1
0
mirror of https://github.com/hajimehoshi/ebiten.git synced 2025-01-24 09:52:03 +01:00
Commit Graph

8899 Commits

Author SHA1 Message Date
Hajime Hoshi
9d74784723 internal/ui: refactoring: simplify ConvertUniforms 2022-12-03 18:26:30 +09:00
Hajime Hoshi
724516a0e0 internal/shaderir: add comments 2022-12-03 15:37:14 +09:00
Hajime Hoshi
6a0eb82207 internal/glfwwin: bug fix: crash when dropping a file
Updates 
2022-12-03 04:47:05 +09:00
Hajime Hoshi
15c2fe01c0 internal/glfwwin: bug fix: unexpected error at wglSwapIntervalEXT
Updates 
2022-12-03 04:37:23 +09:00
Hajime Hoshi
ae715ba33b internal/shaderir: performance improvement by using a slice instead of a map 2022-12-03 01:10:29 +09:00
Hajime Hoshi
61f1d8b69f internal/graphics: remove the common vertices backend
It was actually impossible to use the common vertices backend in a
thread-safe manner, and actually this caused race conditions.

This changes fixes the issue by giving up a central backend, and
letting images have their own vertices buffer.

Closes 
2022-12-03 01:02:23 +09:00
Hajime Hoshi
d407607168 ebiten: update comments
Updates 
2022-11-27 14:38:57 +09:00
Hajime Hoshi
9aedafbb1a ebiten: update the comment about optimization 2022-11-27 14:10:30 +09:00
Hajime Hoshi
3386908902 ebiten: swap the definition MouseButtonMiddle and MouseButtonRight
This follows the Web standard.

Closes 
2022-11-27 13:51:09 +09:00
Hajime Hoshi
f37deea6e2 colorm: copy ColorM definition to improve documentations 2022-11-27 13:45:36 +09:00
Hajime Hoshi
746fbc7b5c examples/fontvector: refactoring 2022-11-25 23:44:48 +09:00
Hajime Hoshi
881d3b2018 examples/fontvector: adjust width 2022-11-25 23:29:28 +09:00
Hajime Hoshi
477bff3f62 add examples/vectorfont
Updates 
2022-11-25 18:49:26 +09:00
Hajime Hoshi
a042af98b1 text: improve rendering quality with HintingVertical
When HintingVertical is used, the interval between two glyphs is not
quantized (i.e. not a whole pixel). The text package didn't consider
this situation.

This change improves the quality by using more various glyph images
with 1/4 pixels granularity in vertical direction.

Closes 
2022-11-25 16:45:37 +09:00
Hajime Hoshi
56788cf8d9 text: give offest to getGlyphImage
Now getGlyphImage can focus on rendering and doesn't have to calculate
offsets.
2022-11-25 16:15:16 +09:00
Hajime Hoshi
e98661c1d3 internal/ui: forbid fullscreen on Xbox 2022-11-25 00:59:15 +09:00
Hajime Hoshi
b9b78b5b44 text: update comments 2022-11-24 18:22:32 +09:00
Hajime Hoshi
2e4d4df8ec test hottub bridge
https://hottub.emersion.fr/
https://git.sr.ht/~emersion/hottub

Updates 
2022-11-23 23:21:23 +09:00
Hajime Hoshi
003474152c text: add comments about positioning 2022-11-23 22:35:02 +09:00
Hajime Hoshi
9e9cec249a ebiten: make some MouseButton definitions explicit
This change redefines named mouse button consts like MouseButtonLeft
to use MouseButton0, so that users can know which enums are the same
and different.

Updates 
2022-11-23 04:41:11 +09:00
Kacper Drobny
6e12fd13e4
ebiten: add additional MouseButtons ()
Closes 
2022-11-23 04:28:34 +09:00
Hajime Hoshi
5356b44286 internal/graphicsdriver/opengl: add comments about Firefox
Updates 
2022-11-23 00:57:16 +09:00
Hajime Hoshi
50c1620e35 update Oto to v2.4.0-alpha.7 2022-11-21 02:59:49 +09:00
Hajime Hoshi
67430362cc internal/graphicsdriver/directx: add EBITENGINE_DIRECTX_FEATURE_LEVEL
A fix for  was a breaking-change as the DirectX driver was no longer
available for some old graphics card.

To support such old cards, provide a new environment variable
EBITENGINE_DIRECTX_FEATURE_LEVEL to specify a feature level.
The possible values are 11_0, 11_1, 12_0, 12_1, and 12_2. The default
value is 12_0.

