Commit Graph

4601 Commits

Author SHA1 Message Date
Hajime Hoshi
34d577a5ff Revert "internal/atlas: reintroduce a byte pool"
This reverts commit 7e17b25c56.

Reason: the current byte pool suppresses allocations to some extent, but doesn't suppress GCs.

Updates #1681
2023-10-09 14:40:05 +09:00
Hajime Hoshi
7e17b25c56 internal/atlas: reintroduce a byte pool
The old byte pool depnded on lifetimes of command queues, and this
was tricky.

The new byte pool uses runtime.SetFinalizer so this should be much
easier to use.

Updates #1681
2023-10-09 03:28:29 +09:00
Hajime Hoshi
2405b7e825 internal/restorable: remove unnecessary copying
After 6e5361c328, WritePixels can
expect that the given pixel byte slice is always new, and now can
be assumed immutable. Do not copy the slice for restoring.

Actually, these copying were introduced at 38ce46328a
in order to reuse the same slice regions.
2023-10-09 01:17:43 +09:00
Hajime Hoshi
6e5361c328 internal/restorable: use clearImage to avoid allocations
Bytes from a pool in a command queue is now pretty hard to use correctly
as the lifetime of a queue is not clear.

Remove the byte pools once. Let's reconsider pool usages later.

This change also removes imagesWithBuffers as this is no longer needed.
imagesWithBuffers was necessary to ensure all the bytes from the pool
of the command queue was used before the queue flushes the commands,
as the command queue cleared the pool after flushing. The lifetimes
were pretty ticky.
2023-10-09 00:42:58 +09:00
Hajime Hoshi
cc8cf688f4 internal/restorable: use clearImage to avoid allocations 2023-10-08 23:59:31 +09:00
Hajime Hoshi
e768e8ad40 internal/graphicscommand: refactoring: add commandqueue.go 2023-10-08 19:54:28 +09:00
Hajime Hoshi
9ed3c89594 internal/graphicscommand: remove an image from imageWithBuffers whenever possible 2023-10-08 19:43:58 +09:00
Hajime Hoshi
810b62f83e internal/graphicscommand: introduce commandQueuePool and commandQueueManager
This removes the restriction of the number of command queues.

Updates #1704
2023-10-08 19:23:57 +09:00
Hajime Hoshi
d2dd62b6db internal/graphicscommand: remove unnecessary references to drawTrianglesCommand 2023-10-08 17:18:16 +09:00
Hajime Hoshi
fd1083808c internal/graphicscommand: switch the queue before flushing
This is a preparation to do something (e.g. handling inputs) during
being blocked by Flush.

Updates #1704
2023-10-08 16:10:07 +09:00
Hajime Hoshi
53525342b1 internal/graphicscommand: bug fix: Flush didn't return error when sync=false 2023-10-08 04:30:14 +09:00
Hajime Hoshi
cede5027d3 internal/glfw: merge internal/cglfw into internal/glfw
Closes #2703
2023-10-07 23:59:55 +09:00
Hajime Hoshi
ad0b61c022 internal/cglfw: fix errors to be close to internal/glfw
Updates #2703
2023-10-07 22:48:44 +09:00
Hajime Hoshi
6dc375f7a6 internal/cglfw: let Terminate return an error
This change also removes flushErrors, which is only for GLFW
debuggings.
2023-10-07 22:35:40 +09:00
Hajime Hoshi
7bcefa1035 internal/cglfw: remove acceptError 2023-10-07 22:14:34 +09:00
Hajime Hoshi
98dc59c89f internal/cglfw: let functions return errors
Updates #2703
2023-10-07 20:28:03 +09:00
Hajime Hoshi
ee1c179c83 internal/cglfw: let functions return errors in native_linbsd.go
Updates #2703
2023-10-07 20:28:03 +09:00
Hajime Hoshi
6a5d46dc43 internal/cglfw: use stderr for logs 2023-10-07 20:28:03 +09:00
Hajime Hoshi
82bceba847 internal/cglfw: let functions return errors in native_darwin.go and glfw_unix.go
Updates #2703
2023-10-07 18:37:06 +09:00
Hajime Hoshi
cb023af4b6 internal/cglfw: use stderr instead of log 2023-10-07 18:36:20 +09:00
Hajime Hoshi
aef7b0dd38 internal/glfw: rename files
Updates #2703
2023-10-07 17:23:33 +09:00
Hajime Hoshi
a971e32ec1 internal/cglfw: rename files
Updates #2703
2023-10-07 17:13:28 +09:00
Hajime Hoshi
82f2319020 internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
Hajime Hoshi
e7ad5c52fe internal/glfw: merge internal/goglfw into internal/glfw
This also changes APIs in internal/glfw to return errors.

