Hajime Hoshi
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df60c4c92d
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internal/driver: rename to internal/graphicsdriver
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2022-02-06 20:41:32 +09:00 |
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Changkun Ou
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626c91e360
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ebiten: add RunOnMainThread(func()) (#1927)
Closes #1926
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2022-01-03 03:30:29 +09:00 |
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Hajime Hoshi
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f182b185d9
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internal/graphicscommand: bug fix: overflow when len(vertices) > len(indices)
Closes #1913
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2021-12-26 06:15:12 +09:00 |
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Hajime Hoshi
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06f4142ca0
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internal/driver: Optimization: Replace interface{} with driver.Uniform
Converting a value from/to interface{} can create a value in heap
and this is not efficient.
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2021-10-30 02:58:28 +09:00 |
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Hajime Hoshi
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b1a442f86a
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internal/graphicscommand: Optimization: Pool drawTrianglesCommand objects
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2021-10-29 23:41:47 +09:00 |
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Hajime Hoshi
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8063f2050c
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internal/graphicscommand: Optimize flush
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2021-09-23 00:03:41 +09:00 |
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Hajime Hoshi
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7675e2735b
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internal/graphicscommand: Refactoring: Do not you 'int' as a variable name
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2021-09-22 23:39:56 +09:00 |
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Hajime Hoshi
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5ac357959c
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internal/graphicscommand: Bug fix: memory leak at q.commands
Apparently, the part of a slice between len and cap-1 still holds
references. Release them explicitly.
Closes #1803
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2021-09-09 04:28:31 +09:00 |
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Hajime Hoshi
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a3570331dd
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internal/restorable: Delay initializing emptyImage
Now NeedsRestorable can always return a correct value.
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2021-09-09 03:27:22 +09:00 |
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Hajime Hoshi
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60b8f82bfd
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graphicscommand: Dump internal image info on the debug mode
Closes #1714
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2021-08-05 01:16:42 +09:00 |
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Hajime Hoshi
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21aa96f9f5
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internal/affine: Refactoring: Make ColorM interface
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2021-07-27 12:10:22 +09:00 |
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Hajime Hoshi
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b0106e95b9
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internal/restorable: Bug fix: Test failed on macOS (Metal)
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2021-07-09 20:21:04 +09:00 |
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Hajime Hoshi
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6213c17abc
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internal/driver: Add Graphics.Initialize
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2021-07-07 13:58:42 +09:00 |
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Hajime Hoshi
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5e83f409e6
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internal/graphicscommand: Add a missing colon to a command string
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2021-07-07 01:54:22 +09:00 |
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Hajime Hoshi
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59fa689f22
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internal/graphicscommand: Misspelling
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2021-07-05 23:32:19 +09:00 |
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Hajime Hoshi
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5e1d6c06f1
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internal/graphicscommand: Merge even-odd draw-triangles commands when possible
Closes #1685
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2021-07-05 23:28:33 +09:00 |
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Hajime Hoshi
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92b3dab33c
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internal/graphicscommand: Refactoring: Use type assesion instead of interface
This was an optimization in GopherJS era. This change removes this
to simplify the implementation.
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2021-07-05 21:16:04 +09:00 |
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Hajime Hoshi
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b2d4521e22
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internal/graphicscommand: Log 'even-odd' property
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2021-07-05 19:35:34 +09:00 |
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Hajime Hoshi
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674802d2f5
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ebiten: Bug fix: Draw commands with EvenOdd should not be merged
Updates #1684
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2021-07-05 18:08:55 +09:00 |
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Hajime Hoshi
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b466a0cbd7
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ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
Updates #844
Closes #1684
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2021-07-05 03:35:55 +09:00 |
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Hajime Hoshi
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e9b6237f61
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internal/driver: Refactoring: Merge two Draw* functions
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2021-07-01 15:55:48 +09:00 |
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Hajime Hoshi
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73bf1f36e5
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internal/driver: Define InvalidImageID / InvalidShaderID
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2021-07-01 13:56:42 +09:00 |
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Hajime Hoshi
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817d176994
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internal/graphicscommand: Misspelling at newShaderCommand.String
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2021-06-27 23:20:27 +09:00 |
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Humphrey Shotton
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21cfe362c8
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internal/graphicscommand: fix missing graphicscommand log (#1543)
Closes #1544
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2021-03-15 02:14:03 +09:00 |
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Hajime Hoshi
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6b3c51921c
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internal/driver: Remove Image.Sync
Syncing is no longer needed for Metal, and additionally, OpenGL's sync
implementation was mock.
