Hajime Hoshi
eed619ad0f
graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance
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Instead, graphicscommand package has a thread.
Updates #1367
2020-10-13 02:46:31 +09:00
Hajime Hoshi
713eee1117
Revert "graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance"
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This reverts commit 2942f10d9d
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Reason: Compile error on mobiles and runtime error on browsers
2020-10-13 02:12:02 +09:00
Hajime Hoshi
2942f10d9d
graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
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Instead, graphicscommand package has a thread.
Updates #1367
2020-10-13 01:50:54 +09:00
Hajime Hoshi
3c21246db5
uidirve/js: Bug fix: Fix key codes for Edge browser
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Updates #1382
2020-10-11 19:03:49 +09:00
Hajime Hoshi
5ee3fdf628
ebiten: Add KeySuper
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Fixes #1382
2020-10-11 18:40:40 +09:00
Hajime Hoshi
7f55fdf769
uidriver/js: Stop auto-focusing on loading when the page is in an iframe
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Fixes #1373
2020-10-10 15:52:33 +09:00
Hajime Hoshi
b1c67c7661
ebiten: Introduce type TouchID
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Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa
ebiten: Introduce type GamepadID
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Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
ee4ebaaa95
Clean up the 'js' build tags
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Updates #1129
2020-10-07 02:07:03 +09:00
Hajime Hoshi
7a0e31a23a
Clean up the 'js' build tags
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Updates #1129
2020-10-07 01:33:10 +09:00
Hajime Hoshi
00f3d83d4c
Remove supporting GopherJS
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Fixes #1129
2020-10-07 01:10:09 +09:00
Hajime Hoshi
41cf90a321
ebiten: Change the default value of IsRunningOnUnfocused to be true
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Fixes #1180
2020-10-07 00:30:49 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
9890dc51da
uidriver/glfw: Bug fix: Need to call updateVsync after setWindowSize
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Fixes #1363
2020-09-22 18:45:56 +09:00
Hajime Hoshi
ee52c88e98
uidriver/glfw: Bug fix: Set the correct window size when going back from fullscreen
2020-09-21 19:20:58 +09:00
Hajime Hoshi
3fc328db8d
uidriver/glfw: Adjust monitor sizes with math.Ceil
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deviceScaleFactor() sometimes returns an unnice value (e.g.,
1.502361). Add math.Ceil whenever the calculation involves the
device scale factor.
2020-09-21 18:52:27 +09:00
Hajime Hoshi
28ce1fc3fb
uidriver/glfw: Bug fix: Compile failure
2020-09-19 01:32:33 +09:00
Hajime Hoshi
51f06139a6
uidriver/glfw: Bug fix: Treat X scale (HiDPI) correctly
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Fixes #1350
2020-09-19 01:24:18 +09:00
Hajime Hoshi
40e35fa047
uidriver/glfw: Bug fix: Unscale the size for framebuffers on Linux/UNIX
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Fixes #1307
2020-09-19 01:04:18 +09:00
Hajime Hoshi
97607f5779
graphicsdriver/glfw: Bug fix: Convert window size unit correctly on Linux/UNIX
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Updates #1307
2020-09-19 00:31:34 +09:00
Hajime Hoshi
5278a7c6d6
uidriver/glfw: Bug fix: Use the correct scale for GLFW APIs on Linux/UNIX
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Updates #1307
2020-09-19 00:21:10 +09:00
Hajime Hoshi
20ccafce4b
uidriver/mobile: Bug fix: Freezing on Pixel 4a by force calling DoWork
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When the two channels don't receive for a while, call DoWork forcibly to avoid
freeze.
In theory, this timeout should not be necessary. However, it looks like this
'select' statement sometimes blocks forever on some Android devices like
Pixel 4(a). Apparently workAvailable sometimes not receives even though there
are queued OpenGL functions. Call DoWork for such case as a symptomatic
treatment.
Calling DoWork without waiting for workAvailable is safe. If there are no tasks,
DoWork should return immediately.
Updates #1322
Fixes #1332
2020-09-06 14:34:12 +09:00
Hajime Hoshi
a3b41515a9
ui: Replace the native window's type (unsafe.Pointer) with uintptr
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Updates #1306
2020-09-04 00:51:48 +09:00
Hajime Hoshi
8336cb6007
uidriver/mobile: Refactoring
2020-08-31 23:28:00 +09:00
Hajime Hoshi
f332fa61c1
uidriver/mobile: Refactoring
2020-08-31 01:01:36 +09:00
Hajime Hoshi
349faa0f34
thread: Use an error value instead of context.Context
2020-08-30 02:18:12 +09:00
Hajime Hoshi
1ed2b09ba0
uidriver/glfw: Ensure that canceling happens after all the queued tasks are done
2020-08-29 23:27:20 +09:00
Hajime Hoshi
deb3d4a0c3
uidriver/mobile: Bug fix: Freeze on Pixel 4
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An Ebiten application often freezes on Pixel 4. Apparently adding
loggings or runtime.Gosched hides the issue, though this doesn't fix
the root cause. The root cause might be in gomobile itself, but it
seeems really hard to make a minimum case.
