Commit Graph

630 Commits

Author SHA1 Message Date
Hajime Hoshi
652cd169b2 ebiten: revert the changes for DrawRectShader
This reverts these commits:
- 9bd46cb2b5.
- f8c4634017.

This causes test failures on the Steam bot. See #2246.

Updates #2166
Closes #2246
2022-08-17 00:56:33 +09:00
Hajime Hoshi
f8c4634017 ebiten: always specify the source region at DrawRectShader
imageSrcRegionOnTexture should work even without any images.

Updates #2166
2022-08-16 22:43:33 +09:00
Hajime Hoshi
0217ed0544 ebiten: add WritePixels replacing ReplacePixels
Closes #2236
2022-08-08 03:50:27 +09:00
Hajime Hoshi
24424d036c ebiten: update comments 2022-08-08 03:42:14 +09:00
Hajime Hoshi
34aa52459e internal/ui: rename ReplacePixels -> WritePixels
Updates #2236
2022-08-08 03:32:26 +09:00
Hajime Hoshi
ea04e2a9de ebiten: remove returning error from ReadPixels
- As ReadPixels should often be used at Draw, error handling would be hard.
- Make the API consistent with ReplacePixels.

Updates #1995
2022-08-08 02:48:25 +09:00
Hajime Hoshi
39790c257b ebiten: update comments 2022-08-08 01:59:09 +09:00
Hajime Hoshi
81bd5b488c ebiten: add (*Image).ReadPixels
Closes #1995
2022-08-08 01:42:26 +09:00
Hajime Hoshi
6d87be7169 internal/ui, internal/mipmap: refactoring: replace At with ReadPixels
Updates #1995
2022-08-06 00:32:42 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
Hajime Hoshi
1daf3bd8ff ebiten: update comments 2022-07-13 02:26:30 +09:00
Hajime Hoshi
afed6a83c6 internal/graphics: change the naming convention: Num -> Count
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
80c26e6dcc ebiten: bug fix: Set after Set resulted in a wrong color
Updates #2154
Updates #2176
2022-07-05 01:13:45 +09:00
Hajime Hoshi
66bf40dc84 ebiten: bug fix: resolveSetVerticesCacheIfNeeded could resolve more vertices
Closes #2178
2022-07-05 00:28:53 +09:00
Hajime Hoshi
5411e8136b ebiten: bug fix: use DrawTriangles as an implementation of Set
Closes #2154
2022-07-04 12:02:47 +09:00
Hajime Hoshi
ddced3af9f ebiten: bug fix: Fill and Clear doesn't work on an image whose upper-left is not (0, 0)
Closes #2159
2022-06-24 02:02:00 +09:00
Hajime Hoshi
acd70d6e34 ebiten: add NewImageFromImageWithOptions
Closes #2013
Closes #2017
Closes #2124
2022-06-15 14:19:16 +09:00
Hajime Hoshi
aee2e67242 ebiten: refactoring 2022-06-15 11:54:49 +09:00
Hajime Hoshi
922784f574 ebiten: English 2022-06-15 02:34:31 +09:00
Hajime Hoshi
654c4c286c ebiten: English 2022-06-15 02:27:24 +09:00
Hajime Hoshi
0f27999909 ebiten: bug fix: wrong comments
Updates #2013
Updates #2017
2022-06-15 02:24:03 +09:00
Hajime Hoshi
bac34a4474 ebiten: add NewImageWithOptions and NewImageOptions
This change adds NewImageWithOptions, that creates a new image with
the given options.

NewImageWithOptions takes image.Rectangle instead of a width and a
height, then a user can create an image with an arbitrary bounds.
A left-upper position can be a negative number.

NewImageWithOptions can create an unmanged image, that is no longer
on an automatic internal texture atlas. A user can have finer controls
over the image.

This change also adds tests for this function.