Updates #1508
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2021-02-26 23:16:28 +09:00 |
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Hajime Hoshi
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9a69c3ea9c
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graphicscommand: Add 'dst-region' to String of DrawTriangles command
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2020-11-27 01:48:17 +09:00 |
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Hajime Hoshi
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e7fafb5527
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ebiten: Add a new log to dump update count
Fixes #1425
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2020-11-24 22:36:32 +09:00 |
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Hajime Hoshi
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ed028110cf
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ebiten: Allow rendering on a sub-image by scissor test
Fixes #1255
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2020-11-08 00:58:44 +09:00 |
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Hajime Hoshi
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a8f96ee9af
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graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
Fixes #1414
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2020-11-07 04:09:47 +09:00 |
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Hajime Hoshi
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d2c4a6fc9f
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graphicscommand: Remove unnecessary comments
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2020-10-17 02:45:35 +09:00 |
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Hajime Hoshi
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20b4a28801
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graphicscommand: Unexport RunOnMainThread
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2020-10-14 23:37:28 +09:00 |
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Hajime Hoshi
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eed619ad0f
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graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance
Instead, graphicscommand package has a thread.
Updates #1367
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2020-10-13 02:46:31 +09:00 |
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Hajime Hoshi
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713eee1117
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Revert "graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance"
This reverts commit 2942f10d9d .
Reason: Compile error on mobiles and runtime error on browsers
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2020-10-13 02:12:02 +09:00 |
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Hajime Hoshi
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2942f10d9d
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graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
Instead, graphicscommand package has a thread.
Updates #1367
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2020-10-13 01:50:54 +09:00 |
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Hajime Hoshi
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b2d618c2be
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mipmap, shareable: Refactoring: Remove SetGraphicsDriver
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2020-10-13 01:36:52 +09:00 |
|
Hajime Hoshi
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bf515bb594
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Update version to v2.0.0-alpha
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2020-10-04 04:30:40 +09:00 |
|
Hajime Hoshi
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ac30377297
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graphicscommand: Bug fix: Adjusting source regions must be done before checking merging
Fixes #1333
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2020-09-05 00:42:51 +09:00 |
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Hajime Hoshi
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609a3c4e22
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ebiten: Bug fix: Fix the texel calculation
In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.
Fixes #1290
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2020-08-11 04:15:07 +09:00 |
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Hajime Hoshi
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69f87d5fd1
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ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
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2020-08-11 03:24:54 +09:00 |
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Hajime Hoshi
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523dc6f2a0
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graphicscommand: Add comments
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2020-08-11 03:17:50 +09:00 |
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Hajime Hoshi
|
985ff2d43f
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graphicscommand: 0th image must be adopted to calculate the size
|
2020-08-11 01:38:00 +09:00 |
|
Hajime Hoshi
|
a45e241da1
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shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
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2020-08-08 19:14:57 +09:00 |
|
Hajime Hoshi
|
fb59901609
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graphicscommand: Bug fix: build error
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2020-08-04 01:08:29 +09:00 |
|
Hajime Hoshi
|
cf2f7009aa
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graphicscommand: Allow shader tests on browsers
Updates #1166
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2020-08-04 00:59:27 +09:00 |
|
Hajime Hoshi
|
36e9803cea
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shader: Enable to get pixels from multiple images
Updates #1193
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2020-07-19 02:33:43 +09:00 |
|
Hajime Hoshi
|
fe79bb27af
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graphicscommand: Refactoring
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2020-07-18 23:25:16 +09:00 |
|
Hajime Hoshi
|
e0d5763a60
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shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
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2020-07-18 18:27:47 +09:00 |
|
Hajime Hoshi
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7f70797a6d
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ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
|
2020-07-15 03:49:05 +09:00 |
|
Hajime Hoshi
|
d217bc6033
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ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
Updates #1193
Updates #1239
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2020-07-09 01:59:21 +09:00 |
|
Hajime Hoshi
|
b83f0acc4d
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Remove source-region information from vertices
Fixes #1210
|
2020-07-02 23:38:39 +09:00 |
|