Hajime Hoshi
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3f28592700
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graphics: Refactoring: Remove PutVertex
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2019-02-15 00:22:32 +09:00 |
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Hajime Hoshi
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7c506bc5bc
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restorable: Refactoring: Add (*Image).QuadVertices/PutVertex
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2019-02-15 00:18:12 +09:00 |
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Hajime Hoshi
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a06a2b65c1
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shareable: Fix semantically incorrect function usage
In this case, the size equals to the internal size, so this is not
a bug fix.
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2019-02-14 23:23:52 +09:00 |
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Hajime Hoshi
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fd250c8d8c
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graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment
There is a minimum internal image size on some system like old iOS
devices. This change adds adjustment of the size.
Issue: #810
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2019-02-14 23:06:01 +09:00 |
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Hajime Hoshi
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a2fe3d5962
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restorable: Refactoring: Use InternalSize instead of NextPowerOf2Int
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2019-02-14 22:39:19 +09:00 |
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Hajime Hoshi
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4e8c7f0a75
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restorable: Rename SizePowerOf2 -> InternalSize
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2019-02-14 20:56:38 +09:00 |
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Hajime Hoshi
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a6d3a1e0cb
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graphicsdriver/metal: Refactoring: Use NextPowerOf2Int
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2019-02-14 11:09:16 +09:00 |
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Hajime Hoshi
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a1b1bce43a
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graphicsdriver/metal: Bug fix: Some tests failed due to wrong source size
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2019-02-14 11:06:30 +09:00 |
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Hajime Hoshi
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7a76a5b42d
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graphicsdriver/metal: Remove while loop in shader programs
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2019-02-14 10:54:32 +09:00 |
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Hajime Hoshi
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5c7f34827f
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graphicsdriver/metal: Use template specialization
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2019-02-14 09:57:47 +09:00 |
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Hajime Hoshi
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04dc1faa9c
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graphicsdriver/opengl: Call glFinish before glReadPixels
It looks like glFlush is not enough at least on Travis CI.
Fixes #814
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2019-02-14 02:03:05 +09:00 |
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Hajime Hoshi
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0546783ad5
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restorable: Don't call (*graphicscommand.Image).Pixels twice (2)
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2019-02-14 01:00:27 +09:00 |
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Hajime Hoshi
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3faa674e32
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restorable: Don't call (*graphicscommand.Image).Pixels twice
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2019-02-14 00:54:02 +09:00 |
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Hajime Hoshi
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3952474690
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graphics/metal: Fix comments
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2019-02-13 23:36:45 +09:00 |
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Hajime Hoshi
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81101e0f48
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graphicsdriver/metal: Reduce 'if' from shader programs (#762)
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2019-02-13 23:28:17 +09:00 |
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Hajime Hoshi
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27dbf1bbb7
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restorable: Record more drawing image history items
Fixes #813
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2019-02-13 10:45:08 +09:00 |
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Hajime Hoshi
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ef31a6bb21
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graphics: Update comments about makeVolatile
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2019-02-13 09:47:30 +09:00 |
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Hajime Hoshi
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83da4ea112
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graphics: Forbid mipmap for a volatile image explicitly
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2019-02-13 01:58:08 +09:00 |
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Hajime Hoshi
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6930176fbb
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restorable: Add restorable.Pixels
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2019-02-13 00:46:24 +09:00 |
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Hajime Hoshi
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93d0b0dd09
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restorable: Add Fill
This is useful to reduce opportunity to make the image stale.
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2019-02-13 00:46:24 +09:00 |
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Hajime Hoshi
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40f728a326
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shareable: Call (*restorable.Image).Clear() when possible
This is a kind of relanding of c68c36b0b7 .
Clearing the restorable.Image state can reduce the operations for
restoring.