Updates #2013
Updates #2017
Updates #2124
2022-06-15 02:20:19 +09:00
Hajime Hoshi
81f91658ff internal/atlas: refactoring: remove SetVolatile and SetIsolate
Pass an image type to NewImage instead.
2022-06-08 01:08:00 +09:00
Hajime Hoshi
c379873a1f rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
Hajime Hoshi
4a90841a59 ebiten: update a comment 2022-04-28 11:14:36 +09:00
Hajime Hoshi
b1bcbbeeea ebiten: add comments at DrawTriangles 2022-04-26 23:23:31 +09:00
Hajime Hoshi
6710808cd1 ebiten: compile shaders at NewShader
Closes #2035
2022-04-04 02:52:57 +09:00
Hajime Hoshi
f75a70dc40 internal/graphicscommand: treat []float32 instead of interface{} for uniform variables 2022-04-03 03:51:52 +09:00
Hajime Hoshi
9ddcf58728 ebiten: allow passing ebiten.Image to NewImageFromImage
Closes #1917
2022-04-02 06:10:22 +09:00
Hajime Hoshi
0c6362c93a internal/atlas: move the color scaling from internal/atlas to ebiten
Updates #1820
2022-04-02 02:47:56 +09:00
Hajime Hoshi
5c7917897c internal/ui: refactoring: move the logic in gameForUI to context 2022-04-01 22:33:31 +09:00
Hajime Hoshi
3ae4e873e6 ebiten: refactoring: remove an unused member Image.screen 2022-04-01 18:17:07 +09:00
Hajime Hoshi
b5bb576a58 internal/ui: refactoring: unexport ConvertUniforms 2022-03-21 17:05:50 +09:00
Hajime Hoshi
c316aaae72 internal/buffered: simplify the API 2022-03-21 15:19:06 +09:00
Hajime Hoshi
14c327c89b internal/atlas: replace Pixels with At to reduce unnecessary slice allocations 2022-03-20 18:39:17 +09:00
Hajime Hoshi
54b4e87506 internal/restorable: bug fix: ReplacePixels on a sub-image might panic on Android
If regions by ReplacePixel are overlapped, this can panics. This can
happen only on Android, where a context lost can happen.

Thus, a sub-image cannot call a direct ReplacePixels. internal/buffer
has to care this.
2022-03-20 18:01:37 +09:00
Hajime Hoshi
c3e855ab02 internal/buffered: refactoring 2022-03-20 16:44:11 +09:00
Hajime Hoshi
673556d03f internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
Hajime Hoshi
cc574ad67e internal/atlas: rename functions: Area -> Region 2022-03-20 04:20:23 +09:00
Hajime Hoshi
b59dd45239 internal/buffered: separate ReplacePixels with the large-area and small-area versions
For the large-area version, this doesn't require a graphics driver.
This is necessary to ensure that ReplacePixels never needs a graphics
driver.
2022-03-20 04:13:31 +09:00
Hajime Hoshi
e78f34aa26 internal/ui: add Image
This is a preparation for a refactoring. Image will be a proxy to
pass a graphics driver to the lower layer.
2022-03-20 01:39:05 +09:00
Hajime Hoshi
86698481f6 ebiten: add a comment 2022-03-05 01:58:44 +09:00
Hajime Hoshi
4610505fc5 ebiten: check the current error at Set and ReplacePixels 2022-03-05 01:52:55 +09:00
Hajime Hoshi
9c6b7aaca3 internal/ui: catch the error at At correctly 2022-03-05 01:44:59 +09:00
divVerent
f2209a0b51
internal/atlas: optimization: send premultiplied alpha from vertex to fragment shader. (#1996)
Note that this applies only to the builtin shaders - interface for Kage stays
unchanged for compatibility.

Minor compatibility delta: when interpolating alpha values, previous code has
created nonsense values, such as, when interpolating from
fully-transparent-black (0,0,0,0) to opaque-white (1,1,1,1), something like
half-transparent-grey (0.25,0.25,0.25,0.5) where half-transparent-white
(0.5,0.5,0.5,0.5) is used by the new code.

I assume this is a strict improvement, however this may warrant some testing.

Possible later improvement could be moving the premultiplication from fragment
shader to CPU. Did not do this as it makes the code rather inconsistent of Kage
vs built-in shader usage.