Updates #2703
2023-10-05 03:09:51 +09:00
Hajime Hoshi
ef1e495aba internal/winver: fix a panic message 2023-10-05 01:25:09 +09:00
Hajime Hoshi
aa55953c11 internal/ui: replace (*userInterface).err with (*globalState).err 2023-10-05 00:45:04 +09:00
Hajime Hoshi
0af42e6620 internal/vettools: bug fix: vettool itself failed with vettool check 2023-10-04 12:56:14 +09:00
Hajime Hoshi
73524d8df5 .github/workflows: move vettools to internal to avoid a nested module 2023-10-04 12:16:32 +09:00
Hajime Hoshi
0e722669ef internal/glfw: add const definitions
This is one of the steps to merge internal/glfw and internal/goglfw.

Updates #2703
2023-10-04 03:04:47 +09:00
Hajime Hoshi
84030a3f77 internal/ui: refactoring: remove unused functions 2023-10-04 02:54:55 +09:00
Hajime Hoshi
491b578866 ebiten: add KeyF13 to KeyF24
Closes #2801
2023-10-04 00:45:49 +09:00
Hajime Hoshi
33c51eeee4 internal/goglfw: remove files for macOS
Updates #2776
2023-10-03 22:44:38 +09:00
Hajime Hoshi
b2a6e79a5a internal/graphicsdriver/opengl/gl: rename procaddr_others.go to procaddr_linbsd.go 2023-10-02 01:02:51 +09:00
Hajime Hoshi
386bda3c84 internal/graphicsdriver/opengl/gl: add do-not-edit comment 2023-10-02 00:21:53 +09:00
Hajime Hoshi
50508e1a8d internal/thread: add comments 2023-10-02 00:06:41 +09:00
Hajime Hoshi
95b4eeafce all: remove unnecessary build tag restrictions 2023-10-01 23:27:57 +09:00
Hajime Hoshi
8c7eb70635 internal/ui: bug fix: wrong monitor was detected on fullscreen
Updates #2225
Updates #2794
2023-09-30 13:41:12 +09:00
Hajime Hoshi
22118ba962 internal/ui: add a comment
Updates #2796
2023-09-30 02:55:04 +09:00
Hajime Hoshi
dce18d7c23 internal/ui: bug fix: SetWindowIcon(nil) didn't reset the window icon
Closes #2796
2023-09-30 02:46:40 +09:00
Hajime Hoshi
13dfb28a98 internal/ui: copy a slice at SetIconImages
This changes makes ebiten.SetIconImages a little safer.
2023-09-30 01:46:01 +09:00
Hajime Hoshi
7204ca86e3 internal/ui: refactoring: remove an unused member 2023-09-30 01:39:34 +09:00
Hajime Hoshi
aab22f4c1e internal/ui: bug fix: use correct regions at (*monitors).monitorFromPosition
Updates #2781
2023-09-30 00:30:06 +09:00
Hajime Hoshi
2fbef2106d internal/ui: refactoring
Updates #2781
2023-09-30 00:11:15 +09:00
Hajime Hoshi
03d6811a65 internal/ui: bug fix: initialMonitorByOS could return nil on macOS
initialMonitorByOS could return nil when a cursor was at an extreme
position like the bottom of the display. Apparently, a cursor position
could take an inclusive range of the monitor size.

This change fixes this issue by fixing the comparison.

Even if initialMonitorByOS returns nil, a fallback primary monitor
should be used, so this is not a critical issue.

Updates #2794
2023-09-29 16:54:47 +09:00
Hajime Hoshi
14a2c703df internal/ui: fix wrong panic messages 2023-09-29 15:36:43 +09:00
Hajime Hoshi
91abfe2c10 internal/ui: bug fix: compilie error on Windows
Updates #2794
2023-09-29 12:54:41 +09:00
Hajime Hoshi
0bcee31a6f internal/ui: bug fix: wrong monitor initialization on macOS
This change fixes these issues:

* `currentMouseLocation()` returned a position in the macOS native
coordinate. This means the Y axis is upward, while the Y axis is
downward in the GLFW coordinate. This change adjusts the Y position.
* `(*monitors).monitorFromGLFWMonitor` always returned nil at least
on macOS. This change replaces this with a new method
`(*monitors).primaryMonitor`.

Updates #807
Closes #2794
2023-09-29 12:36:28 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle (#2791)
Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
94bf6a4cc1 internal/shaderir: performance optimization by reducing slices 2023-09-28 01:56:51 +09:00
Hajime Hoshi
7cb64ccffe internal/ui: refactoring 2023-09-28 01:01:58 +09:00