Closes 
2022-11-21 02:46:07 +09:00
Hajime Hoshi
f129c23393 all: update URLs in comments 2022-11-21 01:46:50 +09:00
Hajime Hoshi
e9e5d27d2c internal/shader: bug fix: % operators for integer vecs didn't work
Closes 
2022-11-21 01:39:20 +09:00
Hajime Hoshi
0b9cbaa1ed internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes 
2022-11-21 00:31:23 +09:00
TotallyGamerJet
f09c4a624e
internal/gamepad: use RegisterLibFunc ()
RegisterLibFunction is typesafe and now supports float arguments.

Updates 
2022-11-21 00:24:27 +09:00
TotallyGamerJet
fb612ab443
internal/cocoa, internal/graphicsdriver/mtl: remove usages of NSInvocations to directly call ID.Send ()
purego now supports using floats as arguments.
We can remove these instances of NSInvocation that
only existed to circumvent that feature.

Updates 
2022-11-20 23:48:22 +09:00
Hajime Hoshi
9a75e266d4 internal/graphicsdriver: fix comments 2022-11-20 23:18:40 +09:00
Hajime Hoshi
7961654927 internal/graphicsdriver/metal: bug fix: wrong alignment for vec3 2022-11-20 23:14:09 +09:00
Hajime Hoshi
5aecd6762c internal/shader: refactoring 2022-11-20 18:25:08 +09:00
Hajime Hoshi
dc1df824a5 internal/shader: more strict type checks with built-in functions 2022-11-20 17:47:53 +09:00
Hajime Hoshi
5d8216def3 internal/shader: stricter const type check 2022-11-20 15:52:33 +09:00
Hajime Hoshi
685a6acb05 inpututil: add comments about Update
All the inpututil functions treating durations must be called Update,
or users cannot get correct results.

This is really a bad designed API, and we should revisit this later.

Closes 
2022-11-20 14:28:42 +09:00
Hajime Hoshi
5f4e3a0348 internal/shader: add swizzling check 2022-11-19 22:39:17 +09:00
Hajime Hoshi
6121856836 update dependencies 2022-11-19 13:46:41 +09:00
Hajime Hoshi
bba196d1ec ebiten: allow array types for uniform variables
Closes 
2022-11-18 14:08:31 +09:00
Hajime Hoshi
90213d5d80 internal/graphicsdriver/opengl: refactoring 2022-11-18 13:32:09 +09:00
Hajime Hoshi
b2b152e60f update Oto 2022-11-18 13:05:46 +09:00
Hajime Hoshi
95b4e67c77 internal/graphicsdriver/opengl: reduce context functions 2022-11-18 03:18:30 +09:00
Hajime Hoshi
4de6da0a50 internal/graphicsdriver/opengl: use an appropriate stencil buffer format 2022-11-17 13:31:36 +09:00
Hajime Hoshi
21670691b1 internal/graphicsdriver/opengl: remove duplicated code 2022-11-17 13:22:48 +09:00
Hajime Hoshi
d6027a9357 internal/graphicsdriver/opengl: remove duplicated code 2022-11-17 13:13:15 +09:00
Hajime Hoshi
8cc6fa82fd internal/graphicsdriver/opengl: remove fnIsContextLost
As restoring from context lost doesn't happen on browsers, isContextLost
doesn't have to be called.
2022-11-17 12:43:26 +09:00
Hajime Hoshi
c768860f3f internal/graphicsdriver/opengl: remove fnGetExtension 2022-11-17 12:40:56 +09:00
Hajime Hoshi
bae5aa7732 internal/graphicsdriver/opengl: move initGL to NewGraphics
As restoring from context lost doesn't happen on browsers, initilizing
GL doesn't have to be done at reset.
2022-11-17 12:34:55 +09:00
Hajime Hoshi
4082223aec internal/graphicsdriver/opengl: remove webGLVersion 2022-11-17 12:27:32 +09:00
Hajime Hoshi
74d9515345 internal/graphicsdriver/opengl: refactoring: move gl_js to gl/context_js.go
This unifies the OpenGL context interface for all the platforms.
2022-11-17 12:22:46 +09:00
Hajime Hoshi
f08983e14d internal/graphicsdriver/opengl: remove unused variables
It should be safe to assume 0 is an invalid texture ID in OpenGL.

https://registry.khronos.org/OpenGL-Refpages/gl4/html/glIsTexture.xhtml
> If texture is zero, or is a non-zero value that is not currently the
> name of a texture, or if an error occurs, glIsTexture returns GL_FALSE.
2022-11-17 10:53:28 +09:00