Updates #1772
2022-02-24 02:27:50 +09:00
Hajime Hoshi
b282b1805b internal/ui: refactoring: add ui.SetError
This is a preparation to move uiContext to the package internal/ui.
2022-02-13 17:17:08 +09:00
Hajime Hoshi
df60c4c92d internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
Bertrand Jung
8a2965ba4a
ebiten: fixed a wrong function name mentioned in panic (#1953) 2022-01-13 03:33:59 +09:00
Hajime Hoshi
e687865c8c ebiten: add ColorM.ScaleWithColor
Updates #1944
2022-01-10 17:36:46 +09:00
Hajime Hoshi
5f942150e0 ebiten: update comments about DrawImage 2021-12-14 20:37:29 +09:00
Hajime Hoshi
9787e076bc ebiten: Add comments about NewImage*
Closes #1894
2021-12-09 21:03:25 +09:00
Hajime Hoshi
42cd923418 ebiten: Add FillRule
Closes #1715
2021-09-19 17:17:00 +09:00
Hajime Hoshi
ba8ea50d57 ebiten: Follow image.RGBA64Image's aim
image.RGBA64Image aims to get 64bit color values efficiently to avoid
allocating an original color value and converting it to colorRGBA64.
Thus, we should avoid allocating color.RGBA for RGBA64At.

Updates #1769
2021-08-21 15:22:38 +09:00
Trevor Slocum
92d8562b1d
ebiten: Add (*Image).RGBA64At (#1773)
Closes #1769.
2021-08-21 15:15:48 +09:00
Hajime Hoshi
21aa96f9f5 internal/affine: Refactoring: Make ColorM interface 2021-07-27 12:10:22 +09:00
Hajime Hoshi
b466a0cbd7 ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
66be53804d ebiten: Bug fix: Fill on a sub-image didn't work correctly
Closes #1691
2021-07-02 22:42:28 +09:00
Hajime Hoshi
d94a89f37b ebiten: Update the comments of (*Image).SubImage
Closes #1643
2021-05-13 21:23:17 +09:00
Hajime Hoshi
5c8d8ab2eb ebiten: Make NewImage/NewImageFromImage panic when RunGame finishes
Closes #1149
2021-04-03 18:44:43 +09:00
Hajime Hoshi
41f060b1d2 ebiten: Use the common vertices backend at DrawTriangles 2021-03-20 20:25:42 +09:00
Hajime Hoshi
26b9fa20c1 internal/graphics: Bug fix: Race condition at QuadVertices
QuadVertices or verticesBackend.slice reused its backend slice.
This caused a race condition. QuadVertices can be accessed from
multiple goroutines, and resetting the head and copying the data
at internal/graphicscommand might not be synced.

This change fixes this issue by basically reverting
9cb631e30f.

Closes #1546
2021-03-20 16:32:13 +09:00
Hajime Hoshi
b23dfff2ff ebiten: Refactoring 2021-01-31 22:45:47 +09:00
Hajime Hoshi
5a62587df5 ebiten: Bug fix: The vertex backend was not flushed when the screen is shrunk
The last parameter of QuadVertices represents whether we can flush
the backend vertices (on Wasm). The problem was that this was
unexpectedly false even though the image is the screen, when the
screen rendering is done with FilterLinear instead of FilterScreen.

Closes #1479
2021-01-31 22:37:18 +09:00
Hajime Hoshi
569964d7e4 Cache SubImage for the empty images 2021-01-25 01:31:18 +09:00
Hajime Hoshi
170ddd70a5 ebiten: Add comments 2020-11-08 04:12:48 +09:00
Hajime Hoshi
c7330883ef restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images
Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.

As a side effect, SubImage is avilable for Fill.

