Hajime Hoshi
7ed4db90be
internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops
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Updates #2475
2023-09-17 15:26:08 +09:00
Hajime Hoshi
7becaa19e6
internal/ui: bug fix: native APIs must be called from the main thread
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Updates #2763
2023-09-17 15:14:57 +09:00
Hajime Hoshi
0475baf9e2
internal/ui: update comments
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Updates #2763
2023-09-17 14:59:43 +09:00
Hajime Hoshi
8c25b07336
internal/ui: call updateInputState after layoutGame
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The cursor position is affected by the current layout. Then, input
states should be updated after layoutGame is called.
Updates #2763
2023-09-17 14:58:32 +09:00
Hajime Hoshi
a62b8a00e7
internal/ui: use float64 for cursor positions internally
2023-09-17 03:43:18 +09:00
Hajime Hoshi
226497a8a9
internal/cglfw: bug fix: Motif hints should be updated for functions and decorations at the same time
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Updates #2289
Closes #2760
2023-09-17 00:40:17 +09:00
Hajime Hoshi
90ee615e00
internal/cglfw: disable a maximizing button when a max window size is specified
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Closes #2289
2023-09-16 23:41:19 +09:00
Hajime Hoshi
7698ec0665
internal/cglfw: rename a file
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Updates #2759
2023-09-16 23:17:17 +09:00
Hajime Hoshi
2737bd6d04
internal/cglfw: drop a native Wayland support
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Closes #2759
2023-09-16 21:46:24 +09:00
Hajime Hoshi
45acc2c5d8
internal/ui: reland: bug fix: disable window size limitation on fullscreen
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Closes #2260
2023-09-16 16:49:49 +09:00
Hajime Hoshi
40fc96d78c
internal/ui: forbid a green button when a max window size limit is specified
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Updates #2260
2023-09-16 16:40:03 +09:00
Hajime Hoshi
128215eedd
Revert "internal/ui: bug fix: disable window size limitation on fullscreen"
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This reverts commit 9a5ef1b553
.
Reason: we should disable the green button instead
Updates #2260
2023-09-16 03:23:34 +09:00
Hajime Hoshi
657e4c2541
internal/ui: update a comment
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Closes #2240
2023-09-16 03:12:37 +09:00
Hajime Hoshi
619436a47b
internal/ui: refactoring: add monitor_glfw.go
2023-09-16 00:16:00 +09:00
Hajime Hoshi
dd2768d5f3
internal/ui: bug fix: introduce locks for monitors
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Updates #1853
2023-09-15 03:59:13 +09:00
Hajime Hoshi
32bd565df9
internal/ui: bug fix: setWindowMonitor was processed even when the same monitor was specified
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Updates #1835
2023-09-15 03:30:15 +09:00
Hajime Hoshi
b710ff17c8
internal/ui: bug fix: wait for a while after exiting fullscreen on macOS
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Closes #2758
2023-09-15 03:19:37 +09:00
Hajime Hoshi
90accfba1e
internal/ui: bug fix: do not call PollEvents on Windows and Linux
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Updates #2296
2023-09-15 03:11:58 +09:00
Hajime Hoshi
568e98ef1c
internal/ui: bug fix: call setOrigWindowPos on entering fullscreen
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Closes #2757
2023-09-15 02:53:38 +09:00
Hajime Hoshi
f7a801d591
internal/ui: refactoring
2023-09-15 02:45:31 +09:00
Hajime Hoshi
06d1c68506
update gomobile
2023-09-15 02:30:36 +09:00
Hajime Hoshi
9a5ef1b553
internal/ui: bug fix: disable window size limitation on fullscreen
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Closes #2260
2023-09-15 02:19:20 +09:00
Hajime Hoshi
0e19cd10be
internal/shader: add type checks for a bitwise operator + assignment
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Closes #2754
2023-09-13 04:17:46 +09:00
Hajime Hoshi
1f67518319
internal/shader: clean up tests
2023-09-13 03:57:20 +09:00
Hajime Hoshi
320cec8869
internal/shaderir: refactoring
