Commit Graph

92 Commits

Author SHA1 Message Date
Hajime Hoshi
08ae0f4a94 ebiten: add type GamepadAxisType
Updates #1718
2023-12-25 02:02:56 +09:00
Hajime Hoshi
f57703175e text/v2: rename LineSpaceInPixels -> LineSpace for consistency
Updates #2454
2023-12-24 15:06:19 +09:00
bsski
b8df1217c3
all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
Hajime Hoshi
147175d400 text/v2: rename LineHeight -> LineSpacingInPixels
Updates #2454
2023-11-17 01:19:05 +09:00
Hajime Hoshi
9c95b4accc examples/block: use text/v2 2023-11-15 22:38:28 +09:00
Hajime Hoshi
569f472475 examples: replace BoundString with MeasureString and Metrics 2023-06-11 04:26:16 +09:00
Hajime Hoshi
8bd7ce5c20 vector: add anti-alias options to the utility functions
Closes #2606
2023-03-18 11:01:48 +09:00
Hajime Hoshi
f054a7634a ebiten: deprecate (*Image).Size
Closes #2351
2023-01-20 01:26:37 +09:00
Hajime Hoshi
156c34a316 ebiten: separate a package for ColorM: colorm
Closes #2171
2022-11-08 23:50:04 +09:00
Artem Yadelskyi
86e694941f
examples: remove example build tag (#2433)
Closes #1462
2022-11-03 20:24:09 +09:00
Artem Yadelskyi
5b53cef59e
all: remove old // +build comments (#2431)
Closes #2325
2022-11-03 12:55:14 +09:00
Hajime Hoshi
6ba14fdb00 vector: rename functions
Fill* was confusing especially when the color is a transparent color.

Closes #2403
2022-10-22 20:29:31 +09:00
Hajime Hoshi
6f7b1a81d7 vector: add StrokeLine, FillRect, and StrokeRect
Updates #2387
2022-10-21 22:35:01 +09:00
Hajime Hoshi
f7c44f086f replace Ebiten with Ebitengine in comments 2022-08-29 11:17:17 +09:00
Hajime Hoshi
0f52381580 ebiten: rename TPS functions
* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()

Closes #2071
2022-07-17 11:30:12 +09:00
Hajime Hoshi
36b7b85477 examples: change the name convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
5f17264c74 ebiten: rename Gamepad(Axis|Button)Num -> Gamepad(Axis|Button)Count 2022-07-13 01:27:14 +09:00
Hajime Hoshi
0d673a68ab examples/blocks/blocks: Support standard gamepad axes 2021-09-24 23:35:01 +09:00
Trevor Slocum
ffe9a6f72d
Minor style fixes (early returns) (#1792) 2021-09-04 00:22:37 +09:00
Hajime Hoshi
984275d0a0 examples/blocks: Skip the gamepad configuration if a standard layout is available 2021-07-20 03:48:01 +09:00
Hajime Hoshi
d32b58d050 examples/blocks/blocks: Unify the terms 'abstract' and 'virtual' 2021-07-20 03:02:37 +09:00
Hajime Hoshi
700052519c examples: Use GamepadAxisValue
Updates #1719
2021-07-19 01:31:20 +09:00
Hajime Hoshi
431cd33839 ebiten: Add AppendInputChars, AppendGamepadIDs, and AppendTouchIDs
These functions reduce unnecessary allocations of arrays.

Closes #1692
2021-07-10 03:03:24 +09:00
Hajime Hoshi
a615be69c7 examples: Add //go:build 2021-06-24 21:49:37 +09:00
Hajime Hoshi
81ef20ddd0 examples: Use the new keys
Updates #1394
2021-04-18 01:13:20 +09:00
Hajime Hoshi
c950e03fb1 examples/blocks/blocks: Use gamepads to go back to the title 2021-04-17 21:55:58 +09:00
Hajime Hoshi
809b7a3afa ebiten: Introduce type GamepadID
Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
47065f5f2c Remove supporting jsgo
Updates #1129
2020-10-07 00:46:07 +09:00
Hajime Hoshi
1b816eb249 ebiten: Remove the error returning value from NewImageFromImage
Updates #1380
2020-10-06 01:03:33 +09:00
Hajime Hoshi
c6053bcf14 ebiten: Remove the error returning value from NewImage
Updates #1380
2020-10-06 00:48:56 +09:00
Hajime Hoshi
fe97e7b0a5 ebiten: Remove the filter argument from NewImage and NewImageFromImage
Updates #503
2020-10-05 01:40:44 +09:00
Hajime Hoshi
8f00c8fbf5 ebiten: Remove the argument from Update
Fixes #1260
2020-10-04 19:33:10 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
c9af0e9bd4 examples/blocks: Use golang.org/x/image/font/opentype
This change also adds a new font "Press Start 2P".

Updates #484
2020-09-29 22:02:48 +09:00
Hajime Hoshi
01a1334639 examples/blocks: Use RunGame
Updates #1111
2020-04-01 15:57:49 +09:00
Hajime Hoshi
b7d555e724 examples/blocks: Bug fix: ESC key caused crashing 2020-03-29 02:35:58 +09:00
Hajime Hoshi
710f56531f graphics: Experimental: (*image.Image).SubImage
Fixes #722
2018-10-28 02:19:14 +09:00
Hajime Hoshi
56541a8c0a examples/blocks: Fix message 2018-10-14 00:55:27 +09:00
Hajime Hoshi
d6e109555d examples/blocks: Bug fix: multiple gamepad detection 2018-10-13 16:59:52 +09:00
Hajime Hoshi
8ed02efd28 examples/blocks: Improve gameover message 2018-10-13 16:59:52 +09:00
Hajime Hoshi
e99f2f9f69 ui: Rename TPS -> MaxTPS 2018-07-17 22:41:27 +09:00
Hajime Hoshi
16c6ab4d07 ui: Introduce DefaultTPS and deprecate FPS 2018-07-17 02:07:03 +09:00
Hajime Hoshi
3cd9dfd800 Rename IsRunningSlowly to IsDrawingSkipped
Fixes #643
2018-07-10 22:31:26 +09:00
Hajime Hoshi
52dea245dc examples/blocks: Use IsGamepadButtonJustPressed 2018-04-30 03:43:50 +09:00
Hajime Hoshi
d8ba49eaab examples/blocks: Fix initializing fonts not to depend on init() order
https://golang.org/ref/spec#Package_initialization
It is expected that init() is executed in file name order,
but this is not 100%.
2018-03-17 01:56:32 +09:00
Hajime Hoshi
eecb04eaea examples: Add jsgo build tag experimentally 2018-03-15 01:26:21 +09:00
Hajime Hoshi
d5d577c733 examples/blocks: Use embedded resources (#552) 2018-03-14 12:19:05 +09:00
Hajime Hoshi
0ad12e65df examples: Remove build tags from sub-packages 2018-03-14 04:13:54 +09:00
Hajime Hoshi
cff14cbbd4 example: Embed resources (#552) 2018-03-14 03:13:46 +09:00
Hajime Hoshi
5ed5cceb43 examples: Use FilterDefault (#453) 2018-02-14 03:00:00 +09:00