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2019-02-13 00:41:26 +09:00 |
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Hajime Hoshi
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5990da4844
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graphics: Add makeVolatile instead of newVolatileImage
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2019-02-13 00:41:26 +09:00 |
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Hajime Hoshi
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5fed3d3bed
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shareable: Add MakeVolatile
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2019-02-13 00:41:24 +09:00 |
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Hajime Hoshi
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5147bbde9d
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restorable: Add MakeVolatile
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2019-02-13 00:39:54 +09:00 |
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Hajime Hoshi
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f613cd1407
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restorable: Remove Pixels that is not used anywhere
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2019-02-13 00:31:00 +09:00 |
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Hajime Hoshi
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b962d58097
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graphics: Fix comments
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2019-02-12 14:36:06 +09:00 |
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Hajime Hoshi
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17daf99c3c
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examples/airship: Show FPS
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2019-02-12 13:03:32 +09:00 |
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Hajime Hoshi
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c2c3579cde
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graphicsdriver/opengl: Reduce 'if' in shader programs
Fixes #812
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2019-02-12 12:46:18 +09:00 |
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Hajime Hoshi
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6c4260d0e1
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Revert "graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D"
This reverts commit f5044f3d8f .
Reason: This doesn't work on some iOS machines
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2019-02-12 03:34:06 +09:00 |
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Hajime Hoshi
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4273f1982d
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devicescale: Bug fix: Need to consider Y axis direction on macOS
Fixes #807
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2019-02-10 23:34:15 +09:00 |
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Hajime Hoshi
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8e42484294
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graphicscommand: Add 'address' to (*DrawImageCommand).String
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2019-02-10 14:27:49 +09:00 |
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Hajime Hoshi
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6f428c584d
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shareable: Add comments
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2019-02-10 14:13:00 +09:00 |
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Hajime Hoshi
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339155f63d
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shareable: Use CompositeModeSourceOver when possible at Fill
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2019-02-10 14:08:59 +09:00 |
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Hajime Hoshi
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1150fc69d0
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shareable: Use color vertex values instead of ColorM
This is an optimization: using ColorM might cause graphics command
separation.
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2019-02-10 14:02:01 +09:00 |
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Hajime Hoshi
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d818fc3b5a
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Add Cesar to AUTHORS
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2019-02-10 09:39:57 +09:00 |
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Cesar Gimenes
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f361bb05dd
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examples: Add doom fire algorithm example (#808)
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2019-02-09 14:39:11 -10:00 |
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Hajime Hoshi
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9eb9546974
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docs: Update (Add Bear's Restaurant)
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2019-02-09 23:44:46 +09:00 |
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Hajime Hoshi
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f5044f3d8f
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graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D
Related: #810
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2019-02-09 21:27:46 +09:00 |
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Hajime Hoshi
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815f2a6b35
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shareable: Improve panic messages
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2019-02-09 19:47:45 +09:00 |
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Hajime Hoshi
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a5421de8ab
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mainthread: Add comments
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2019-02-08 20:32:00 -10:00 |
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Hajime Hoshi
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87b4b8b1b4
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mainthread: Disable panic temporarily
Fixes #809
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2019-02-08 20:11:48 -10:00 |
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Hajime Hoshi
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64db8f9c7a
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Add CONTRIBUTING.md
Fixes #431
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2019-02-08 16:23:48 -10:00 |
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Hajime Hoshi
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a3eddeb50f
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Improve panic messages
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2019-02-06 23:43:03 -10:00 |
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Hajime Hoshi
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9d291f601e
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graphicsdriver/metal: Bug fix: Make all the tests pass
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2019-02-06 23:42:54 -10:00 |
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Hajime Hoshi
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207ae08c9d
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graphicsdriver/metal: Give up reusing buffers
It was inevitable to rely on reference counts, which was too hacky.
Besides, reusing buffers doesn't improve performance.
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2019-02-05 03:22:50 +09:00 |
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Hajime Hoshi
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19079ae7a2
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graphicsdriver/metal: Fix comments
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2019-02-05 03:09:40 +09:00 |
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Hajime Hoshi
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672231ddad
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Update docs
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2019-02-04 00:12:30 +09:00 |
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Hajime Hoshi
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f29337dc93
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graphicsdriver/metal: Add comments
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2019-02-03 23:58:45 +09:00 |
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Hajime Hoshi
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882d0c0bc8
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graphicsdriver/metal: Reuse MTLBuffer instead of re-creating (#762)
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2019-02-03 22:55:29 +09:00 |
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Hajime Hoshi
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a8dcd5c628
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Replace go-flock with flock
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2019-02-03 14:20:20 +09:00 |
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