Commit Graph

5538 Commits

Author SHA1 Message Date
Hajime Hoshi
2dc6cbe51a shader: Make parseType return a boolean value indicating ok 2020-07-29 12:02:07 +09:00
Hajime Hoshi
d9c54bc0d0 shader: Implement an array variable
Updates #1235
2020-07-29 02:27:05 +09:00
Hajime Hoshi
c032d61f93 ebiten: Rename a test case
Updates #1269
2020-07-28 14:04:05 +09:00
Hajime Hoshi
da98e67345 mipmap: Bug fix: Wrong level calculation when the indices are empty
Fixes #1269
2020-07-28 14:02:51 +09:00
Hajime Hoshi
a43efb66b2 shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
2020-07-28 00:04:03 +09:00
nanoslayer
5cf6c53418
Add build manifests for various Linux distributions (#1257)
This change adds various build manifests that will be used by sourcehut builds.
It tests the installation of Ebiten on the following distros:

* Alpine Linux
* Arch Linux
* Debian
* Fedora
* Ubuntu

Fixes #1147
2020-07-27 12:20:44 +09:00
Hajime Hoshi
52a5ea2d44 ebiten: More precise calculation for mipmap 2020-07-26 18:41:59 +09:00
Hajime Hoshi
a0197d4c2f graphicsdriver/opengl: Bug fix: Build error on Android
Fixes #1266
2020-07-26 17:01:11 +09:00
Hajime Hoshi
ca3fd4eaa4 ebiten: Add texture[ID]Size functions for shaders
Fixes #1239
2020-07-26 15:18:01 +09:00
Hajime Hoshi
d08a04a635 ebiten: Refactoring 2020-07-26 15:05:00 +09:00
Hajime Hoshi
637afe6d67 mipmap: Skip mipmap calculation if possible
If we know we can skip mipmap calculation from GeoM, let's skip it.

Updates #1265
2020-07-26 12:25:03 +09:00
Hajime Hoshi
d017a1b95e Swap the order of the dependencies 'buffered and 'mipmap' 2020-07-26 12:15:23 +09:00
Hajime Hoshi
71aec36ef3 graphics: Update comments 2020-07-26 01:11:11 +09:00
Hajime Hoshi
2fb5108bbe shader: Rename viewportSize to textureDstSize
Updates #1239
2020-07-26 00:03:55 +09:00
Hajime Hoshi
c6282e1cfc examples/polygons: Bug fix: Inserted an experimental code 2020-07-25 23:30:01 +09:00
Hajime Hoshi
968f077bab ebiten: Enable to specify a shader to (*Image).DrawTriangles 2020-07-25 23:29:10 +09:00
Hajime Hoshi
2bdbcd724d ebiten: Rename Draw*WithShader -> Draw*Shader
Updates #1168
2020-07-25 23:15:11 +09:00
Hajime Hoshi
eb056690aa graphicsdriver/metal: Update the minimum macOS version to 10.12 for Go 1.15 2020-07-25 04:18:26 +09:00
Hajime Hoshi
5ec3113aa2 cmd/ebitenmobile: Enable to specify a local gomobile 2020-07-25 03:11:40 +09:00
Hajime Hoshi
f4fff5439e Update Oto version 2020-07-25 02:17:52 +09:00
Hajime Hoshi
7afc242a13 Update gomobile version 2020-07-25 01:35:46 +09:00
Hajime Hoshi
ca3c74d88d audio: Bug fix: Audio didn't work correctly after recovering from sleeping on macOS
Fixes #1259
2020-07-24 22:08:36 +09:00
Hajime Hoshi
0463160b15 audio: Mitigate the issue on recovering from sleep
Updates #1259
2020-07-24 19:39:10 +09:00
Hajime Hoshi
434c58e8b3 ebiten: Use the term 'sub-image' instead of subimage 2020-07-23 19:57:43 +09:00
Hajime Hoshi
75d34ab585
graphicsdriver/opengl: Forbids PBO on Raspberry Pi 4 (#1261)
Fixes #1208
2020-07-23 19:15:34 +09:00
Hajime Hoshi
96921668ca ebiten: Move the definition DrawImageOptions 2020-07-23 18:55:19 +09:00
Hajime Hoshi
0123c0676a ebiten: Fix comments 2020-07-23 17:14:36 +09:00
Hajime Hoshi
388e2623e8 ebiten: Merge DrawImage and DrawImageWithShader
Updates #1168
2020-07-23 17:08:35 +09:00
Hajime Hoshi
283de9b847 cmd/ebitenmobile: Enable to specify the package
If a package is not specified, the current directory (.) is adopted.
2020-07-22 00:51:47 +09:00
Hajime Hoshi
ec9863dfef ebiten: Bug fix: Wrong argument type at DrawImageWithShader 2020-07-21 06:23:39 +09:00
Hajime Hoshi
a159f55520 examples/airship: Bug fix: z could be a too small number
Fixes #1256
2020-07-21 00:34:06 +09:00
Hajime Hoshi
911750c4a6 text: Add comments 2020-07-20 23:47:46 +09:00
Hajime Hoshi
65783489a5 ebiten: Panic when a sub-image is specified at DrawRectangleWithImage and DrawTrianglesWithShader
Updates #1168
2020-07-20 23:04:19 +09:00
Hajime Hoshi
63f83ceeaa ebiten: Add DrawImageWithShader
Fixes #1168
2020-07-20 22:55:21 +09:00
Hajime Hoshi
c567a7b507 ebiten: Add DrawRectangleWithShader
Updates #1168
2020-07-20 22:48:22 +09:00
Hajime Hoshi
76534fcf5f ebiten: Fix comments: a triangle -> triangles 2020-07-20 20:54:12 +09:00
Hajime Hoshi
1123cf46f9 ebiten: DrawTriangles is no longer experimental 2020-07-20 20:38:24 +09:00
Hajime Hoshi
e34bb20dcd ebiten: Add comments for DrawTrianglesWithShader(Options) 2020-07-20 20:37:10 +09:00
Hajime Hoshi
bb1d08a681 shader: Remove the comments 2020-07-20 11:14:54 +09:00
Hajime Hoshi
1217db3b1e ebiten: Remove user-defined vertex shaders
Fixes #1253
2020-07-20 10:07:55 +09:00
Hajime Hoshi
29d53edf1d graphicsdriver/opengl: Bug fix: Rename the attribute variables along with custom shaders 2020-07-20 04:06:35 +09:00
Hajime Hoshi
c8fa937a0a shaderir: Format 2020-07-20 02:12:31 +09:00
Hajime Hoshi
31a5905b8a Add a badge for pkg.go.dev 2020-07-19 18:59:11 +09:00
Hajime Hoshi
a3f62559c6 examples/shader: Add lighting example
Fixes #1234
2020-07-19 15:42:35 +09:00
Hajime Hoshi
5506491c03 graphicsdriver/opengl: Bug fix: Binding the same texture multiple times did not work
Updates #1193
2020-07-19 04:34:53 +09:00
Hajime Hoshi
36e9803cea shader: Enable to get pixels from multiple images
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
5dd073fcbb restorable, graphicscommand: Remove uniform variables 2020-07-19 01:55:01 +09:00
Hajime Hoshi
fe79bb27af graphicscommand: Refactoring 2020-07-18 23:25:16 +09:00
Hajime Hoshi
d22026d366 ebiten: Better test values for CompositeModeMultiply 2020-07-18 21:57:02 +09:00
Hajime Hoshi
6ccb614b08 graphicsdriver/metal: Implement CompositeModeMultiply
Updates #410
2020-07-18 21:51:57 +09:00