Hajime Hoshi
6f72b15912
internal/driver: move some definitions to internal/ui
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Updates #1983
2022-02-06 18:13:45 +09:00
Hajime Hoshi
149736c3cf
internal/uidriver/*: integrate the packages into internal/ui
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Updates #1983
2022-02-06 17:23:04 +09:00
Hajime Hoshi
ee1b5e2044
internal/uidriver/mobile: stop requesting a frame on gamepads
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In general, it is impossible to treat gamepad inputtings as events.
With FPSModeVsyncOffMinimum, the application cannot update with
gamepad inputtings.
2022-02-04 22:46:41 +09:00
Changkun Ou
626c91e360
ebiten: add RunOnMainThread(func()) ( #1927 )
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Closes #1926
2022-01-03 03:30:29 +09:00
Hajime Hoshi
b7cd990bc3
ebiten: Make it explicit about the goroutine for Game functions
2021-11-26 02:17:04 +09:00
Hajime Hoshi
f08aea7b9c
ebiten: Update comments about CurrentFPS and CurrentTPS
2021-09-08 22:45:26 +09:00
Trevor Slocum
3406430956
Minor typo fixes ( #1793 )
2021-09-01 17:17:54 +09:00
Hajime Hoshi
1706d9436a
ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
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This change adds these APIs:
* type FPSModeType
* func FPSMode
* func SetFPSMode
* func ScheduleFrame
and deprecates these APIs:
* func SetVsyncEnabled
* func IsVsyncEnabled
Closes #1556
2021-07-24 16:09:13 +09:00
Hajime Hoshi
cf8aa0a7b2
ebiten: Fix old and wrong comments
2021-07-24 15:47:11 +09:00
Hajime Hoshi
52567c459f
ebiten: Remove unnecessary casts
2021-07-23 00:57:17 +09:00
Hajime Hoshi
2503323557
internal/driver: Add FPSMode
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Updates #1556
2021-07-23 00:47:09 +09:00
Hajime Hoshi
c28bcc26fc
internal/clock: Rename UncappedTPS -> SyncWithFPS
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Closes #1726
2021-07-22 22:46:24 +09:00
Hajime Hoshi
da2db2f54e
ebiten: Add comments about SetCursorShape / CursorShape
2021-07-22 19:17:14 +09:00
Hajime Hoshi
1c3eaba6e3
ebiten: Fix wrong comments
2021-07-22 19:15:11 +09:00
Hajime Hoshi
12960a31ab
ebiten: Refactoring: Move RunWithoutMainLoop to another file
2021-07-04 04:23:41 +09:00
Hajime Hoshi
b51c692e50
ebiten: Fix a comment
2021-05-29 14:35:28 +09:00
Tom Lister
5d3a76cbe6
internal/uidriver/js: Implement {Set,}Fullscreen for browsers ( #1623 )
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Closes #1611
2021-04-27 23:58:32 +09:00
Hajime Hoshi
c4c331b0d5
Fix misspellings
2021-04-21 22:50:00 +09:00
Hajime Hoshi
78732d93f6
internal/uidriver/glfw: Bug fix: Crash on some operations on native fullscreen mode (macOS)
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This change forbids some operations when the wiindow is natively
fullscreened on macOS in order to avoid crashes.
Closes #1578
2021-04-18 18:11:33 +09:00
Hajime Hoshi
2661c769ef
ebiten: Update comments
2021-04-17 22:22:51 +09:00
Hajime Hoshi
150b780ebe
ebiten: Add comments about #1575
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Updates #1575
2021-04-17 17:33:33 +09:00
Hajime Hoshi
54ac6bed1e
ebiten: Refactoring
2021-04-17 17:30:48 +09:00
Hajime Hoshi
5255a54e20
ebiten: Fix the comment about SetCursorMode (again)
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Updates #1572
2021-04-16 11:57:53 +09:00
Hajime Hoshi
ad8830d2b7
ebiten: Fix the comment about SetCursorMode
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Updates #1572
2021-04-16 03:27:52 +09:00
Hajime Hoshi
d00d0c8556
ebiten: Add CursorShape/SetCursorShape/CursorShapeType
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This change adds APIs to enable to use system cursor shapes other
than the default shape (an arrow).
