Hajime Hoshi
3c1226a227
internal/uidriver/js: Bug fix: SetCursorMode didn't work
2021-04-16 01:21:48 +09:00
Hajime Hoshi
d00d0c8556
ebiten: Add CursorShape/SetCursorShape/CursorShapeType
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This change adds APIs to enable to use system cursor shapes other
than the default shape (an arrow).
This change doesn't add these cursors since they seem a little
different on macOS from the other platforms.
* GLFW_HRESIZE_CURSOR
* GLFW_VRESIZE_CURSOR
Closes #995
2021-04-16 01:09:19 +09:00
Hajime Hoshi
71e899acf3
internal/uidriver/glfw: Refactoring
2021-04-15 02:01:20 +09:00
Hajime Hoshi
4398a5e227
ebiten: Change the key name convention to follow the Web standard
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Closes #1394
2021-04-14 22:49:07 +09:00
Hajime Hoshi
0246a6407e
ebiten: Guarantee that CursorPosition returns (0, 0) in the very initial state on desktops
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This change also guarantees that CursorPosition always returns (0, 0)
on mobiles.
2021-04-07 03:08:09 +09:00
Hajime Hoshi
ad3c76b6d9
internal/uidriver/js: Bug fix: CursorPosition crashed before the main loop on browsers
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Closes #1559
2021-04-07 03:07:09 +09:00
Hajime Hoshi
475453d5d2
internal/uidriver/glfw: Refactoring: use glfw.Window when possible
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Updates #1122
2021-04-03 17:29:38 +09:00
Hajime Hoshi
19702619ee
ebiten: Bug fix: AdjustPosition could return Inf
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Before the initialization finishes, AdjustPosition could return Inf
values and in this case AdjustPosition's returning values don't make
sense. Let's return NaN in this case.
Closes #1545
2021-03-27 18:46:14 +09:00
Hajime Hoshi
d415e9c771
internal/uidriver/glfw: Refactoring
2021-03-27 18:35:31 +09:00
Hajime Hoshi
402e1a251a
internal/uidriver/js: Bug fix: CursorMode didn't work on go2cpp
2021-03-21 16:40:35 +09:00
Hajime Hoshi
990fb14f17
internal/uidriver/glfw: Separate createWindow and registring the callback
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createWindow created a window and also registered the SetSize callback.
This was problematic in setWindowSize, since the callback was invoked
in setWindowSize unexpectedly.
This change separates createWindow and registring the callback so that
the created window in setWindowSize doesn't invoke the callback until
setWindowSize finishes.
Closes #1505
2021-03-06 17:48:28 +09:00
Hajime Hoshi
fda421c5fe
internal/uidriver/glfw: Bug fix: SEGV at setWindowSize
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u.window can be a different value before and after the function
setWindowSize.
Closes #1522
2021-03-03 23:04:35 +09:00
Hajime Hoshi
d913e66cd9
Revert "uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically"
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This reverts commit 61bf10e73e
.
Reason: This prevents the app from iconifying when toggling apps.
Updates #1405
Closes #1504
2021-02-23 20:13:21 +09:00
Hajime Hoshi
18d526c2d3
internal/uidriver/glfw: Bug fix: Crash when returning from fullscreen
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ForceUpdate was called unexpectedly inside Update. This caused the
race condition.
