Commit Graph

1099 Commits

Author SHA1 Message Date
Hajime Hoshi
81a1fd4744 testflock: Use just sync.Mutex on browsers (#615) 2018-05-19 21:10:34 +09:00
Hajime Hoshi
0637a812bc web: Fix detecting mobile browsers for NodeJS 2018-05-16 22:29:19 +09:00
Hajime Hoshi
a5eb1b84ab web: Better way to detect NodeJS 2018-05-16 22:10:35 +09:00
Hajime Hoshi
c2df8326fc ui: Refactoring: Use IsNodeJS 2018-05-16 22:02:33 +09:00
Hajime Hoshi
d7d892f2d6 graphics: Allow a little margin for edge pixels 2018-05-13 23:00:06 +09:00
Hajime Hoshi
a1dd7b39a3 graphics: Remove roundTexel function
Actually, at least 704d4cf464,
examples/moire doesn't work well without roundTexel on MacBook Pro.
However, now other parts are fixed (e.g. highp is used), it looks
like roundTexel is no longer needed.
2018-05-13 22:30:22 +09:00
Hajime Hoshi
b402cddd01 graphics: Bug fix: wrong refactoring in shader 2018-05-13 14:20:54 +09:00
Hajime Hoshi
efaa5aa17a graphics: Refactor shader 2018-05-13 03:31:28 +09:00
Hajime Hoshi
3ccfe087d9 Refactoring 2018-05-12 15:25:01 +09:00
Hajime Hoshi
453921f1d3 ui: Bug fix: sizeChange must be set after updateFullscreenScaleIfNeeded 2018-05-12 02:11:37 +09:00
Hajime Hoshi
f5336ce7bc opengl: Use 'EXT' functions for framebuffers
Some pretty old machines don't support OpenGL 3.x or later, and in
such environment, some framebuffer functions like glGenFramebuffers
are not available. Instead, EXT versions can be used even on
machines that don't support OpenGL 3.x.

After this change, Ebiten always tries to use EXT version of
framebuffer functions. I believe EXT version is always available
when non-EXT version is available, so this chang eshould be safe.

Fixes #602
2018-05-10 02:11:23 +09:00
Hajime Hoshi
92631e64ed Remove internal/sync
nosync package for GopherJS is problematic since nosync's mutex
assumes that Lock call is never duplicated, which is not true in
actual applications.

See also #603.
2018-05-09 23:41:08 +09:00
Hajime Hoshi
167d21ec46 devicescale: Panic on Android when called from init funcs 2018-05-05 03:16:29 +09:00
Hajime Hoshi
d8dba69b47 ui: Add MonitorSize
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
9a06b31556 ui: Don't panic at DeviceScaleFactor in init
Fixes #597
2018-05-05 01:28:29 +09:00
Hajime Hoshi
d41f959b96 ui: Initialize GLFW before Run 2018-05-04 23:55:23 +09:00
Hajime Hoshi
f1927d8aca shareable: Add tests 2018-05-03 14:10:43 +09:00
Hajime Hoshi
03dcd94884 shareable: Bug fix: Don't mark disposed when the image becomes not shared 2018-05-03 11:49:55 +09:00
Hajime Hoshi
9efccea31c ui: Add SetWindowTitle
Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
0e19aa558a graphics: Remove unneeded GL calls 2018-05-02 01:12:17 +09:00
Hajime Hoshi
6a34b87a6c opengl: Refactoring 2018-05-02 01:01:04 +09:00
Hajime Hoshi
ea1444ea7e shareable: Add checks at operations for disposed images 2018-04-30 03:34:35 +09:00
Hajime Hoshi
9df977dff8 shareable: Add 'disposed' state instead of 'allocated' state 2018-04-30 03:30:10 +09:00
Hajime Hoshi
5dc1df3260 shareable: Fix tests 2018-04-29 19:15:04 +09:00
Hajime Hoshi
1f1847c259 shareable: Remove println 2018-04-29 19:10:36 +09:00
Hajime Hoshi
9c408dce7c shareable: Lazy allocation (#592)
Clear is called when an image becomes a render target, and it
looks like Clear causes the memory spikes.

