Hajime Hoshi
6710808cd1
ebiten: compile shaders at NewShader
...
Closes #2035
2022-04-04 02:52:57 +09:00
Hajime Hoshi
f75a70dc40
internal/graphicscommand: treat []float32 instead of interface{} for uniform variables
2022-04-03 03:51:52 +09:00
Hajime Hoshi
b53cb2acd6
internal/ui, internal/mipmap, internal/graphicscommand: fix a wrong panic message
2022-04-01 20:12:12 +09:00
Hajime Hoshi
81b9f91f86
internal/graphicscommand: compile shaders lazily
...
With DirectX, the graphics driver cannot be determined until the
main loop starts, as a transparent window cannot be treated with
DirectX so far. On the other hand, compiling shaders requires a
graphics driver as it requires information about Y directions of
NDCs and framebuffers.
This change delays compiling shaders until the graphics commands
are actually executed in the main loop.
Updates #1007
Updates #2019
2022-03-21 21:09:02 +09:00
Hajime Hoshi
c316aaae72
internal/buffered: simplify the API
2022-03-21 15:19:06 +09:00
Hajime Hoshi
29f7a45ccc
internal/buffer: remove the graphics-driver argument from ReplacePartialRegionPixels
...
This is necessary to remove the graphics driver usage from
(*ebiten.Image).At. And this is necessary to determine the graphics
driver after the window becomes transparent or not.
Unfortunately, it is not obvious to make a transparent window with
DirectX. Then, the determination of a graphics driver should be delayed.
Updates #1007
2022-03-21 05:59:43 +09:00
Hajime Hoshi
14c327c89b
internal/atlas: replace Pixels with At to reduce unnecessary slice allocations
2022-03-20 18:39:17 +09:00
Hajime Hoshi
11ff0ab48c
internal/atlas: refactoring: remove arguments from Pixels
2022-03-20 18:28:57 +09:00
Hajime Hoshi
54b4e87506
internal/restorable: bug fix: ReplacePixels on a sub-image might panic on Android
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If regions by ReplacePixel are overlapped, this can panics. This can
happen only on Android, where a context lost can happen.
Thus, a sub-image cannot call a direct ReplacePixels. internal/buffer
has to care this.
2022-03-20 18:01:37 +09:00
Hajime Hoshi
c3e855ab02
internal/buffered: refactoring
2022-03-20 16:44:11 +09:00
Hajime Hoshi
cc574ad67e
internal/atlas: rename functions: Area -> Region
2022-03-20 04:20:23 +09:00
Hajime Hoshi
b59dd45239
internal/buffered: separate ReplacePixels with the large-area and small-area versions
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For the large-area version, this doesn't require a graphics driver.
This is necessary to ensure that ReplacePixels never needs a graphics
driver.
2022-03-20 04:13:31 +09:00
Hajime Hoshi
4cbce71b2b
internal/graphicscommand: move the choice of graphics drivers to internal/ui
2022-03-20 02:51:31 +09:00
Hajime Hoshi
8e3576b404
internal/mipmap: remove unused functions
2022-03-19 23:45:15 +09:00
Hajime Hoshi
7d0f95e9be
internal/graphicsdriver: refactoring: replace Uniform with []float32
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Closes #2016
2022-03-13 03:42:13 +09:00
Hajime Hoshi
82b9f7dc56
ebiten: refactoring: remove setScreenClearedEveryFrame
2022-02-13 20:40:46 +09:00
Hajime Hoshi
df60c4c92d
internal/driver: rename to internal/graphicsdriver
2022-02-06 20:41:32 +09:00
Hajime Hoshi
e66d87e03d
internal/buffered, interal/mipmap: typo
2022-01-08 23:32:58 +09:00
Hajime Hoshi
9d72d8c65a
internal/buffered, interal/mipmap: typo
2022-01-08 23:31:20 +09:00
Hajime Hoshi
0680ca413d
internal/atlas: bug fix: the offscreen must be an independent image
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Closes #1938
2022-01-08 23:25:06 +09:00
Hajime Hoshi
06f4142ca0
internal/driver: Optimization: Replace interface{} with driver.Uniform
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Converting a value from/to interface{} can create a value in heap
and this is not efficient.
2021-10-30 02:58:28 +09:00
Hajime Hoshi
4b64eadfe5
internal/mipmap, internal/atlas: Integrate for-loops for color scaling
2021-09-23 00:28:20 +09:00
Hajime Hoshi
f79acf9569
internal/mipmap: Bug fix: nil should be meaningful for a mipmap map
2021-09-21 00:46:11 +09:00
Hajime Hoshi
81fd7ab8f6
internal/mipmap: Create a mipmap map lazily
2021-09-20 23:27:14 +09:00
Hajime Hoshi
f7738b812b
internal/mipmap: Skip color scaling when possible
2021-09-06 12:11:52 +09:00
Hajime Hoshi
8c9ec8fc9f
interna/affine: Avoid UnsafeElements at At
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Updates #1796
2021-09-04 17:55:51 +09:00
Hajime Hoshi
df710a5c63
internal/affine: Change UnsafeElements to take arguments
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This will enable to suppress unnecessary array allocations in the
future.
