Hajime Hoshi
12e5617396
uidriver/glfw: Update comments
2020-08-24 04:07:08 +09:00
Hajime Hoshi
932d599c98
uidriver/glfw: Bug fix compilation failure on macOS and Windows
2020-08-24 03:31:46 +09:00
Hajime Hoshi
a7d234e3c8
uidriver/glfw: Refactoring: make currentMonitorByOS more explicit
2020-08-24 03:27:38 +09:00
Hajime Hoshi
9bff1c79be
uidriver/glfw: Refactoring
2020-08-24 03:05:38 +09:00
Hajime Hoshi
af6961fc17
uidriver/glfw: Bug fix: isInitWindowMaximized didn't unlock the mutex
2020-08-24 02:55:31 +09:00
Hajime Hoshi
b1bc06935a
uidriver/glfw: Update comments
2020-08-24 00:57:48 +09:00
Hajime Hoshi
ed3a4a734e
uidriver/glfw: Refactoring
2020-08-24 00:34:57 +09:00
Hajime Hoshi
9f8054c2d5
uidriver/glfw: Misspelling
2020-08-24 00:10:43 +09:00
Hajime Hoshi
07480ed66d
uidriver/glfw: Add better fallbacks for currentMonitorFromPosition
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Updates #1119
2020-08-23 23:38:03 +09:00
Hajime Hoshi
10d6a3ad67
uidriver/glfw: Bug fix: Crash on Wine when getting a monitor
2020-08-23 02:31:52 +09:00
Hajime Hoshi
77fa0cb9ef
ui: Add SetInitFocused
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Fixes #769
2020-08-23 02:19:09 +09:00
Hajime Hoshi
dea716c9a6
uidriver: Remove force focusing by clicking the body
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As long as the game is embedded in an iframe, this is no longer
needed.
2020-08-22 18:40:34 +09:00
Hajime Hoshi
bd888f62b9
graphicsdriver/opengl: Exclude bytes.go from non-mobile environments
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This requires reflect and reflect prevents Ebiten from being compiiled
with TinyGo.
Updates #747
2020-08-20 22:24:21 +09:00
Hajime Hoshi
85d172c673
uidriver/mobile: Bug fix: The context didn't recovered on gomobile-build
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Updates #1176
2020-08-19 23:59:27 +09:00
Hajime Hoshi
7329880f40
restorable: Make the image stale when volatile state changes
2020-08-19 21:13:05 +09:00
Hajime Hoshi
8aef1f9080
restorable: Enable to set the 'volatile' state later
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Updates #1309
2020-08-19 00:57:23 +09:00
Hajime Hoshi
c921a63c21
graphicsdriver/opengl/gl: Bug fix: Crash on Parallels
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Fixes #1310
2020-08-18 04:33:59 +09:00
Hajime Hoshi
64a6b39240
Revert "restorable: Do not record pixels if restoring is not requried"
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This reverts commit 5e1f263d6d
.
Reason: Issue #1304
2020-08-17 00:00:12 +09:00
Hajime Hoshi
5e1f263d6d
restorable: Do not record pixels if restoring is not requried
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Fixes #1022
2020-08-16 20:07:17 +09:00
Hajime Hoshi
a9b94a183b
shader: Implement swapping variables
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Fixes #1248
2020-08-16 18:40:45 +09:00
Hajime Hoshi
06ed4f5444
shader: Implement len function
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Fixes #1279
2020-08-16 02:07:39 +09:00
Hajime Hoshi
a67fd4a2b3
mipmap: Bug fix: Adopt 32 for tooBigScale
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I found the case that 64 was not enough on Huawei ALE-L02.
2020-08-15 15:39:27 +09:00
Hajime Hoshi
71e65fa1b7
cmd/ebitenmobile: Use an explict way to detect context lost on Android
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Fixes #1176
2020-08-15 01:39:08 +09:00
Hajime Hoshi
d48770cb1c
png: Update for Go 1.15
2020-08-14 03:25:02 +09:00
Hajime Hoshi
7307a148f5
glfw: Use Dockerfile for ease to generate the embedding files for Windows
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As MinGW version is specified, the result should be more deterministic.