Before this change, when an image is created, shared region on a GL
texture is allocated. After that, the image's region is copied to
non-shared region when the image becomes a rendering target.

After this change, an image is not allocated on a GL texture first,
and allocated only when it is necessary. Then, Clear calls can be
avoided as much as possible.
2018-04-29 18:51:51 +09:00
Hajime Hoshi
916c7aac8a restorable: Fix comments 2018-04-29 13:49:33 +09:00
Hajime Hoshi
45afb6db67 Reland: restorable: Merge Clear to ReplacePixel 2018-04-29 13:40:18 +09:00
Hajime Hoshi
613f384cb5 graphics: Add EBITEN_DUMP_IMAGES_KEY
Fixes #589
2018-04-28 22:08:20 +09:00
Hajime Hoshi
eb357f61b5 restorable: Bug fix: Calling At must resolve the image's stale state 2018-04-28 21:56:20 +09:00
Hajime Hoshi
b22cc9d4be Add periods after 'DO NOT EDIT' 2018-04-28 03:37:19 +09:00
Hajime Hoshi
0bc712422f restorable: Bug fix: Remove SetFinalizer for disposing
SetFinalizer causes concurrent issue
2018-04-27 12:08:59 +09:00
Hajime Hoshi
dff492955d shareable: Reset finalizer in any cases 2018-04-26 01:51:57 +09:00
Hajime Hoshi
1cf4f30541 Revert "restorable: Merge Clear to ReplacePixels"
This reverts commit fb641d88cd.

Reason: When restoring the image where ReplacePixels is called,
dummyImage might not be restored since there is no record of
relationships between this image and dummyImage. Now pixels is not
nil when reverting by chance, but this would cause problems in the
future.
2018-04-25 22:31:48 +09:00
Hajime Hoshi
fb641d88cd restorable: Merge Clear to ReplacePixels
This can avoid unnecessary stale images that requires loading
pixels from GPU.
2018-04-25 01:30:57 +09:00
Hajime Hoshi
1571e04753 Revert "graphics: Call glFlush after glTexSubImage2D for MacBook Pro"
This reverts commit 7f5719fadd.

Reason: This didn't change the situation
2018-04-22 22:06:38 +09:00
Jake Bentvelzen
2f4ca72dbd input: Add Pause and Print Screen buttons (#555)
Fixes #579
2018-04-21 09:36:28 -07:00
Hajime Hoshi
3fa2beb502 Fix the do-not-edit comment https://golang.org/s/generatedcode 2018-04-20 00:54:33 -07:00
Hajime Hoshi
b691e73342 Revert "graphics: Experimental fix: call glFlush always after glTexSubImage2D"
This reverts commit d2da77eb96.

Reason: This doesn't solve the issue on MacBook Late 2013.
2018-04-14 23:16:26 +09:00
Hajime Hoshi
d2da77eb96 graphics: Experimental fix: call glFlush always after glTexSubImage2D 2018-04-14 23:06:20 +09:00
Hajime Hoshi
7f5719fadd graphics: Call glFlush after glTexSubImage2D for MacBook Pro 2018-04-14 17:59:10 +09:00
Hajime Hoshi
d1ef57c280 input: Remove the last period from do-not-edit comment 2018-04-14 04:22:09 +09:00
Hajime Hoshi
61d4df0e04 input: Add numpad keys for Edge (#580) 2018-04-14 02:43:31 +09:00
Hajime Hoshi
dd6110fbf8 input: Add KeyNumLock (#580) 2018-04-14 02:43:26 +09:00
Hajime Hoshi
5229e5a713 input: Add numpad keys except for Edge browser (#580) 2018-04-14 02:43:21 +09:00
Hajime Hoshi
4708d4a6f9 Add internal/png 2018-04-10 04:17:41 +09:00
Hajime Hoshi
070c8ec737 shareable: Rename variables 2018-04-09 02:18:46 +09:00
Hajime Hoshi
899f007fd0 ui: Panic when error is found on mobile 2018-04-07 03:33:20 +09:00
Hajime Hoshi
2d3c6ab5b8 ui: Remove build tag 'gomobilebuild'
Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
9902497e3d test: Use flock to make tests exclusive
Fixes #575
2018-04-07 00:59:52 +09:00