa
ebiten: Introduce type GamepadID
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Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
dd4c8be988
mobile: Remove deprecated functions
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Updates #1127
2020-10-04 15:47:06 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
91aa6a0f3a
mobile/ebitenmobileview: Remove mutex usages
2020-08-29 00:18:42 +09:00
Hajime Hoshi
71e65fa1b7
cmd/ebitenmobile: Use an explict way to detect context lost on Android
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Fixes #1176
2020-08-15 01:39:08 +09:00
Hajime Hoshi
f350b03232
cmd/ebitenmobileview: Bug fix: Crash when removing a gamepad
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Fixes #1185
2020-06-09 23:42:32 +09:00
Hajime Hoshi
bc3d1393a6
mobile/ebitenmobileview: Implement gamepads' SDLID on Android
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Fixes #1083
2020-03-25 02:28:30 +09:00
Hajime Hoshi
4ec49dd4cf
mobile/ebitenmobileview: Implement Android gamepad axes
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Updates #1083
2020-03-25 01:15:43 +09:00
Hajime Hoshi
8fcee54849
mobile/ebitenmobileview: Implement Android gamepad buttons
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This is still work in progress.
Updates #1083
2020-03-23 01:30:17 +09:00
Hajime Hoshi
3af869732c
uidriver/mobile: Implement InputChars for gomobile-build
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This change also fixes InputChars to return only printable Unicode
chars on Android.
Updates #237
2020-02-23 01:01:40 +09:00
Hajime Hoshi
de52eb75e4
mobile/ebitenmobileview: Implement InputChars on Android / ebitenmobile
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Updates #237
2020-02-23 00:51:49 +09:00
Hajime Hoshi
0ea5e65c92
mobile/ebitenmobileview: Bug fix: compile error
2020-02-23 00:36:40 +09:00