Hajime Hoshi
10c9f489ce
internal/devicescale: use a slice instead of a map
...
runtime.mapaccess2 is one of heavy function calls.
Updates #2601
2023-08-20 05:00:46 +09:00
Hajime Hoshi
4f2327536c
internal/shaderir: improve FilterUniformVariables
...
```
name old time/op new time/op delta
Filter-8 31.7ns ± 1% 29.9ns ± 1% -5.60% (p=0.000 n=9+10)
```
Updates #2601
2023-08-20 03:21:46 +09:00
Hajime Hoshi
3b67b91bb2
internal/graphicscommand: remove redundant buffers
...
Now there are two command queues, uint32sBuffer doesn't have to have
two buffers.
2023-08-19 17:15:48 +09:00
Hajime Hoshi
fcec771f34
internal/graphicscommand: clear uniform variables explicitly
...
This change is a performance optimization.
(*uint32sBuffer).alloc doesn't clear the uniform values. Without
clearing the values explicitly, CanMergeWithDrawTrianglesCommand
might return false even though two commands can be merged.
2023-08-19 16:19:14 +09:00
Hajime Hoshi
a9d9143d90
internal/atlas: replace a map with a set with a slice
...
Updates #2601
2023-08-19 15:08:49 +09:00
Hajime Hoshi
3b2251a858
internal/atlas: refactoring: improve a comment
2023-08-19 05:24:20 +09:00
Hajime Hoshi
be68f50f96
internal/atlas: refactoring: rename a variable
2023-08-19 05:20:39 +09:00
Hajime Hoshi
3c49f81b5c
internal/atlas: replace a global map with a member
...
This should be a pure performance improvement.
Updates #2601
2023-08-19 05:02:35 +09:00
Hajime Hoshi
32f1436576
internal/atlas: refactoring: remove (probably) unnecessary logics
2023-08-19 04:36:40 +09:00
Hajime Hoshi
1e2a4cb4b1
internal/atlas: refactoring: remove unnecessary logics
...
Updates #2601
2023-08-19 04:06:43 +09:00
Hajime Hoshi
e1041ea20e
internal/atlas: replace a global map with a struct member
...
This should be a pure performance improvement.
Updates #2586
Updates #2601
2023-08-19 03:25:17 +09:00
Hajime Hoshi
77fd15145b
internal/atlas: add a test for a bug fix
...
Closes #2728
2023-08-19 01:36:05 +09:00
Hajime Hoshi
ea1f596cda
internal/atlas: bug fix: possible overflowing on 32bit machines
2023-08-19 01:19:15 +09:00
Hajime Hoshi
e270dea460
internal/graphicsdriver: use []PixelsArgs for ReadPixels
...
Closes #2592
2023-08-17 03:06:48 +09:00
Hajime Hoshi
842c3cbfcd
internal/graphicscommand: use a slice to values instead of pointers
...
This should reduce heap allocations.
2023-08-16 23:23:30 +09:00
Hajime Hoshi
377b0b8502
internal/graphicscommand: rename WritePixelsArgs -> PixelsArgs
...
Updates #2592
2023-08-16 22:34:56 +09:00
Hajime Hoshi
b084ccb456
.github/workflows: support Go 1.21
2023-08-09 00:28:36 +09:00
Hajime Hoshi
f9d8834d2d
.github/workflows: bug fix: the format of go.dev/VERSION has changed
2023-08-09 00:09:47 +09:00
Hajime Hoshi
2de54c556b
internal/shader: bug fix: wrong for-loop should fail compilation
...
Closes #2680
2023-08-08 23:38:01 +09:00
Hajime Hoshi
98cb77d94f
internal/atlas: refactoring
2023-08-06 16:03:57 +09:00
Hajime Hoshi
32ed22f91c
internal/atlas: refactoring
2023-08-06 15:59:15 +09:00
Hajime Hoshi
0433dfac99
internal/atlas: reland: clarify the logic when to update usedAsDestination
...
This is a reland of 2c9f5d9dad
.
As the name is `usedAsDestination`, this should be updated whenever
the image is used as a rendering destination.
Confirmed that this change didn't cause a performance regression
like #2586 .
Updates #2586
Updates #2676
2023-08-06 15:59:11 +09:00
Hajime Hoshi
dcc8794883
Revert "internal/atlas: clarify the logic when to update usedAsDestination"
...
This reverts commit 2c9f5d9dad
.
Reason: test failures
2023-08-06 15:25:55 +09:00
Hajime Hoshi
2c9f5d9dad
internal/atlas: clarify the logic when to update usedAsDestination
...
As the name is `usedAsDestination`, this should be updated whenever
the image is used as a rendering destination.
Confirmed that this change didn't cause a performance regression
like #2586 .
