Hajime Hoshi
4675c83a83
update README
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Updates #2084
2023-02-23 23:23:19 +09:00
Hajime Hoshi
d947cf0da0
internal/atlas: refactoring: use moveTo to make an image isolated
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This reduces backend allocations by &backend{...}.
Updates #2581
2023-02-23 02:23:03 +09:00
Hajime Hoshi
0720ec2251
internal/packing: allow initialization with a rectangle size
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Updates #2327
2023-02-23 00:45:42 +09:00
Hajime Hoshi
b08b740914
internal/buffered: bug fix: functions were not concurrent-safe
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Before this change, `delayedCommandsFlushed` was set as 1 BEFORE
buffered commands were flushed. This meant that a function call and
a command being flushed were not concurrent-safe.
This change fixes this issue by changing the timing of setting
`delayedCommandsFlushed` as 1 to the later time after flushing the
buffered commands.
Closes #2580
2023-02-21 20:38:06 +09:00
Hajime Hoshi
ea7d007df9
internal/ui: bug fix: dstRegion should not exceed the image region
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Closes #2577
2023-02-21 14:15:39 +09:00
Hajime Hoshi
ad7d5a86f9
internal/shader: bug fix: check the type for composite literal
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Closes #2348
2023-02-20 23:07:11 +09:00
Hajime Hoshi
57025641a0
.github/workflows: run the ebiten package tests first
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Let's mitigate the test load by running the heaviest tests and depending
on cache.
Updates #2571
2023-02-20 01:37:38 +09:00
Hajime Hoshi
d91b8cae88
internal/ui: reland: refactoring: improve anti-alias logic
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* Remove the image extension. The image is always flushed when necessary.
* Use a small offscreen image whichever the blend is.
Updates #2399
2023-02-19 23:49:32 +09:00
Hajime Hoshi
f6b48cb57c
ebiten: reland: improve anti-alias test
2023-02-19 23:48:22 +09:00
Hajime Hoshi
da33f39259
Revert "ebiten: improve anti-alias test"
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This reverts commit ebb687562f
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Reason: test failures: https://github.com/hajimehoshi/ebiten/actions/runs/4216421788/jobs/7318236488x
2023-02-19 22:57:47 +09:00
Hajime Hoshi
3aa8448511
Revert "internal/ui: refactoring: improve anti-alias logic"
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This reverts commit 41f8295611
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Reason: test failures: https://github.com/hajimehoshi/ebiten/actions/runs/4216421788/jobs/7318236488
2023-02-19 22:46:37 +09:00
Hajime Hoshi
41f8295611
internal/ui: refactoring: improve anti-alias logic
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* Remove the image extension. The image is always flushed when necessary.
* Use a small offscreen image whichever the blend is.
Closes #2399
2023-02-19 22:14:23 +09:00
Hajime Hoshi
ebb687562f
ebiten: improve anti-alias test
2023-02-19 21:59:41 +09:00
Hajime Hoshi
961c34efb5
internal/ui: use a small buffer image for anti-alias
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Closes #2399
2023-02-19 17:35:43 +09:00
Hajime Hoshi
5df69f6dcc
ebiten: update tests
2023-02-19 16:19:54 +09:00
Hajime Hoshi
8479fee606
internal/ui: refactoring
2023-02-18 18:23:57 +09:00
Hajime Hoshi
0e57fc4c5f
internal/processtest: set timeout
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Updates #2571
2023-02-18 17:36:31 +09:00
Hajime Hoshi
01b97124c8
update dependencies
2023-02-18 02:44:57 +09:00
Hajime Hoshi
56597800dd
internal/ui: refactoring: add bigOffscreenImage
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Updates #2399
2023-02-18 02:32:41 +09:00
dependabot[bot]
d5baddc372
build(deps): bump golang.org/x/image from 0.3.0 to 0.5.0 ( #2575 )
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Bumps [golang.org/x/image](https://github.com/golang/image ) from 0.3.0 to 0.5.0.
- [Release notes](https://github.com/golang/image/releases )
- [Commits](https://github.com/golang/image/compare/v0.3.0...v0.5.0 )
---
updated-dependencies:
- dependency-name: golang.org/x/image
dependency-type: direct:production
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Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-18 02:23:00 +09:00
Hajime Hoshi
c568668149
examples/subimage: add a comment
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Updates #2471
2023-02-17 02:06:40 +09:00
Hajime Hoshi
7018d1aebe
internal/processtest: fix the timeout logic
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Updates #2571
2023-02-15 22:41:18 +09:00
Hajime Hoshi
5038b8b645
.github/workflows: update Go versions
2023-02-15 18:51:33 +09:00
Hajime Hoshi
a65b65110b
Revert "internal/processtest: prevent parallel process testing"
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This reverts commit 397da70815
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Reason: This did not resolve the issue: https://github.com/hajimehoshi/ebiten/actions/runs/4180959132/jobs/7242421909
Updates #2571
2023-02-15 15:13:57 +09:00
Hajime Hoshi
7315044dcf
internal/ui: remove a redundant call to close a window
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glfw.Terminate should close the window too. This might fix the issue
so let's wait and see.
