Hajime Hoshi
3eb2b480be
internal/ui: bug fix: adjust the max skip count for fullscreening
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Closes #2500
2022-12-20 02:46:45 +09:00
Hajime Hoshi
d1b9a0a9a1
internal/ui: freeze the input state for each frame
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After this change, the input APIs will return more consistent results
for one frame.
Closes #2496
2022-12-18 23:54:43 +09:00
Hajime Hoshi
e1804eca64
update Oto
2022-12-18 16:12:44 +09:00
Hajime Hoshi
ff25728dcf
update Oto
2022-12-17 15:03:21 +09:00
Hajime Hoshi
e5a8f99a67
update Oto
2022-12-17 14:21:50 +09:00
Hajime Hoshi
bb39f3a797
update bitmapfont to v2.2.3
2022-12-17 00:20:14 +09:00
Hajime Hoshi
3152d88477
internal/ui: remove old Edge browser support
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Closes #1059
2022-12-16 22:56:36 +09:00
Hajime Hoshi
9ad7a55db2
internal/ui: remove unused functions
2022-12-16 15:17:59 +09:00
Hajime Hoshi
d79f1a3d08
update Oto to v2.4.0-alpha.8
2022-12-16 03:05:25 +09:00
Hajime Hoshi
61a009e508
internal/ui: bug fix: FPS drop on fullscreen on macOS 13
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Updates #1745
Closes #2495
2022-12-16 02:59:06 +09:00
Hajime Hoshi
9911b760c5
update Oto
2022-12-13 13:08:47 +09:00
Hajime Hoshi
72dc730b42
internal/ui: bug fix: care the case when CoInitializeEx returns S_FALSE
2022-12-13 13:01:32 +09:00
Hajime Hoshi
8ab220df7f
internal/ui: bug fix: compile error
2022-12-13 02:38:45 +09:00
Hajime Hoshi
b022f6d86a
internal/ui: bug fix: error check at syscall
2022-12-13 02:26:07 +09:00
Hajime Hoshi
0bec1e65fa
ebiten: add RunGameOptions.SkipTaskbar
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Closes #1518
2022-12-13 02:00:44 +09:00
Hajime Hoshi
1dd7c1cce3
update dependencies
2022-12-13 01:44:04 +09:00
Hajime Hoshi
8e5ae88738
examples/mascot: use RunGameWithOptions
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Updates #2378
2022-12-13 01:06:48 +09:00
Hajime Hoshi
6ed5293132
internal/gamepaddb: update gamepad db
2022-12-12 02:50:58 +09:00
Hajime Hoshi
c321d069a8
internal/graphicscommand: remove unnecessary type parameters
2022-12-10 00:43:41 +09:00
Hajime Hoshi
3024e07ecc
ebiten: add RunGameOptions.ScreenTransparent
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Closes #2378
2022-12-09 22:50:57 +09:00
Hajime Hoshi
d31b0189a2
ebiten: add RunGameOptions.InitUnfocused
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Updates #2378
2022-12-09 21:27:32 +09:00
Hajime Hoshi
bb68ebfcad
ebiten: add RunGameWithOptions to specify graphics library
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This also adds mobile.SetGameWithOptions.
Updates #2378
2022-12-09 21:27:31 +09:00
Hajime Hoshi
032f55d19a
ebiten: update comments
2022-12-09 21:18:37 +09:00
Hajime Hoshi
015ce2b262
internal/ui: refactoring: reduce APIs
2022-12-09 00:05:22 +09:00
Hajime Hoshi
c159938910
.github/workflows: add Go 1.20
2022-12-08 14:26:02 +09:00
Hajime Hoshi
1f741fa007
internal/glfw: do not panic for an error at Monitor.GetContentScale
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Updates #2488
2022-12-08 13:39:19 +09:00
Hajime Hoshi
8a95b1d85c
internal/glfwwin: ignore an error ERROR_SUCCESS for all Windows APIs
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This is still mysterious, but this can happen on some old machines.