Fixes #1201
2020-08-14 01:34:58 +09:00
Hajime Hoshi
d73472f4f2
Use the library style of file2byteslice
2020-08-14 00:50:09 +09:00
Hajime Hoshi
f6c3e0579f
shaderir: Adopt the precision 10 for float literals
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Adopted the same precision of (*math/big.Float).String().
2020-08-13 00:01:16 +09:00
Hajime Hoshi
50cd33ed9b
shader: Bug fix: Use integer literals in the integer context
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Fixes #1299
2020-08-12 13:47:22 +09:00
Hajime Hoshi
39d829d3bf
shader: Check the index is an exact integer
2020-08-12 13:47:22 +09:00
Hajime Hoshi
18732ca879
shader: Bug fix: Wrong type deduction with int(x)
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Fixes #1298
2020-08-12 12:16:22 +09:00
Hajime Hoshi
d4042a5cfa
ebiten: Bug fix: Source regions should not be passed when not needed
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The source region information affects the condition of merging
graphics commands. To avoid performance issues by the big number of
graphcis commands, do not pass the source region whenever possible.
Fixes #1293
2020-08-12 02:12:35 +09:00
Hajime Hoshi
08270ee729
shader: Enable to parse ... in an array type
2020-08-11 23:51:22 +09:00
Hajime Hoshi
f71346da6c
shaderir: Add bool/int/float conversion
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Updates #1289
2020-08-11 23:04:55 +09:00
Hajime Hoshi
609a3c4e22
ebiten: Bug fix: Fix the texel calculation
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In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.
Fixes #1290
2020-08-11 04:15:07 +09:00
Hajime Hoshi
69f87d5fd1
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
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Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
523dc6f2a0
graphicscommand: Add comments
2020-08-11 03:17:50 +09:00
Hajime Hoshi
985ff2d43f
graphicscommand: 0th image must be adopted to calculate the size
2020-08-11 01:38:00 +09:00
Hajime Hoshi
ee049a19ac
shader: Bug fix: Wrong local variable index in a block in the fragment entry point
2020-08-10 02:29:49 +09:00
Hajime Hoshi
9b6b306ca3
shader: Bug fix: Wrong local variable index in a block in an entry point
2020-08-10 02:22:09 +09:00
Hajime Hoshi
4d20da9bc0
shader: Refactoring
2020-08-10 02:02:26 +09:00
Hajime Hoshi
e534fe8246
shader: Add more tests using a for-loop
2020-08-10 01:14:42 +09:00
Hajime Hoshi
5d2606b6a5
shader: Bug fix: Wrong local variable indices in blocks
2020-08-10 01:09:02 +09:00
Hajime Hoshi
240e20ad87
shader: Bug fix: Wrong variable index at declaration
2020-08-09 23:23:40 +09:00
Hajime Hoshi
a0494210c3
shader: Bug fix: Wrong local variable index in a block
2020-08-09 23:14:28 +09:00
Hajime Hoshi
eacc9fac6a
shader: Indexing with non-consntat value should be allowed
2020-08-09 22:50:53 +09:00
Hajime Hoshi
5dc0d4e1a4
shader: Add more tests about 'for' loops
2020-08-09 22:26:57 +09:00
Hajime Hoshi
dee8690502
shaderir/glsl: Bug fix: Copying an array did not work on GLSL
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Fixes #1286
2020-08-09 22:18:58 +09:00
Hajime Hoshi
646518f2e8
shaderir: Fix the test side: local variables for 'for' stmts must be reserved
2020-08-09 22:12:35 +09:00
Hajime Hoshi
b73fecae79
shaderir: Add tests for different counter types
2020-08-09 21:44:06 +09:00
Hajime Hoshi
2707915376
shaderir/glsl, shaderir/metal: Bug fix: Wrong local variables with multiple 'for' statements
2020-08-09 20:12:56 +09:00