Updates #2551
2023-02-15 14:36:28 +09:00
Hajime Hoshi
68775cf065
examples/vector: specify alpha values explicitly
2023-02-14 19:26:14 +09:00
Hajime Hoshi
cb61633b70
examples/lines: specify color values explicitly
2023-02-14 19:14:38 +09:00
Hajime Hoshi
10f022e129
examples/lines: specify alpha values explicitly
2023-02-14 19:12:26 +09:00
Hajime Hoshi
397da70815
internal/processtest: prevent parallel process testing
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Updates #2571
2023-02-14 18:13:27 +09:00
Hajime Hoshi
c3709f57b7
update purego
2023-02-13 14:04:52 +09:00
Hajime Hoshi
05f86b3974
update purego to v0.2.0-alpha.1
2023-02-13 03:18:08 +09:00
TotallyGamerJet
93537650c0
internal/goglfw: use platform agnostic functions for context_windows.go ( #2570 )
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context_windows.go is used for all the platforms. However, it used syscall.Syscall which behaves differently on macOS
and Windows as well as windows.BytePtrToString which isn't available on Linux or macOS.
This commit replaces syscall.Syscall with purego.SyscallN and windows.BytePtrToString with a copied version called
bytePtrToString.
Updates #2546
2023-02-10 02:35:17 +09:00
TotallyGamerJet
b359985e97
internal/goglfw: separate windows specific struct from common structs ( #2567 )
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Many of the structs found in internal.h (internal_windows.go) contain defines such as GLFW_WIN32_WINDOW_STATE
which gets replaced with a struct defined in win32platform_windows.go (win32_platform.h).
Originally, these structs where directly placed inside of internal_windows.go. However, to make it easier to add macOS
and Linux these cannot be in this file.
This commit separates the windows specific structs into the respective windows file and updates the field to be named
state.
Updates #2546
2023-02-08 03:05:46 +09:00
Hajime Hoshi
fb51e67910
.github/workflows: use cleanenv to reduce environment variables
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Closes #2412
2023-02-08 01:11:06 +09:00
Hajime Hoshi
8864ce1291
all: update comments
2023-02-07 12:05:43 +09:00
Artem Sedykh
da54f19df5
add blend modes example ( #2563 )
2023-02-07 11:59:49 +09:00
quasilyte
ce36527d16
examples/camera: fix window title ( #2564 )
2023-02-06 17:31:23 +09:00
Artem Sedykh
1277909998
ebiten: bug fix: wrong BlendDestinationOut behaviour ( #2561 )
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Closes #2560
2023-02-06 03:28:58 +09:00
Hajime Hoshi
085a4f6914
update README
2023-02-05 14:06:58 +09:00
Hajime Hoshi
f4371991fe
internal/gamepad: refactoring
2023-02-02 22:33:01 +09:00
Hajime Hoshi
628418d88e
internal/gamepaddb: update the database
2023-02-02 22:00:34 +09:00
Hajime Hoshi
fa751853d7
.github/workflows: use Go 1.20
2023-02-02 10:35:15 +09:00
Hajime Hoshi
157f535b88
update Oto to v2.4.0-alpha.12
2023-01-30 15:42:07 +09:00
Pierre Curto
4de807cc44
all: fix typos ( #2558 )
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Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Pierre Curto
04170d628f
text: fix typos and add fields to struct initializers ( #2556 )
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Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 00:14:37 +09:00
Hajime Hoshi
7502da50ba
update Oto (bug fix for a WinMM crash when no audio is connected)
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Closes #2318
2023-01-27 21:42:11 +09:00
Hajime Hoshi
ada2c8b67e
update Oto
2023-01-27 20:24:49 +09:00
Hajime Hoshi
328532c9fa
update Oto (fix the issue when disabling all the audio devices)
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Closes #2555
2023-01-27 18:44:07 +09:00
Hajime Hoshi
2790add85d
update Oto (support PS5 controllers by WASAPI)
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Closes #2536
2023-01-27 16:07:20 +09:00
Hajime Hoshi
38a6583438
examples/audio: change the sample rate from 32000 -> 48000
2023-01-27 14:58:17 +09:00