Fixes #1416
2020-11-08 02:50:06 +09:00
Hajime Hoshi
ed028110cf ebiten: Allow rendering on a sub-image by scissor test
Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
9464dc2f58 ebiten: Refactoring: canSkipMipmap 2020-10-31 02:59:48 +09:00
Hajime Hoshi
2259378430 ebiten: Panic immediately when zero size is given to NewImage(FromImage) 2020-10-23 00:42:57 +09:00
Hajime Hoshi
1b816eb249 ebiten: Remove the error returning value from NewImageFromImage
Updates #1380
2020-10-06 01:03:33 +09:00
Hajime Hoshi
c6053bcf14 ebiten: Remove the error returning value from NewImage
Updates #1380
2020-10-06 00:48:56 +09:00
Hajime Hoshi
54da0d9763 ebiten: Remove the returning value from (*Image).DrawImage
Updates #1380
2020-10-06 00:21:17 +09:00
Hajime Hoshi
04bbe1ebb6 ebiten: Remove the returning value from (*Image).ReplacePixels
Updates #1380
2020-10-06 00:16:18 +09:00
Hajime Hoshi
525d16bec8 ebiten: Remove the returning value from (*Image).Dispose
Updates #1380
2020-10-06 00:13:23 +09:00
Hajime Hoshi
c2ee8e8d59 ebiten: Remove returning values from (*Image).Clear and Fill
Updates #1380
2020-10-06 00:08:55 +09:00
Hajime Hoshi
83ead375a4 ebiten: Update comments 2020-10-05 02:00:50 +09:00
Hajime Hoshi
448a863eb1 ebiten: Remove FilterDefault
Fixes #503
2020-10-05 01:48:47 +09:00
Hajime Hoshi
fe97e7b0a5 ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
2dadc6a7a9 ebiten: Make AddressUnsafe default
Fixes #1228
2020-10-04 23:49:35 +09:00
Hajime Hoshi
0c85100898 ebiten: Remove some deprecated members from DrawImageOptions
Updates #1127
2020-10-04 04:51:56 +09:00
Hajime Hoshi
1d4ff9a906 ebiten: Remove the deprecated functions and constants
Updates #1127
2020-10-04 04:47:24 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Bui Quoc Trong
0d29979296
Fix the comment style cause heading in pkgsite (#1369) 2020-09-29 16:55:39 +09:00
Hajime Hoshi
9f49e68fea ebiten: Add links to documents/shader.html 2020-09-23 16:45:00 +09:00
Hajime Hoshi
76b701a03d ebiten: Better comments about uniform variables 2020-09-23 16:24:41 +09:00
Hajime Hoshi
b2f6cc5791 ebiten: Revive DrawTrianglesShader
Updates #1325
2020-09-20 18:55:24 +09:00
Hajime Hoshi
938d78122f ebiten: Remove shaders from DrawImage
Updates #1325
2020-09-20 18:14:01 +09:00
Hajime Hoshi
0db7dc22b2 ebiten: Allow SubImage at DrawTriangles 2020-09-20 05:10:08 +09:00
Hajime Hoshi
41564533f9 ebiten: Allow SubImage at DrawRectShader 2020-09-20 04:48:10 +09:00
Hajime Hoshi
f287fada13 ebiten: Update comments 2020-09-20 01:05:16 +09:00
Hajime Hoshi
85a6ef2ea6 ebiten: Add comments 2020-09-19 21:07:23 +09:00
Hajime Hoshi
1d51be7f68 ebiten: Merge DrawTriangles and DrawTrianglesShader
Updates #1325
2020-09-19 19:18:02 +09:00
Hajime Hoshi
abbb929148 ebiten: Bug fix: Wrong uniform type was used
This change also includes PanicOnErrorAtImageAt, which panics when
an error is detected at (*Image).At. This function is only for testing.

Fixes #1349
2020-09-17 20:52:32 +09:00
Hajime Hoshi
850303b770 ebiten: Change the type of Uniforms to map[string]interface{}
Fixes #1324
2020-09-06 21:02:30 +09:00
Hajime Hoshi
8aef1f9080 restorable: Enable to set the 'volatile' state later
Updates #1309
2020-08-19 00:57:23 +09:00
Hajime Hoshi
d4042a5cfa ebiten: Bug fix: Source regions should not be passed when not needed
The source region information affects the condition of merging
graphics commands. To avoid performance issues by the big number of
graphcis commands, do not pass the source region whenever possible.

Fixes #1293
2020-08-12 02:12:35 +09:00
Hajime Hoshi
69f87d5fd1 ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
2020-08-11 03:24:54 +09:00
Muang
5a5a45a42f
ebiten: Correct a typo (#1282) 2020-08-08 03:12:18 +09:00
szzhiyang
4249697062
Fix typo in the documentation for DrawImageOptions (#1275)
"The default (zero) value is identify" -> "The default (zero) value is identity"
2020-07-30 11:32:57 +09:00
Hajime Hoshi
52a5ea2d44 ebiten: More precise calculation for mipmap 2020-07-26 18:41:59 +09:00