2023-09-13 03:25:42 +09:00
Hajime Hoshi
267eadbac7
update Oto to v3.1.0-alpha.3
2023-09-13 01:21:11 +09:00
Hajime Hoshi
19413c2805
internal/shader: refactoring: move type deduction to shaderir package
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Updates #2754
2023-09-13 00:18:47 +09:00
Hajime Hoshi
5e30e1ee1d
internal/shader: refactoring
2023-09-12 03:27:30 +09:00
Hajime Hoshi
73e4423fe7
internal/shader: bug fix: bitwise operators with assignment didn't work
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Closes #2752
Updates #2754
2023-09-12 03:15:28 +09:00
Hajime Hoshi
c13980158f
internal/shader: add type checks for bitwise operators
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Updates #2754
2023-09-12 02:40:42 +09:00
Hajime Hoshi
b88d02851f
.github/workflows: change triggers
2023-09-11 17:44:20 +09:00
Hajime Hoshi
41c7852c7d
internal/ui: sort selectors in alphabetical order
2023-09-11 02:15:42 +09:00
TotallyGamerJet
5dc293fe4f
internal/ui: use new OBJC API ( #2750 )
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Updates #1162
2023-09-11 02:05:42 +09:00
Hajime Hoshi
be771268ed
.github/workflows: update actions
2023-09-08 23:27:09 +09:00
Hajime Hoshi
e4a25cc79f
update dependencies
2023-09-08 12:30:44 +09:00
Hajime Hoshi
1ce5ad3148
update dependencies
2023-09-08 01:05:35 +09:00
Hajime Hoshi
361c89073a
ebiten: bug fix: wrong conversion of 16bit to 8bit color values
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Closes #2749
2023-09-06 21:24:01 +09:00
Hajime Hoshi
55bfc02509
internal/processtest: use (*testing.T).TempDir
2023-09-06 11:37:27 +09:00
Hajime Hoshi
ab893ad9c8
update gomobile
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Now this includes the fix for golang/go#62458 .
2023-09-06 11:24:25 +09:00
Hajime Hoshi
1622132779
Revert "reland: update gomobile"
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This reverts commit 203824dfcd
.
Reason: building hajimehoshi/go-inovation failed: https://github.com/hajimehoshi/ebiten/actions/runs/6086922390/job/16514373032
This is an issue in gomobile.
2023-09-06 01:13:45 +09:00
Hajime Hoshi
203824dfcd
reland: update gomobile
2023-09-06 00:49:17 +09:00
Hajime Hoshi
acabc1a528
Revert "update gomobile"
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This reverts commit 66d24c3bb4
.
Reason: build failures on GitHub Actions: https://github.com/hajimehoshi/ebiten/actions/runs/6085843387/job/16510865632
2023-09-06 00:12:34 +09:00
Hajime Hoshi
66d24c3bb4
update gomobile
2023-09-05 23:15:53 +09:00
Hajime Hoshi
9259951c36
update CODE_OF_CONDUCT.md
2023-09-05 22:35:13 +09:00
Hajime Hoshi
20ddfba983
internal/shader: bug fix: error in assinments to multiple variables
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Closes #2747
2023-09-04 02:21:45 +09:00
Hajime Hoshi
1bbded8653
internal/shader: bug fix: wrong local variable index was used for assignments
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Closes #2655
2023-09-04 01:23:03 +09:00
Hajime Hoshi
f82114e8eb
internal/shader: add parseFor
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Updates #1897
2023-09-03 17:15:39 +09:00
Hajime Hoshi
f30a58a393
internal/ui: bug fix: disable global functions after the game termination
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Closes #2743
2023-09-02 15:38:41 +09:00
Hajime Hoshi
6e968558b1
internal/ui: bug fix: setRunning(true) must be called after the main thread is set
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Some functions like ebiten.SetCursorMode use `running` to detect
whether the game starts or not. If the game starts, the main thread
must exist, but there was a timing when `running` was true but the
main thread didn't exist.
This change fixes this issue by changing the timing to call
`setRunning(true)` after the main thread initialization and before
`initOnMainThread`. `initOnMainThread` assumes that `running` is
true.
Closes #2742
2023-09-02 04:24:51 +09:00
Hajime Hoshi
841e3caddf
revert gomobile version
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This reverts these commit:
* 7f0a86f32c
.
* b615aaf673
.
Reason: Test failures. See golang/go#62415
2023-09-02 02:12:06 +09:00