Hajime Hoshi
bb04fc8a29
ui: Add SetInitFocused
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Updates #769
2020-02-09 23:45:59 +09:00
Jake Bentvelzen
c17946bb82
ui: Add GamepadGUID and GamepadName functions ( #1035 )
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Fixes #1034
2020-01-09 22:11:32 +09:00
Zachary Burkett
ed19d6fae9
Add cursor capture functionality ( #1016 )
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Fixes #1016
2019-12-14 12:30:03 +09:00
Hajime Hoshi
0ec447e0d0
ui: Add SetScreenTransparent / IsScreenTransparent
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Fixes #1001
2019-12-01 03:31:32 +09:00
Hajime Hoshi
e0d780b029
uidriver/glfw: Enable to call SetWindowDecorated after Run
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Fixes #556
2019-11-26 11:46:18 +09:00
Hajime Hoshi
995ba3afcf
glfw: Update GLFW 3.3
2019-11-26 11:21:07 +09:00
Hajime Hoshi
a040aae83b
glfw: Update to GLFW 3.3
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Fixes #1000
2019-11-26 01:19:20 +09:00
Hajime Hoshi
51951d6087
glfw: Take a byte pointer instead of a uintptr at the callback
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Make 'go vet' happy on Windows.
2019-06-27 22:57:44 +09:00
Hajime Hoshi
9a0cefedce
glfw: Bug fix: Missed to initialize a member of VidMode on Windows
2019-06-27 03:38:14 +09:00
Hajime Hoshi
a19bf4214b
Improve testability on Wasm
2019-06-14 23:59:38 +09:00
Hajime Hoshi
da671a6d8c
glfw: Better way to get C files
2019-05-20 03:48:58 +09:00
Hajime Hoshi
289fb77d20
glfw: Sort C files in alphabetical order
2019-05-20 03:48:49 +09:00
Hajime Hoshi
d4a522d9da
glfw: Bug fix: Do not pass Go's int pointer
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Go's int can be 64bit or 32bit, while C's int is always 32bit on
Windows in Ebiten usage. For C's int argument, do not pass Go's
int pointer or broken values are set.
Related to #829
2019-02-24 23:10:18 +09:00
Hajime Hoshi
28665cfc4b
glfw: Bug fix: Compilation error on Windows
2019-01-09 10:34:54 +09:00
Hajime Hoshi
ae84e79d16
ui: Add IsWindowResizable and SetWindowResizable (again)
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Fixes #320
2019-01-09 00:24:16 +09:00
Hajime Hoshi
0d4e903b7a
Revert "ui: Add IsWindowResizable and SetWindowResizable"
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This reverts commit f403e0716f
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Reason: Compilation error on browsers
2019-01-09 00:12:57 +09:00
Hajime Hoshi
f403e0716f
ui: Add IsWindowResizable and SetWindowResizable
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Fixes #320
2019-01-08 23:52:53 +09:00
Hajime Hoshi
947fbe0a2e
glwf: Implement SetIcon
2018-12-31 15:49:45 +09:00
Hajime Hoshi
efc7225ee1
glfw: Skip error check at proc call
2018-12-31 15:48:37 +09:00
Hajime Hoshi
a21a4c75b0
glfw: Implement DLL version of the binding
2018-12-31 15:48:34 +09:00
Hajime Hoshi
a9455d1c32
glfw: Add loading DLL
2018-12-31 15:46:06 +09:00
Hajime Hoshi
ad285c2235
glfw: Add DLL build results
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This also adds fixes for 32bit machines.
2018-12-31 15:46:01 +09:00
Hajime Hoshi
90f82de5ef
glfw: Separate glfw-dependent part and the other part
2018-12-30 20:45:50 +09:00
Hajime Hoshi
55c2fa4de1
Use internal/glfw
2018-12-30 02:35:46 +09:00
Hajime Hoshi
1fd445b0e4
glfw: Start implementing glfw package (Key)
2018-12-30 01:11:49 +09:00
Hajime Hoshi
8319e0d41d
Remove package glfw (once)
2014-12-14 17:00:11 +09:00
Hajime Hoshi
76b7da090c
Remove dependencies on ebiten from opengl
2014-12-14 15:26:10 +09:00
Hajime Hoshi
d264d7a06b
Remove dependencies on ebiten from shader
2014-12-13 14:53:54 +09:00
Hajime Hoshi
4addf8f9af
Rename PushOffscreen -> PushRenderTarget
2014-12-13 14:53:53 +09:00
Hajime Hoshi
54509e42cf
Add GraphicsContext.PushOffscreen / PopOffscreen ( #21 )
2014-12-11 03:50:35 +09:00
Hajime Hoshi
d5529d4351
Add ebitenutil/debugprint.go
2014-12-11 01:59:38 +09:00
Hajime Hoshi
a39f0e904d
Remove some methods; Add Game.Initialize
2014-12-11 01:12:46 +09:00
Hajime Hoshi
343916ad29
Add GameContext; Remove Input and TextureFactory
2014-12-10 23:52:37 +09:00
Hajime Hoshi
b313578a24
Add ebiten/runner; Move glfw -> internal/glfw
2014-12-10 22:55:34 +09:00