Closes #1505
2021-02-23 16:52:12 +09:00
Hajime Hoshi
1517f80430
internal/uidriver/glfw: Refactoring
2021-02-11 04:02:18 +09:00
Hajime Hoshi
ec912e5cad
internal/uidriver/glfw: Remove the dirty hack creating a temporary UI instance
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Updates #1122
2021-02-11 03:45:39 +09:00
Hajime Hoshi
fea802b39d
internal/uidriver: Replace mutex usages with atomic
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Updates #1073
2021-02-11 02:38:15 +09:00
Hajime Hoshi
9400efa9a5
internal/uidriver/glfw: Update the screen on resizing
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Closes #1204
2021-02-07 23:03:56 +09:00
Hajime Hoshi
d999b4dc8e
internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
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Closes #1468
2021-02-07 21:18:30 +09:00
Hajime Hoshi
599b3501fd
internal/uidriver/js: Bug fix: GamepadName and GamepadSDLID could return wrong values
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Updates #1472
2021-01-26 10:35:40 +09:00
Hajime Hoshi
b9a0906537
internal/uidriver/js: Bug fix: nil map
2021-01-26 10:26:52 +09:00
Hajime Hoshi
2dadfdb88e
internal/uidriver: Optimization
2021-01-26 01:02:24 +09:00
Hajime Hoshi
f1848a6d46
internal/uidriver/js: Optimization: Avoid creating new maps for initialization
2021-01-26 00:12:18 +09:00
Hajime Hoshi
e844c257f7
internal/uidriver/js: Bug fix: Compile error
2021-01-25 22:49:45 +09:00
Hajime Hoshi
10e5e9e633
internal/uidriver: Prepare the slice capacities
2021-01-25 22:47:44 +09:00
Hajime Hoshi
40e662d672
internal/uidriver: Optimization
2021-01-24 23:59:44 +09:00
Hajime Hoshi
a0a8d41ff6
uidriver/js: Force to update the screen when resizing
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Updates #1204
2021-01-18 01:17:58 +09:00
Hajime Hoshi
dd15927710
uidriver/js: Bug fix: IsFocused crashes on go2cpp
2021-01-03 17:53:21 +09:00
Hajime Hoshi
fcbde8d124
uidriver/mobile: Do not use %q at the mobile error message
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Closes #1447
2021-01-02 02:08:36 +09:00
Hajime Hoshi
bb20c9719e
uidriver/js: Implement gamepads for go2cpp
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Updates #744
2020-12-27 20:10:45 +09:00
Hajime Hoshi
601fd5eb22
uidriver/js: Update go2cpp touch API
2020-12-27 19:56:24 +09:00
Hajime Hoshi
8e6792ca23
uidriver/js: Refactoring: Use a map for gamepad states
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This change improves the consistency with touches.
2020-12-27 18:44:16 +09:00
Hajime Hoshi
a6ade8f5cd
uidriver/js: Update touch APIs for go2cpp
2020-12-21 23:01:12 +09:00
Hajime Hoshi
b20f611058
uidriver/js: Implement touches on go2cpp
2020-12-21 18:36:01 +09:00
Hajime Hoshi
8003000976
uidriver/js: Refactoring
2020-12-20 18:19:58 +09:00
Hajime Hoshi
2e2ee2595b
uidriver/js: Refactoring
2020-12-20 18:17:08 +09:00
Hajime Hoshi
5bbb148a38
uidriver/js: Add jsKeyToID to avoid js.Value.String
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Fixes #1437
2020-12-16 13:30:42 +09:00
Hajime Hoshi
69b1d2e820
uidriver/js: Use js.Value as key strings
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Updates #1437
2020-12-16 12:53:33 +09:00
Hajime Hoshi
442be20f4d
uidriver/js: Avoid calling String when possible to reduce overhead
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Updates #1437
2020-12-16 12:41:55 +09:00
Hajime Hoshi
8d2a4ac917
uidriver/glfw: Bug fix: OpenGL was adopted unexpectedly on macOS Big Sur
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Fixes #1429
2020-12-09 10:21:26 +09:00
Hajime Hoshi
35867c7697
uidriver/js: Add go2cpp.screenWidth/screenHeight
2020-12-09 10:10:34 +09:00
Hajime Hoshi
768fdd2c47
uidriver/js: Separate registering event handlers
2020-12-06 22:56:09 +09:00
Hajime Hoshi
5897e1ab7c
Implement some preparation code for go2cpp
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Updates #744
2020-11-30 23:18:42 +09:00
Hajime Hoshi
4df958c9fd
Avoid comparing to js.Undefined() for consistency
2020-11-21 14:25:17 +09:00
Hajime Hoshi
3101ffd082
uidriver/glfw: Bug fix: Add more mutex locks for callbacks
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Updates #1358
2020-11-18 20:43:29 +09:00
Hajime Hoshi
91b01ff83d
uidriver/glfw: Replace thread usages with mutex usages for performance
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Updates #1358
2020-11-18 19:45:15 +09:00
Hajime Hoshi
14070ee153
uidriver: Copy the runes on the callee sides
2020-11-18 19:37:12 +09:00
Hajime Hoshi
61bf10e73e
uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically
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Fixes #1405
2020-10-27 03:14:55 +09:00
Jake Coffman
290f05060a
ebiten: Add ebitensinglethread build tag ( #1396 )
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Updates #1367
2020-10-21 02:55:17 +09:00
Hajime Hoshi
f611b48c71
graphicsdriver/opengl: Use native GLES functions for mobiles
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After this change, GL functions for mobiles, especially Android, are
native ones instead of golang.org/x/mobile/gl functions in order to
reduce goroutine context switches.
On gomobile-build, golang.org/x/mobile/gl functions are still used.
Fixes #1387
2020-10-19 03:51:20 +09:00