Updates #2478
Closes #2489
2022-12-08 12:33:52 +09:00
Hajime Hoshi
14688348a8
internal/ui: bug fix: wrong calculation of wheel scrolling
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Closes #2487
2022-12-08 02:10:01 +09:00
Hajime Hoshi
102a2d2138
internal/graphicsdriver/directx: change the default feature level to 11_0
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The feature level 12_0 causes some issues on some machines. As we now
have EBITENGINE_DIRECTX_FEATURE_LEVEL, let's go back to the default
feature level 11_0.
Updates #2486
2022-12-07 21:16:47 +09:00
Hajime Hoshi
c12799dc05
.github.com/workflows: update Go versions
2022-12-07 13:56:54 +09:00
Hajime Hoshi
79ed63f281
ebiten: fix comments
2022-12-06 01:57:48 +09:00
Hajime Hoshi
0d173834a6
all: speed optimization
2022-12-03 23:09:41 +09:00
Hajime Hoshi
760e6b9ebd
examples/shader: bug fix: use pixels instead of texels for offsets
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Closes #2483
2022-12-03 22:46:10 +09:00
Hajime Hoshi
89c64f83e3
ebiten: performance improvement by reducing allocations of []float32
2022-12-03 21:53:56 +09:00
Hajime Hoshi
6a72b1e10d
internal/ui: refactoring
2022-12-03 21:25:28 +09:00
Hajime Hoshi
0a6813c17f
internal/graphics: use flatten []float32 slice instead of [][]float32
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Closes #2479
2022-12-03 20:23:58 +09:00
Hajime Hoshi
9d74784723
internal/ui: refactoring: simplify ConvertUniforms
2022-12-03 18:26:30 +09:00
Hajime Hoshi
724516a0e0
internal/shaderir: add comments
2022-12-03 15:37:14 +09:00
Hajime Hoshi
6a0eb82207
internal/glfwwin: bug fix: crash when dropping a file
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Updates #2478
2022-12-03 04:47:05 +09:00
Hajime Hoshi
15c2fe01c0
internal/glfwwin: bug fix: unexpected error at wglSwapIntervalEXT
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Updates #2478
2022-12-03 04:37:23 +09:00
Hajime Hoshi
ae715ba33b
internal/shaderir: performance improvement by using a slice instead of a map
2022-12-03 01:10:29 +09:00
Hajime Hoshi
61f1d8b69f
internal/graphics: remove the common vertices backend
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It was actually impossible to use the common vertices backend in a
thread-safe manner, and actually this caused race conditions.
This changes fixes the issue by giving up a central backend, and
letting images have their own vertices buffer.
Closes #2473
2022-12-03 01:02:23 +09:00
Hajime Hoshi
d407607168
ebiten: update comments
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Updates #2471
2022-11-27 14:38:57 +09:00
Hajime Hoshi
9aedafbb1a
ebiten: update the comment about optimization
2022-11-27 14:10:30 +09:00
Hajime Hoshi
3386908902
ebiten: swap the definition MouseButtonMiddle and MouseButtonRight
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This follows the Web standard.
Closes #2468
2022-11-27 13:51:09 +09:00
Hajime Hoshi
f37deea6e2
colorm: copy ColorM definition to improve documentations
2022-11-27 13:45:36 +09:00
Hajime Hoshi
746fbc7b5c
examples/fontvector: refactoring
2022-11-25 23:44:48 +09:00
Hajime Hoshi
881d3b2018
examples/fontvector: adjust width
2022-11-25 23:29:28 +09:00
Hajime Hoshi
477bff3f62
add examples/vectorfont
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Updates #1937
2022-11-25 18:49:26 +09:00
Hajime Hoshi
a042af98b1
text: improve rendering quality with HintingVertical
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When HintingVertical is used, the interval between two glyphs is not
quantized (i.e. not a whole pixel). The text package didn't consider
this situation.
This change improves the quality by using more various glyph images
with 1/4 pixels granularity in vertical direction.
Closes #2469
2022-11-25 16:45:37 +09:00