Hajime Hoshi
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43fbffebfb
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Rename create* -> new*
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2014-12-08 00:53:23 +09:00 |
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Hajime Hoshi
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ca99e94b5c
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Remove TODOs; Hide some structs
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2014-12-08 00:19:46 +09:00 |
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Hajime Hoshi
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c039c13acd
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Change API
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2014-12-07 19:25:49 +09:00 |
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Hajime Hoshi
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9b05640ddf
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Refactoring
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2014-12-07 18:25:28 +09:00 |
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Hajime Hoshi
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4eb6c8d131
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Rename Id -> ID
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2014-12-07 05:21:20 +09:00 |
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Hajime Hoshi
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ca56d05dfa
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Use go-gl/gl
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2014-12-06 17:16:17 +09:00 |
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Hajime Hoshi
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a76102522a
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Move shaders -> internal/shaders
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2014-12-05 22:29:55 +09:00 |
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Hajime Hoshi
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a32973a33e
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Fix the module paths (#12)
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2014-12-05 22:16:58 +09:00 |
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Hajime Hoshi
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d570a397c5
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Refactoring
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2014-10-12 14:07:44 +09:00 |
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Hajime Hoshi
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86846b0171
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Remove unnecessary channels
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2014-05-11 19:44:36 +09:00 |
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Hajime Hoshi
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52e7817c1d
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Issue 1
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2014-05-04 02:32:52 +09:00 |
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Hajime Hoshi
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322d0f1924
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Remove graphics.Drawer.DrawParts
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2014-05-03 13:58:18 +09:00 |
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Hajime Hoshi
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f0356748be
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Refactoring
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2014-05-03 01:13:15 +09:00 |
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Hajime Hoshi
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2d6818c81e
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Refactoring
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2014-05-01 21:42:57 +09:00 |
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Hajime Hoshi
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1b6bc12ead
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Remove Offscreen
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2014-01-11 08:59:38 +09:00 |
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Hajime Hoshi
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29e5aa331f
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Refactoring
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2014-01-10 00:42:42 +09:00 |
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Hajime Hoshi
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a9711cd509
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Delete a texture when deleting the render target
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2014-01-08 18:58:15 +09:00 |
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Hajime Hoshi
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92b2e0d948
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Refactoring
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2014-01-08 18:47:38 +09:00 |
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Hajime Hoshi
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2ed01a6232
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Remove graphics/texture
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2014-01-08 14:54:12 +09:00 |
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Hajime Hoshi
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7cea6f4bc8
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Remove the render target when closing the window
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2014-01-07 21:58:46 +09:00 |
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Hajime Hoshi
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c35d0f85ec
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Title for blocks
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2013-12-18 18:05:28 +09:00 |
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Hajime Hoshi
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df836df45e
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Add ids.lock
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2013-12-10 21:21:11 +09:00 |
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Hajime Hoshi
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f0ef3384cb
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Refactoring
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2013-11-29 02:38:18 +09:00 |
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Hajime Hoshi
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861449cbd7
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Move rendertarget.RenderTarget to texture.RenderTarget
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2013-11-28 09:36:31 +09:00 |
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Hajime Hoshi
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e90f6d3222
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Add ids.go
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2013-10-27 23:06:14 +09:00 |
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