This change doesn't add these cursors since they seem a little
different on macOS from the other platforms.
* GLFW_HRESIZE_CURSOR
* GLFW_VRESIZE_CURSOR
Closes #995
2021-04-16 01:09:19 +09:00
Hajime Hoshi
5c8d8ab2eb
ebiten: Make NewImage/NewImageFromImage panic when RunGame finishes
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Closes #1149
2021-04-03 18:44:43 +09:00
Hajime Hoshi
d6ee55cb22
ebiten: Update comments
2021-04-03 18:05:36 +09:00
Hajime Hoshi
8d951ea024
ebiten: Update comments
2021-04-03 17:56:34 +09:00
Hajime Hoshi
160441bb07
ebiten: Bug fix: Wrong documentation about SetScreenClearedEveryFrame
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Closes #1555
2021-03-30 00:32:17 +09:00
Hajime Hoshi
ce24640da8
ebiten: Ensure that Layout is called before Update in the first frame
2020-12-20 21:10:47 +09:00
Hajime Hoshi
eedb947471
Update comments
2020-10-21 03:17:40 +09:00
Hajime Hoshi
2b7362a66b
ebiten: Fix comments
2020-10-18 01:29:35 +09:00
Hajime Hoshi
294f4364da
ebiten: Rename imageDumperGameWithDraw -> imageDumperGame
2020-10-17 18:16:20 +09:00
Hajime Hoshi
d49d8db15d
ebiten: Refactoring: Remove scaleForWindow
2020-10-15 02:29:04 +09:00
Hajime Hoshi
00f3d83d4c
Remove supporting GopherJS
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Fixes #1129
2020-10-07 01:10:09 +09:00
Hajime Hoshi
41cf90a321
ebiten: Change the default value of IsRunningOnUnfocused to be true
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Fixes #1180
2020-10-07 00:30:49 +09:00
Hajime Hoshi
83ead375a4
ebiten: Update comments
2020-10-05 02:00:50 +09:00
Hajime Hoshi
8f00c8fbf5
ebiten: Remove the argument from Update
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Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
81f336ac46
ebiten: Remove IsDrawingSkipped
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Fixes #1127
2020-10-04 17:21:44 +09:00
Hajime Hoshi
ad07e31727
ebiten: Add Draw function to Game interface
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Fixes #1368
2020-10-04 17:13:51 +09:00
Hajime Hoshi
1d4ff9a906
ebiten: Remove the deprecated functions and constants
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Updates #1127
2020-10-04 04:47:24 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Bui Quoc Trong
0d29979296
Fix the comment style cause heading in pkgsite ( #1369 )
2020-09-29 16:55:39 +09:00
Hajime Hoshi
77fa0cb9ef
ui: Add SetInitFocused
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Fixes #769
2020-08-23 02:19:09 +09:00
Tom Lister
65d5b64d29
ebiten: Rename SetClearingScreenSkipped/IsClearingScreenSkipped functions ( #1317 )
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Fixes #1315
2020-08-20 17:12:22 +09:00
Hajime Hoshi
7ec63acd1d
ebiten: Bug fix: Set the state of being volatile on SetClearingScreenSkipped
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Fixes #1309
2020-08-19 01:23:30 +09:00
Tom Lister
e96a1fb1c7
ebiten: Implement SetClearingScreenSkipped/IsClearingScreenSkipped ( #1302 )
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Fixes #1132
2020-08-13 18:19:56 +09:00
Hajime Hoshi
afef032acc
ebiten: Deprecate Run
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Fixes #1184
2020-06-22 03:45:19 +09:00
Marios Nikolaou
ee8d0c3479
ebiten: Correct spelling of game in function comment ( #1203 )
2020-06-19 21:12:02 +09:00
Hajime Hoshi
a1ac574a60
docs: Use 'Deprecated:' annotation
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Fixes #1160
2020-05-19 01:50:55 +09:00