Hajime Hoshi
|
f08d21866a
|
examples/blocks: Use ebitenutil.DrawRect
|
2017-08-14 00:33:00 +09:00 |
|
Hajime Hoshi
|
0fc28f6e98
|
examples/piano: Use ebitenutil.DrawRect
|
2017-08-14 00:28:10 +09:00 |
|
Hajime Hoshi
|
abd8cb7759
|
ebitenutil: Add DrawLine and DrawRect
Add new APIs DrawLine and DrawRect mainly for debugging or prototyping purpose. Also add examples/shapes.
|
2017-08-14 00:16:32 +09:00 |
|
Hajime Hoshi
|
5f538bff82
|
ui: Bug fix: initCursorVisible must be true by default
|
2017-08-12 18:32:51 +09:00 |
|
Hajime Hoshi
|
783e57d3f2
|
ui: Remove 'fullscreen' member variable
|
2017-08-12 18:31:16 +09:00 |
|
Hajime Hoshi
|
b186bc1e94
|
ui: Add IsCursorVisible (#377)
|
2017-08-12 15:45:16 +09:00 |
|
Hajime Hoshi
|
2c7cfba863
|
ui: Fix comments
|
2017-08-12 13:38:59 +09:00 |
|
Hajime Hoshi
|
5adfababee
|
examples/audio: Fix comments
|
2017-08-08 02:09:45 +09:00 |
|
Hajime Hoshi
|
6b8ab59d1f
|
examples/audio: Add comments
|
2017-08-08 02:06:24 +09:00 |
|
Hajime Hoshi
|
6377ee5006
|
Add examples/wav
|
2017-08-08 02:04:37 +09:00 |
|
Hajime Hoshi
|
e50159af12
|
Avoid using ... in 'go test' in .travis.yml (#404)
This can avoid time out on TravisCI
|
2017-08-07 11:42:32 +09:00 |
|
Hajime Hoshi
|
3c7850e982
|
Bug fix: misspelling in .travis.yml
|
2017-08-07 11:04:54 +09:00 |
|
Hajime Hoshi
|
9e67a81ee2
|
Fix .travis.yml to use absolute paths as much as possible
|
2017-08-07 11:04:13 +09:00 |
|
Hajime Hoshi
|
9ab517cf82
|
restorable: Refactoring
|
2017-08-07 00:06:35 +09:00 |
|
Hajime Hoshi
|
1fb7e123c2
|
Remove dependencies on internal/graphics from ebiten
|
2017-08-06 21:34:24 +09:00 |
|
Hajime Hoshi
|
c0ecb7a386
|
graphics: Move CopyImage to restorable
|
2017-08-06 21:21:38 +09:00 |
|
Hajime Hoshi
|
631264fce1
|
Add 'internal/math' package
|
2017-08-06 20:05:14 +09:00 |
|
Hajime Hoshi
|
14737df60f
|
loop: Remove package loop
|
2017-08-06 02:17:26 +09:00 |
|
Hajime Hoshi
|
0913adc1e2
|
loop: Remove Update
|
2017-08-06 02:15:27 +09:00 |
|
Hajime Hoshi
|
d1cbfdeec7
|
clock: Move now() from loop to clock
|
2017-08-06 02:12:23 +09:00 |
|
Hajime Hoshi
|
f0f115b612
|
clock: Move FPS calculation from loop to clock
|
2017-08-06 02:09:33 +09:00 |
|
Hajime Hoshi
|
b1d12f08f8
|
loop: Remove unneeded member variables
|
2017-08-06 01:49:20 +09:00 |
|
Hajime Hoshi
|
95a061df7f
|
loop: Remove dependency from audio to loop
|
2017-08-06 01:43:09 +09:00 |
|
Hajime Hoshi
|
2e7a477f9d
|
clock: Refactoring
|
2017-08-06 01:28:14 +09:00 |
|
Hajime Hoshi
|
e98475cf9d
|
clock: Reduce a variable
|
2017-08-06 00:29:06 +09:00 |
|
Hajime Hoshi
|
1ea6bb2b6a
|
clock: Fix comments
|
