Hajime Hoshi
c9f49efd41
graphics: Add VertexFlaotNum
2018-11-06 02:34:52 +09:00
Hajime Hoshi
580cd5cc71
opengl: Unexport DataType/Float/Short
2018-11-06 01:58:15 +09:00
Hajime Hoshi
82e9f227d1
opengl: Remove arrayBufferLayoutPart.dataType
2018-11-06 01:13:55 +09:00
Hajime Hoshi
00f28dd896
opengl: Remove BeforeSwapping
...
I couldn't machines that requre this any longer. Perhaps a bound
framebuffer is always the screen framebuffer before swapping now.
2018-11-05 02:14:56 +09:00
Hajime Hoshi
2c7017534f
ui: Remove opengl dependency from ui package (desktop)
2018-11-05 01:24:53 +09:00
Hajime Hoshi
02b570a8e1
opengl: Refactoring: Use value type for theContext
2018-11-05 00:48:15 +09:00
Hajime Hoshi
f7fa4ed8f9
opengl: Refactoring
2018-11-05 00:44:27 +09:00
Hajime Hoshi
4090258904
opengl: Remove Init (except for mobile)
2018-11-05 00:21:39 +09:00
Hajime Hoshi
16ada03928
opengl: Unexport (*Image).Framebuffer
2018-11-04 20:00:13 +09:00
Hajime Hoshi
293857d3a3
opengl: Remove (*Image).Size
2018-11-04 19:59:27 +09:00
Hajime Hoshi
beae772287
opengl: Unexport Framebuffer
2018-11-04 19:55:27 +09:00
Hajime Hoshi
7bbc32ce0e
opengl: Unexport Texture
2018-11-04 19:46:20 +09:00
Hajime Hoshi
786b349579
opengl: Unexport TexSubImage2D
2018-11-04 19:44:30 +09:00
Hajime Hoshi
531251d4ad
opengl: Unexport NewTexture
2018-11-04 19:39:14 +09:00
Hajime Hoshi
bc7dd2f050
opengl: Unexport some functions
2018-11-04 19:13:41 +09:00
Hajime Hoshi
2a7caf7755
opengl: Move ensureFramebuffer to opengl.Image
2018-11-04 19:06:33 +09:00
Hajime Hoshi
95a925ec9a
opengl: Refactoring
2018-11-04 18:51:50 +09:00
Hajime Hoshi
7fbf9f652e
opengl: Unexport DeleteTexture
2018-11-04 18:46:05 +09:00
Hajime Hoshi
96f1a8aff6
opengl: Add Image struct
2018-11-04 18:39:28 +09:00
Hajime Hoshi
c7ea761031
opengl: Rename FramebufferStruct -> Framebuffer
2018-11-04 17:49:40 +09:00
Hajime Hoshi
9dae11808f
opengl: Rename Framebuffer -> framebufferNative
2018-11-04 17:48:45 +09:00
Hajime Hoshi
c935c28498
opengl: Move Framebuffer from graphicscommand to opengl and rename it to FramebufferStruct
2018-11-04 17:39:01 +09:00
Hajime Hoshi
97a9e99112
opengl: Rename: BindScreenFramebuffer -> BeforeSwapping
2018-11-03 04:08:00 +09:00
Hajime Hoshi
841353670f
opengl: Unexport BindTexture
2018-11-02 03:45:37 +09:00
Hajime Hoshi
6dceeb343c
opengl: Refactoring: Remove ResetViewportSize
2018-11-02 03:24:35 +09:00
Hajime Hoshi
09fe1886d7
graphicscommand: Add comments
...
Add explanation why ResetViewportSize is needed.
2018-11-02 03:06:26 +09:00
Hajime Hoshi
3a8ddd6279
graphicscontext: Rename createFramebufferIfNeeded -> ensureFramebuffer
2018-11-01 03:42:30 +09:00
Hajime Hoshi
61c2331ac4
graphicscommand: Refactoring
2018-11-01 03:34:58 +09:00
Hajime Hoshi
e28c7b0f50
graphicscommand: Remove Texture
2018-11-01 03:29:23 +09:00
Hajime Hoshi
bc3ca38f76
opengl: Rename ResetGLState -> Reset and other functions
2018-11-01 03:02:08 +09:00
Hajime Hoshi
b8aa35373a
graphicscommand: Remove unneeded type conversion
2018-10-31 10:54:45 +09:00
seebs
74e204d952
graphics: Speed up DrawTriangles ( #723 )
...
DrawTriangles is expensive and slow because of massive memory
allocation and garbage collection costs. This patch moves from ~47TPS
on my laptop (with ~24k triangles) to 60TPS. The first part
is just allocating the right size of vertex buffer up front; that
got to about 55TPS. The second part replaces the frequent
allocations of []float32 in Vertex() calls with writing the
desired values into a provided destination slice.
Time spent in drawing triangles for 1,000 frames:
13.07s baseline
11.09s preallocate whole buffer to avoid resizing
6.13s use new PutVertex function
This might need some cleanup, but I think it's good evidence that
the design change is viable.
2018-10-31 10:53:17 +09:00
Hajime Hoshi
45017213a7
opengl: Unexport (Element)ArrayBufferSubData
2018-10-31 00:59:44 +09:00
Hajime Hoshi
5be08cac19
opengl: Unexport BindBuffer
2018-10-30 23:59:20 +09:00
Hajime Hoshi
23a832c0a7
opengl: Unexport consts
2018-10-30 22:41:05 +09:00
Hajime Hoshi
99594fe732
opengl: Remove type mode
2018-10-30 22:36:12 +09:00
Hajime Hoshi
b2b09ccec0
restorable: Avoid memory allocating when an entire image is cleared
2018-10-30 11:08:38 +09:00
Hajime Hoshi
bb0b8ca83b
opengl: Unexport (*Context).Reset()
2018-10-30 02:18:10 +09:00
Hajime Hoshi
ac7bf354a9
opengl: Unexport types
2018-10-30 02:13:51 +09:00
Hajime Hoshi
e4179aee37
opengl: Unexport functions
2018-10-30 01:50:30 +09:00
Hajime Hoshi
6b95a5140c
opengl: Move program.go and shader.go to opengl
2018-10-30 01:27:31 +09:00
Hajime Hoshi
ec92f61a3e
graphics: Misspelling
2018-10-29 02:05:59 +09:00
Hajime Hoshi
27ee54b008
graphics: Forbid using a subimage at DrawTriangles ( #727 )
2018-10-29 01:37:59 +09:00
Hajime Hoshi
6b02f0ae9e
graphicscommand: Move OrthoProjectionMatrix to opengl package
2018-10-29 01:08:51 +09:00
Hajime Hoshi
ce1c616f69
Merge graphics and graphicsutil
2018-10-28 23:03:06 +09:00
Hajime Hoshi
395b46d8da
graphicsutil: Remove dependency on graphicscommand
2018-10-28 23:00:10 +09:00
Hajime Hoshi
7767bcfdd8
graphicsutil: Better allocation of vertices
2018-10-28 22:54:36 +09:00
Hajime Hoshi
fde9fd2d0e
graphicsutil: Remove dependency on opengl
2018-10-28 22:01:59 +09:00
Hajime Hoshi
ff54d3b681
Move CompositeMode to graphics package
2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817
Add graphics package and move Filter to graphics
2018-10-28 20:25:52 +09:00