Hajime Hoshi
81a1fd4744
testflock: Use just sync.Mutex on browsers ( #615 )
2018-05-19 21:10:34 +09:00
Hajime Hoshi
0637a812bc
web: Fix detecting mobile browsers for NodeJS
2018-05-16 22:29:19 +09:00
Hajime Hoshi
a5eb1b84ab
web: Better way to detect NodeJS
2018-05-16 22:10:35 +09:00
Hajime Hoshi
c2df8326fc
ui: Refactoring: Use IsNodeJS
2018-05-16 22:02:33 +09:00
Hajime Hoshi
d7d892f2d6
graphics: Allow a little margin for edge pixels
2018-05-13 23:00:06 +09:00
Hajime Hoshi
a1dd7b39a3
graphics: Remove roundTexel function
...
Actually, at least 704d4cf464
,
examples/moire doesn't work well without roundTexel on MacBook Pro.
However, now other parts are fixed (e.g. highp is used), it looks
like roundTexel is no longer needed.
2018-05-13 22:30:22 +09:00
Hajime Hoshi
b402cddd01
graphics: Bug fix: wrong refactoring in shader
2018-05-13 14:20:54 +09:00
Hajime Hoshi
efaa5aa17a
graphics: Refactor shader
2018-05-13 03:31:28 +09:00
Hajime Hoshi
3ccfe087d9
Refactoring
2018-05-12 15:25:01 +09:00
Hajime Hoshi
453921f1d3
ui: Bug fix: sizeChange must be set after updateFullscreenScaleIfNeeded
2018-05-12 02:11:37 +09:00
Hajime Hoshi
f5336ce7bc
opengl: Use 'EXT' functions for framebuffers
...
Some pretty old machines don't support OpenGL 3.x or later, and in
such environment, some framebuffer functions like glGenFramebuffers
are not available. Instead, EXT versions can be used even on
machines that don't support OpenGL 3.x.
After this change, Ebiten always tries to use EXT version of
framebuffer functions. I believe EXT version is always available
when non-EXT version is available, so this chang eshould be safe.
Fixes #602
2018-05-10 02:11:23 +09:00
Hajime Hoshi
92631e64ed
Remove internal/sync
...
nosync package for GopherJS is problematic since nosync's mutex
assumes that Lock call is never duplicated, which is not true in
actual applications.
See also #603 .
2018-05-09 23:41:08 +09:00
Hajime Hoshi
167d21ec46
devicescale: Panic on Android when called from init funcs
2018-05-05 03:16:29 +09:00
Hajime Hoshi
d8dba69b47
ui: Add MonitorSize
...
Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
9a06b31556
ui: Don't panic at DeviceScaleFactor in init
...
Fixes #597
2018-05-05 01:28:29 +09:00
Hajime Hoshi
d41f959b96
ui: Initialize GLFW before Run
2018-05-04 23:55:23 +09:00
Hajime Hoshi
f1927d8aca
shareable: Add tests
2018-05-03 14:10:43 +09:00
Hajime Hoshi
03dcd94884
shareable: Bug fix: Don't mark disposed when the image becomes not shared
2018-05-03 11:49:55 +09:00
Hajime Hoshi
9efccea31c
ui: Add SetWindowTitle
...
Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
0e19aa558a
graphics: Remove unneeded GL calls
2018-05-02 01:12:17 +09:00
Hajime Hoshi
6a34b87a6c
opengl: Refactoring
2018-05-02 01:01:04 +09:00
Hajime Hoshi
ea1444ea7e
shareable: Add checks at operations for disposed images
2018-04-30 03:34:35 +09:00
Hajime Hoshi
9df977dff8
shareable: Add 'disposed' state instead of 'allocated' state
2018-04-30 03:30:10 +09:00
Hajime Hoshi
5dc1df3260
shareable: Fix tests
2018-04-29 19:15:04 +09:00
Hajime Hoshi
1f1847c259
shareable: Remove println
2018-04-29 19:10:36 +09:00
Hajime Hoshi
9c408dce7c
shareable: Lazy allocation ( #592 )
...
Clear is called when an image becomes a render target, and it
looks like Clear causes the memory spikes.
Before this change, when an image is created, shared region on a GL
texture is allocated. After that, the image's region is copied to
non-shared region when the image becomes a rendering target.