Updates #1796
2021-09-04 17:38:30 +09:00
Hajime Hoshi
18903db1c6
internal/atlas: Bug fix: Unexpected padding in screenshots
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Closes #1736
2021-07-29 16:09:29 +09:00
Hajime Hoshi
21aa96f9f5
internal/affine: Refactoring: Make ColorM interface
2021-07-27 12:10:22 +09:00
Hajime Hoshi
b466a0cbd7
ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
...
Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
26b9fa20c1
internal/graphics: Bug fix: Race condition at QuadVertices
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QuadVertices or verticesBackend.slice reused its backend slice.
This caused a race condition. QuadVertices can be accessed from
multiple goroutines, and resetting the head and copying the data
at internal/graphicscommand might not be synced.
This change fixes this issue by basically reverting
9cb631e30f
.
Closes #1546
2021-03-20 16:32:13 +09:00
Hajime Hoshi
c7330883ef
restorable: Remove Fill and make (*ebiten.Image).Fill available for sub-images
...
Now a scissor (a clipping region) can be specified, we don't have to
worry about the rendering results out of the specified region.
Replace the implmenetation of the Fill with just a DrawTriangles with
an empty white image.
As a side effect, SubImage is avilable for Fill.
Fixes #1416
2020-11-08 02:50:06 +09:00
Hajime Hoshi
ed028110cf
ebiten: Allow rendering on a sub-image by scissor test
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Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
fa53160e18
mipmap: Stop using negative mipmaps
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Negative mipmaps tend to allocate extremely big images.
Instead, encourage to use images with explicit padding when enlarging
the image.
Fixes #1400
2020-10-31 02:52:40 +09:00
Hajime Hoshi
e7d080ca4a
mipmap: Bug fix: Too big scale tried to allocate too big images
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Fixes #1399
2020-10-21 11:28:05 +09:00
Hajime Hoshi
a3cb78558b
mipmap: Bug fix: Scale could be Inf/0 and caused a forever loop
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Fixes #1398
2020-10-21 10:55:36 +09:00
Hajime Hoshi
b2d618c2be
mipmap, shareable: Refactoring: Remove SetGraphicsDriver
2020-10-13 01:36:52 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
41564533f9
ebiten: Allow SubImage at DrawRectShader
2020-09-20 04:48:10 +09:00
Hajime Hoshi
8aef1f9080
restorable: Enable to set the 'volatile' state later
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Updates #1309
2020-08-19 00:57:23 +09:00
Hajime Hoshi
a67fd4a2b3
mipmap: Bug fix: Adopt 32 for tooBigScale
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I found the case that 64 was not enough on Huawei ALE-L02.
2020-08-15 15:39:27 +09:00
Hajime Hoshi
62fbac2290
mipmap: Bug fix: HasHighPrecisionFloat cannot be called before the main loop
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Instead, use the common number for the too-big scale.
Fixes #1270
2020-07-29 12:46:09 +09:00
Hajime Hoshi
da98e67345
mipmap: Bug fix: Wrong level calculation when the indices are empty
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Fixes #1269
2020-07-28 14:02:51 +09:00
Hajime Hoshi
637afe6d67
mipmap: Skip mipmap calculation if possible
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If we know we can skip mipmap calculation from GeoM, let's skip it.
Updates #1265
2020-07-26 12:25:03 +09:00
Hajime Hoshi
d017a1b95e
Swap the order of the dependencies 'buffered and 'mipmap'
2020-07-26 12:15:23 +09:00
Hajime Hoshi
e0d5763a60
shader: Use the fixed number of images for shaders
...
This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
52773e1d12
mipmap: Bug fix: Crash at DrawTrianglesWithShader
2020-07-16 23:02:33 +09:00
Hajime Hoshi
c4c9771b78
mipmap: Bug fix: Infinite loop at (*Mipmap).mipmapLevelFromDistance
2020-07-16 03:00:10 +09:00
Hajime Hoshi
bf56492d2d
mipmap: Bug fix: mipmapLevelFromDistance must be called from the source
2020-07-16 02:43:08 +09:00
Hajime Hoshi
f927e09f56
mipmap: Unify DrawImage and DrawTriangles
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Fixes #909
2020-07-16 02:31:17 +09:00