Updates #2586
Updates #2676
2023-08-06 15:23:19 +09:00
Hajime Hoshi
a50d9e6291
internal/atlas: check overflows
2023-08-06 13:46:41 +09:00
Hajime Hoshi
1ae5e022b6
internal/atlas: change when to count up usedAsDestinationCount
...
An image has a counter to count how many times an image is used.
Before this change, the counter was updated only when an image was moved
from a source backend to a destination backend. This seemed not enough,
and an image was likely moved to a source backend more often than
necessary (#2676 ).
However, there was also an issue that the counter was updated too
aggressively and the image was unlikely moved from a destination to
a source image (#2586 ).
In order to resolve this dilemma, let's adopt an intermediate way:
count up the counter at most once per frame.
Updates #2586
Updates #2676
2023-08-06 13:27:28 +09:00
Hajime Hoshi
3bc970e898
update oto and purego
2023-08-06 00:02:35 +09:00
Hajime Hoshi
6fa8c02d4a
internal/shader: bug fix: div between a matrix and a flaot failed
...
Closes #2719
2023-08-05 02:12:39 +09:00
Hajime Hoshi
6bb91433d7
update dependencies
2023-08-04 01:57:43 +09:00
Hajime Hoshi
a24b967568
update golang.org/x/image
...
This is for https://pkg.go.dev/vuln/GO-2023-1990
2023-08-04 01:53:07 +09:00
Hajime Hoshi
d9acc57997
internal/goglfw: fix copyright texts
...
This change updates the copyright comment to respect the original
GLFW source comments.
2023-08-04 01:17:23 +09:00
Hajime Hoshi
56f37ed42b
internal/cglfw: change the license to Apache-2.0
...
Closes #2695
2023-08-04 01:09:48 +09:00
Hajime Hoshi
4158e206e6
internal/graphicsdriver/metal: rename files
2023-08-03 23:54:48 +09:00
Hajime Hoshi
120366c3ac
internal/cglfw: change the license of *.go files to Apache-2.0
...
Updates #2695
2023-08-03 23:52:53 +09:00
Hajime Hoshi
481529ea84
update Oto
...
Updates ebitengine/oto#215
2023-08-03 00:26:58 +09:00
Hajime Hoshi
d6bfca30e2
exp/textinput: fix comments
2023-08-02 21:02:34 +09:00
Hajime Hoshi
8ce6772b59
exp/textinput: adjust the position in Start
2023-08-02 21:00:05 +09:00
Hajime Hoshi
2b03637b52
examples/textinput: bug fix: reset the state after committing
2023-08-02 18:09:55 +09:00
Hajime Hoshi
af5edf136d
examples/textinput: add a comment
2023-08-02 18:02:42 +09:00
Hajime Hoshi
c2933b657c
.github/workflows: update Go versions
2023-08-02 12:38:05 +09:00
Hajime Hoshi
3dd2f15b64
internal/cglfw: remove GLFW_C_REVISION.txt
...
The source in internal/cglfw is no longer the same as the original one.
2023-08-02 02:02:30 +09:00
Hajime Hoshi
fbea792fe4
audio: rename Seek -> SetPosition and Current -> Position
...
Seek and Current are not removed but marked as deprecated.
Closes #2698
2023-08-02 01:24:52 +09:00
Hajime Hoshi
b2be456af8
internal/goglfw: change the license to Apache-2.0
...
Updates #2695
2023-08-01 23:57:05 +09:00
Hajime Hoshi
d410d740a3
internal/graphicsdriver/opengl/gl: change the license of default_cgo* to Apache-2.0
...
Updates #2695
2023-08-01 23:45:43 +09:00
Hajime Hoshi
b3851839f9
examples/life: change the license to Apache License 2.0
...
Updates #2695
2023-08-01 23:36:02 +09:00
Hajime Hoshi
d8630f940d
internal/shader: bug fix: forbide comparing non-scalar values
...
Closes #2718
2023-08-01 12:32:16 +09:00
Hajime Hoshi
63df6168d9
internal/shader: use plural forms for Kage compiler directives
...
This change renames
```
//kage:unit texel
//kage:unit pixel
```
to
```
//kage:unit texels
//kage:unit pixels
```
.
Closes #2717
2023-08-01 11:41:38 +09:00
Hajime Hoshi
a0ffd8dd25
ebiten: enable texCoord at DrawRectShader even without a source image
...
imageSrcRegionOnTexture will return (0, 0) to (width, height) for
the pixel-unit mode.
Closes #2166
2023-08-01 04:14:36 +09:00
Hajime Hoshi
ae9781cd53
internal/graphicscommand: add comments
2023-08-01 00:18:12 +09:00
Hajime Hoshi
ce25583438
internal/atlas: refactoring: move temporaryBytes to internal/graphicscommand
2023-08-01 00:11:40 +09:00