Hajime Hoshi
457f6bb964
Revert "internal/ui: bug fix: panic at ReadPixels before running"
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This reverts commit 2f6df3d4d6
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Reason: regression by calling (*ebiten.Image).At from a different goroutine
Updates #2820
2023-10-27 14:29:41 +09:00
Hajime Hoshi
2f6df3d4d6
internal/ui: bug fix: panic at ReadPixels before running
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Closes #2820
2023-10-27 12:18:34 +09:00
Hajime Hoshi
0378230b3e
internal/ui: refactoring: reduce theUI
2023-10-15 17:02:15 +09:00
Hajime Hoshi
27fd10595b
internal/ui: refactoring: reduce global functions and prefer Get()
2023-10-15 03:40:48 +09:00
Hajime Hoshi
69f1fa5f29
internal/ui: unify the receivers for UI
2023-10-15 02:51:23 +09:00
Hajime Hoshi
77bdbac244
Revert "internal/ui: remove an unused function"
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This reverts commit df3a1c3cdd
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Reason: compile failure: UpdateInputFromEvent was used from textinput
2023-10-15 02:23:27 +09:00
Hajime Hoshi
df3a1c3cdd
internal/ui: remove an unused function
2023-10-15 01:32:39 +09:00
Hajime Hoshi
02fd8cfb07
internal/ui: bug fix: preserve a captured cursor positions for toggling fullscreening for browsers
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Closes #2475
2023-09-17 18:38:00 +09:00
Hajime Hoshi
a5aa721bda
internal/ui: update mouse and touch cursors after the layout is determined on browsers
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Updates #2763
2023-09-17 16:30:47 +09:00
Hajime Hoshi
0475baf9e2
internal/ui: update comments
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Updates #2763
2023-09-17 14:59:43 +09:00
Hajime Hoshi
8c25b07336
internal/ui: call updateInputState after layoutGame
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The cursor position is affected by the current layout. Then, input
states should be updated after layoutGame is called.
Updates #2763
2023-09-17 14:58:32 +09:00
Hajime Hoshi
a62b8a00e7
internal/ui: use float64 for cursor positions internally
2023-09-17 03:43:18 +09:00
Hajime Hoshi
eb5c1ee818
internal/ui: bug fix: the original cursor position was not scaled correctly
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Updates #2690
2023-07-05 09:24:29 +09:00
Hajime Hoshi
929539b66e
add exp/textinput package
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This works only for macOS and browsers so far.
Updates #1029
2023-07-05 02:09:04 +09:00
Hajime Hoshi
c00579509a
internal/ui: bug fix: wrong mouse cursor movement calculation
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Closes #2634
2023-04-10 15:25:04 +09:00
Hajime Hoshi
16e49e0499
internal/ui: fix a potential out-of-range error
2023-01-24 00:32:08 +09:00
Hajime Hoshi
b79f0394cc
internal/ui: refactoring: allow slices in InputState
2023-01-22 01:28:57 +09:00
Hajime Hoshi
5e7ec81f5c
internal/ui: rename functions
2022-12-27 12:54:01 +09:00
Hajime Hoshi
dd7e125d9c
ebiten: add KeyName for desktops and browsers
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Updates #1904
2022-12-25 03:37:29 +09:00
Hajime Hoshi
d1b9a0a9a1
internal/ui: freeze the input state for each frame
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After this change, the input APIs will return more consistent results
for one frame.
Closes #2496
2022-12-18 23:54:43 +09:00
Hajime Hoshi
3152d88477
internal/ui: remove old Edge browser support
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Closes #1059
2022-12-16 22:56:36 +09:00
Hajime Hoshi
3386908902
ebiten: swap the definition MouseButtonMiddle and MouseButtonRight
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This follows the Web standard.
Closes #2468
2022-11-27 13:51:09 +09:00
Hajime Hoshi
9e9cec249a
ebiten: make some MouseButton definitions explicit
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This change redefines named mouse button consts like MouseButtonLeft
to use MouseButton0, so that users can know which enums are the same
and different.
