Bertrand Jung
46d171c3c5
all: open up for more destinations images ( #3013 )
...
Updates #2930
2024-07-09 02:05:55 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src ( #3012 )
...
This just specifies that the constant refers to the number of source images passed to a shader.
This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7
internal/graphicsdriver: reland: rename FillRule constants
...
Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
5d4a68b0ea
internal/shaderir/hlsl: refactoring: separate calculation uniform offsets
2024-05-05 20:47:35 +09:00
Hajime Hoshi
a41af4528b
internal/graphicsdriver/directx: refactoring
2024-05-05 18:58:13 +09:00
Hajime Hoshi
caecd81f4e
Revert "internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX"
...
This reverts commit b6252a41f2
.
Reason: We need more investigation about tearing and vsync=off
Updates #2858
2024-03-30 20:08:06 +09:00
Hajime Hoshi
b6252a41f2
internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX
...
Now tearing happens only when 'tearing' is specified and vsync is off.
Closes #2858
2024-03-23 17:53:13 +09:00
Hajime Hoshi
771e5685f8
internal/graphicsdriver: remove NeedsRestoring()
...
Updates #805
2024-01-08 23:27:28 +09:00
bsski
b8df1217c3
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
Hajime Hoshi
3ca6184294
ebiten: add a new FillRule: NonZero
...
Closes #2782
2023-11-06 12:11:38 +09:00
Hajime Hoshi
4e93efa5ac
internal/graphicsdriver: reland: add FillRule and replace boolean values with this
...
Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f2544a1bd9
internal/graphicsdriver: use []uint32 instead of []uint16 for indices
...
Updates #2612
2023-11-04 04:39:17 +09:00
Hajime Hoshi
8274b32301
internal/graphicslibrary: refactoring: remove IsGL and IsDirectX
2023-10-15 17:30:16 +09:00
Hajime Hoshi
567e2fa04c
ebiten: add BlendOperationMin
and BlendOperationMax
...
Closes #2395
2023-10-13 01:56:33 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle ( #2791 )
...
Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
d16b591a35
internal/graphicsdriver/directx: bug fix: use an associated IDXGIFactory
...
In DirectX 11, if a device and a factory are independently created,
some functions like MakeWindowAssociation doe't work well.
This change fixes the issue by getting a factory from a device and
using it.
Closes #2661
2023-05-01 19:17:08 +09:00
Hajime Hoshi
a56924b22f
internal/graphicsdriver/directx: refactoring
2023-04-09 16:49:52 +09:00
Hajime Hoshi
2423733598
internal/graphicsdriver/directx: bug fix: wrong size was used when resizing
...
Updates #2633
2023-04-09 16:34:56 +09:00
Hajime Hoshi
2c088b9059
internal/graphicsdriver/directx: resize the swap chain after presenting is done
...
Updates #2633
2023-04-09 16:29:00 +09:00
Hajime Hoshi
730c7a2ad0
internal/graphicsdriver/directx: refactoring
2023-04-09 15:30:46 +09:00
Hajime Hoshi
c9f1696a5b
internal/graphicsdriver/directx: use CreateDXGIFactory instead of CreateDXGIFactory2
...
CreateDXGIFactory2 is available in Windows 8.1 and newer. This is not
necessary for the current Ebitengine implementation. Use the old version
CreateDXGIFactory to support Windows 8 and older.
Updates #2613
2023-03-29 23:56:17 +09:00
Hajime Hoshi
78d76945ad
internal/graphicsdriver/directx: implement DirectX 11 driver
...
Updates #2613
2023-03-29 15:52:33 +09:00