As a tentative fix, add runtime.Gosched to avoid freezing.
Fixes #1322
2020-08-29 22:02:54 +09:00
Hajime Hoshi
e19f38bd4f
uidriver/mobile: Refactoring
2020-08-29 03:02:20 +09:00
Hajime Hoshi
12878571f6
uidriver/mobile: Refactoring
2020-08-29 02:48:06 +09:00
Hajime Hoshi
b76c34336d
uidriver/mobile: Reduce mutex usages
2020-08-29 00:24:30 +09:00
Hajime Hoshi
91aa6a0f3a
mobile/ebitenmobileview: Remove mutex usages
2020-08-29 00:18:42 +09:00
Hajime Hoshi
12e5617396
uidriver/glfw: Update comments
2020-08-24 04:07:08 +09:00
Hajime Hoshi
932d599c98
uidriver/glfw: Bug fix compilation failure on macOS and Windows
2020-08-24 03:31:46 +09:00
Hajime Hoshi
a7d234e3c8
uidriver/glfw: Refactoring: make currentMonitorByOS more explicit
2020-08-24 03:27:38 +09:00
Hajime Hoshi
9bff1c79be
uidriver/glfw: Refactoring
2020-08-24 03:05:38 +09:00
Hajime Hoshi
af6961fc17
uidriver/glfw: Bug fix: isInitWindowMaximized didn't unlock the mutex
2020-08-24 02:55:31 +09:00
Hajime Hoshi
b1bc06935a
uidriver/glfw: Update comments
2020-08-24 00:57:48 +09:00
Hajime Hoshi
ed3a4a734e
uidriver/glfw: Refactoring
2020-08-24 00:34:57 +09:00
Hajime Hoshi
9f8054c2d5
uidriver/glfw: Misspelling
2020-08-24 00:10:43 +09:00
Hajime Hoshi
07480ed66d
uidriver/glfw: Add better fallbacks for currentMonitorFromPosition
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Updates #1119
2020-08-23 23:38:03 +09:00
Hajime Hoshi
10d6a3ad67
uidriver/glfw: Bug fix: Crash on Wine when getting a monitor
2020-08-23 02:31:52 +09:00
Hajime Hoshi
77fa0cb9ef
ui: Add SetInitFocused
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Fixes #769
2020-08-23 02:19:09 +09:00
Hajime Hoshi
dea716c9a6
uidriver: Remove force focusing by clicking the body
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As long as the game is embedded in an iframe, this is no longer
needed.
2020-08-22 18:40:34 +09:00
Hajime Hoshi
85d172c673
uidriver/mobile: Bug fix: The context didn't recovered on gomobile-build
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Updates #1176
2020-08-19 23:59:27 +09:00
Hajime Hoshi
3eaa7dd0e1
uidriver/glfw: Set No-API when creating a hidden window first
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GLFW tries to create an OpenGL context by default when creating a
window. This is not necessary when OpenGL is not used. This is an
optimization by skipping to create an OpenGL context if possible.
2020-07-05 15:01:06 +09:00
Hajime Hoshi
d08f57e610
uidriver/glfw: Bug fix: Skip some special 'joysticks'
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Apparently, there are some special devices that are recognized as
joysticks by GLFW, even though they are not. Such devices can have
too many 'buttons'. Skip them as a tentative solution.
Updates #1173
2020-07-03 22:58:49 +09:00
Hajime Hoshi
b7a1e85788
uidriver/glfw: Remove unused logics
2020-07-03 22:24:30 +09:00
Hajime Hoshi
d98713728a
uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before the main loop
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Fixes #1197
2020-06-14 11:50:58 +09:00
Hajime Hoshi
2bdef2e8c4
restorable: Add an explicit way to detect context-lost
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isTexture was used to detect context-lost and called every frame.
This was not good for performance.
This change adds a way to notify context-lost from the WebGL
handlers directly, and the package restorable uses it instead of
calling (*Image).isInvalaidated.
Fixes #1175
2020-05-30 20:29:15 +09:00