Updates #2445
2022-11-23 04:41:11 +09:00
Kacper Drobny
6e12fd13e4
ebiten: add additional MouseButtons ( #2467 )
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Closes #2445
2022-11-23 04:28:34 +09:00
Hajime Hoshi
b5ddee3e4a
internal/ui: bug fix: reentering updateImpl caused double unlocking
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updateImpl can be invoked in multiple ways. This should have been
protected by a mutex, or this caused unexpected reentrance.
Closes #2339
2022-09-20 13:19:43 +09:00
Hajime Hoshi
e505098e55
internal/ui: handle error at forceUpdateOnMinimumFPSMode
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Updates #2287
2022-09-09 22:49:34 +09:00
Hajime Hoshi
72d5002e72
remove go2cpp support
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Closes #2126
2022-08-07 22:17:53 +09:00
Hajime Hoshi
2203c3c448
internal/ui: remove the keypress event and the charCode preperty usages
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These APIs are deprecated.
Closes #2199
2022-07-12 23:36:58 +09:00
Hajime Hoshi
be1836339b
internal/ui: define the common struct UserInterface for all the environments
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The existing UserInterface structs became userInterfaceImpl structs.
2022-03-21 23:10:27 +09:00
Hajime Hoshi
9b2f0b6c56
internal/ui: rename ResetForFrame -> ResetForTick
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Resetting happens every tick, not every frame.
2022-02-13 19:54:40 +09:00
Hajime Hoshi
b282b1805b
internal/ui: refactoring: add ui.SetError
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This is a preparation to move uiContext to the package internal/ui.
2022-02-13 17:17:08 +09:00
Hajime Hoshi
80c03792cb
internal/driver: move the key definitions to internal/ui
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Updates #1983
2022-02-06 19:14:18 +09:00
Hajime Hoshi
2fbfa5444b
internal/driver: remove Input
2022-02-06 18:34:31 +09:00
Hajime Hoshi
6f72b15912
internal/driver: move some definitions to internal/ui
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Updates #1983
2022-02-06 18:13:45 +09:00
Hajime Hoshi
149736c3cf
internal/uidriver/*: integrate the packages into internal/ui
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Updates #1983
2022-02-06 17:23:04 +09:00
Hajime Hoshi
4de2dc0240
Add input package
2018-04-01 23:20:45 +09:00
Hajime Hoshi
37ca48dc38
ui: Rename functions from Safari to Edge
2017-11-10 00:35:46 +09:00
Hajime Hoshi
600baf2cc7
ui: Add IsGamepadPresent
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Fixes #447
2017-10-26 02:59:33 +09:00
Jake
0d703ca3d4
InputChars ( #403 )
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This implements #400
2017-08-15 04:11:51 +09:00
Hajime Hoshi
4e22bd770f
ui: Remove Input interface and remove locks on browsers to improve performance ( #346 )
2017-04-28 23:45:01 +09:00
Hajime Hoshi
0dafbfe99d
ui: Speed optimization for browser keyboard inputs
2017-04-27 11:40:32 +09:00
Hajime Hoshi
0cd692d26a
ui: Use code instead of keyCode on browsers but Safari
2017-04-14 03:02:38 +09:00
Hajime Hoshi
88cfdf8878
ui: Remove println
2017-04-11 12:00:40 +09:00
Hajime Hoshi
187a93d80a
ui: Bug fix: IsKeyPressed might return a wrong value when only one of Shift/Ctrl/Alt keys is pressed
2017-04-11 11:56:05 +09:00
Hajime Hoshi
aa1e7e9cd6
Revert "ui: Use code instead of keyCode on browsers ( #339 )"
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This reverts commit d7ea02d8c1
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2017-04-10 20:38:23 +09:00
Hajime Hoshi
d7ea02d8c1
ui: Use code instead of keyCode on browsers ( #339 )
2017-04-10 20:30:28 +09:00
Hajime Hoshi
bdaff72af9
input: Implement Touches function (WIP) ( #101 )
2016-05-27 01:31:30 +09:00
Hajime Hoshi
c36dd3df52
ui: Change Input to be an interface
2016-05-20 00:15:05 +09:00
Hajime Hoshi
6ac6b8e7c0
input: Make functions goroutine-safe ( #192 )
2016-03-24 23:51:20 +09:00
Hajime Hoshi
23b3f1afce
Move some files of internal/ui to the root
2015-01-27 01:10:17 +09:00