After this change, an image is not allocated on a GL texture first,
and allocated only when it is necessary. Then, Clear calls can be
avoided as much as possible.
2018-04-29 18:51:51 +09:00
Hajime Hoshi
916c7aac8a
restorable: Fix comments
2018-04-29 13:49:33 +09:00
Hajime Hoshi
45afb6db67
Reland: restorable: Merge Clear to ReplacePixel
2018-04-29 13:40:18 +09:00
Hajime Hoshi
613f384cb5
graphics: Add EBITEN_DUMP_IMAGES_KEY
...
Fixes #589
2018-04-28 22:08:20 +09:00
Hajime Hoshi
eb357f61b5
restorable: Bug fix: Calling At must resolve the image's stale state
2018-04-28 21:56:20 +09:00
Hajime Hoshi
b22cc9d4be
Add periods after 'DO NOT EDIT'
2018-04-28 03:37:19 +09:00
Hajime Hoshi
0bc712422f
restorable: Bug fix: Remove SetFinalizer for disposing
...
SetFinalizer causes concurrent issue
2018-04-27 12:08:59 +09:00
Hajime Hoshi
dff492955d
shareable: Reset finalizer in any cases
2018-04-26 01:51:57 +09:00
Hajime Hoshi
1cf4f30541
Revert "restorable: Merge Clear to ReplacePixels"
...
This reverts commit fb641d88cd
.
Reason: When restoring the image where ReplacePixels is called,
dummyImage might not be restored since there is no record of
relationships between this image and dummyImage. Now pixels is not
nil when reverting by chance, but this would cause problems in the
future.
2018-04-25 22:31:48 +09:00
Hajime Hoshi
fb641d88cd
restorable: Merge Clear to ReplacePixels
...
This can avoid unnecessary stale images that requires loading
pixels from GPU.
2018-04-25 01:30:57 +09:00
Hajime Hoshi
1571e04753
Revert "graphics: Call glFlush after glTexSubImage2D for MacBook Pro"
...
This reverts commit 7f5719fadd
.
Reason: This didn't change the situation
2018-04-22 22:06:38 +09:00
Jake Bentvelzen
2f4ca72dbd
input: Add Pause and Print Screen buttons ( #555 )
...
Fixes #579
2018-04-21 09:36:28 -07:00
Hajime Hoshi
3fa2beb502
Fix the do-not-edit comment https://golang.org/s/generatedcode
2018-04-20 00:54:33 -07:00
Hajime Hoshi
b691e73342
Revert "graphics: Experimental fix: call glFlush always after glTexSubImage2D"
...
This reverts commit d2da77eb96
.
Reason: This doesn't solve the issue on MacBook Late 2013.
2018-04-14 23:16:26 +09:00
Hajime Hoshi
d2da77eb96
graphics: Experimental fix: call glFlush always after glTexSubImage2D
2018-04-14 23:06:20 +09:00
Hajime Hoshi
7f5719fadd
graphics: Call glFlush after glTexSubImage2D for MacBook Pro
2018-04-14 17:59:10 +09:00
Hajime Hoshi
d1ef57c280
input: Remove the last period from do-not-edit comment
2018-04-14 04:22:09 +09:00
Hajime Hoshi
61d4df0e04
input: Add numpad keys for Edge ( #580 )
2018-04-14 02:43:31 +09:00
Hajime Hoshi
dd6110fbf8
input: Add KeyNumLock ( #580 )
2018-04-14 02:43:26 +09:00
Hajime Hoshi
5229e5a713
input: Add numpad keys except for Edge browser ( #580 )
2018-04-14 02:43:21 +09:00
Hajime Hoshi
4708d4a6f9
Add internal/png
2018-04-10 04:17:41 +09:00
Hajime Hoshi
070c8ec737
shareable: Rename variables
2018-04-09 02:18:46 +09:00
Hajime Hoshi
899f007fd0
ui: Panic when error is found on mobile
2018-04-07 03:33:20 +09:00
Hajime Hoshi
2d3c6ab5b8
ui: Remove build tag 'gomobilebuild'
...
Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
9902497e3d
test: Use flock to make tests exclusive
...
Fixes #575
2018-04-07 00:59:52 +09:00