2017-08-06 00:27:45 +09:00 |
|
Hajime Hoshi
|
b7d559fdf3
|
clock: Refactoring: Move frames calculation to clock
|
2017-08-06 00:18:38 +09:00 |
|
Hajime Hoshi
|
288a7ede8d
|
loop: Bug fix: Revert audio-clock syncing
|
2017-08-05 23:49:11 +09:00 |
|
Hajime Hoshi
|
d99638d34c
|
loop: Bug fix: wrong updating |lastUpdated|
|
2017-08-05 23:31:10 +09:00 |
|
Hajime Hoshi
|
6f606c6bb1
|
loop: Bug fix: Don't use 'system timer clock' when audio clock is valid
|
2017-08-05 23:26:43 +09:00 |
|
Hajime Hoshi
|
a92f77c207
|
clock: Rename function names; loop: Rename variables
|
2017-08-05 22:25:21 +09:00 |
|
Hajime Hoshi
|
94843fbe73
|
loop: Move clock.FPS to loop.FPS to reduce dependencies
|
2017-08-05 22:08:58 +09:00 |
|
Hajime Hoshi
|
19760be346
|
loop: Refactoring
|
2017-08-05 22:07:03 +09:00 |
|
Hajime Hoshi
|
b85f5edee0
|
loop: Simplify logic
|
2017-08-05 21:24:04 +09:00 |
|
Hajime Hoshi
|
4ee0c9b482
|
loop: Refactoring: Create updater struct
|
2017-08-05 21:06:25 +09:00 |
|
Hajime Hoshi
|
eef8289854
|
loop: Remove dependency on ui
|
2017-08-05 20:43:49 +09:00 |
|
Hajime Hoshi
|
56a17a7f79
|
loop: Reduce defer for performance and readability
|
2017-08-05 20:19:17 +09:00 |
|
Hajime Hoshi
|
9f98ccc611
|
loop: Rename UpdateAndDraw -> Update
|
2017-08-05 20:14:49 +09:00 |
|
Hajime Hoshi
|
f0d47312c4
|
ui: Add IsRunnableInBackground / SetRunnableInBackground (#272)
|
2017-08-03 03:21:51 +09:00 |
|
Hajime Hoshi
|
bb5036b3e1
|
ui: Refactoring
|
2017-08-03 01:07:04 +09:00 |
|
Hajime Hoshi
|
1021521591
|
ui: initFullscreen should always be protected by lock
|
2017-08-03 00:19:04 +09:00 |
|
Hajime Hoshi
|
434d5bb00b
|
ui: Bug fix: SetFullscreen / IsFullscreen should be concurrent safe; IsFullscreen should return the correct value even before Run
|
2017-08-02 23:48:08 +09:00 |
|
Hajime Hoshi
|
807d03eb3b
|
ui: Delay initialize until Run (#397)
|
2017-07-30 20:26:40 +09:00 |
|
Hajime Hoshi
|
ee98148b54
|
graphics: Use default precisions in the fragment shader
|
2017-07-29 04:08:03 +09:00 |
|
Hajime Hoshi
|
84a7787ac9
|
graphics: No need to specify precision on vertex shaders (highp is default)
|
2017-07-29 02:57:56 +09:00 |
|
Hajime Hoshi
|
d46d9ac7c2
|
opengl: Remove GlslHighpSupported
|
2017-07-24 22:59:25 +09:00 |
|
Hajime Hoshi
|
85d39699d3
|
graphics: Bug fix: Need to specify default precisions (#390)
|
2017-07-24 21:56:40 +09:00 |
|
Hajime Hoshi
|
3bfb5054af
|
Fix misspelling
|
2017-07-23 22:50:18 +09:00 |
|
Hajime Hoshi
|
d2d19d0764
|
doc: Fix comments
|
2017-07-23 05:46:32 +09:00 |
|
Hajime Hoshi
|
ce126fbcdd
|
examples/ui: Use image.Rectangle as struct members
|
2017-07-23 03:21:02 +09:00 |
|