Hajime Hoshi
7fdbb4a5d5
cmd/ebitenmobile: bug fix: wrong file name for GLKit.h
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Updates #2192
2022-07-09 17:31:30 +09:00
Hajime Hoshi
7e6e022065
cmd/ebitenmobile: support Metal for iOS simulators
2022-03-23 01:34:58 +09:00
Hajime Hoshi
4106fb15fe
internal/gamepaddb: implement the mappings for Android
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Updates #1557
2022-01-09 03:29:19 +09:00
Hajime Hoshi
b581fe8f22
cmd/ebitenmobile: add -DGLES_SILENCE_DEPRECATION to suppress warnings
2022-01-05 03:06:22 +09:00
Hajime Hoshi
1706d9436a
ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
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This change adds these APIs:
* type FPSModeType
* func FPSMode
* func SetFPSMode
* func ScheduleFrame
and deprecates these APIs:
* func SetVsyncEnabled
* func IsVsyncEnabled
Closes #1556
2021-07-24 16:09:13 +09:00
Hajime Hoshi
f305a04453
cmd/ebitenmobile: Update URLs
2021-07-19 23:00:41 +09:00
Hajime Hoshi
b54ad73a2b
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
Hajime Hoshi
58843b68f9
internal/hooks: Enable to return error at suspend/resume audio
2021-05-04 23:09:01 +09:00
Hajime Hoshi
2e6e1ed39d
mobile/ebitenmobileview: Add DeviceScale and use it at EbitenView
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Closes #1482
2021-04-11 02:30:39 +09:00
Hajime Hoshi
36209465fc
cmd/ebitenmobile: Bug fix: Skip 'uinput-fpc' on the joystick detection on Android
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Apparently 'uinput-fpc' is a fingerprint reader and is recognized as
a joystick unexpectedly. This was often a primary gamepad on Ebiten
and confused Ebiten applications.
This change fixes this issue by skipping 'uinput-fpc' at the joystick
detection.
Closes #1542
2021-03-14 23:26:06 +09:00
Hajime Hoshi
acb8bcae38
cmd/ebitenmobile, internal/devicescale: Experimental fix of the display density
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Closes #1481
2021-02-07 14:07:06 +09:00
Hajime Hoshi
404a662383
cmd/ebitenmobile: Bug fix: an input device might be null
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Fixes #1342
2020-09-10 14:14:59 +09:00
Hajime Hoshi
179d32cfbf
cmd/ebitenmobile: Misspelling
2020-08-29 03:14:19 +09:00
Hajime Hoshi
71e65fa1b7
cmd/ebitenmobile: Use an explict way to detect context lost on Android
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Fixes #1176
2020-08-15 01:39:08 +09:00
Hajime Hoshi
04502aaaa8
cmd/ebitenmobile: Misspelling
2020-06-10 00:33:43 +09:00
Hajime Hoshi
f350b03232
cmd/ebitenmobileview: Bug fix: Crash when removing a gamepad
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Fixes #1185
2020-06-09 23:42:32 +09:00
Hajime Hoshi
bc3d1393a6
mobile/ebitenmobileview: Implement gamepads' SDLID on Android
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Fixes #1083
2020-03-25 02:28:30 +09:00
Hajime Hoshi
4ec49dd4cf
mobile/ebitenmobileview: Implement Android gamepad axes
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Updates #1083
2020-03-25 01:15:43 +09:00
Hajime Hoshi
8fcee54849
mobile/ebitenmobileview: Implement Android gamepad buttons
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This is still work in progress.
Updates #1083
2020-03-23 01:30:17 +09:00
Hajime Hoshi
e3d1e7784e
cmd/ebitenmobile: Refactoring
2020-02-24 17:50:01 +09:00
Hajime Hoshi
de52eb75e4
mobile/ebitenmobileview: Implement InputChars on Android / ebitenmobile
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Updates #237
2020-02-23 00:51:49 +09:00
Hajime Hoshi
5b7151595b
mobile/ebitenmobileview: Handle keyboard keys on Android (ebitenmobile)
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Updates #237
2020-02-20 01:53:51 +09:00
Hajime Hoshi
38d8cbf6af
cmd/ebitenmobile: Bug fix: iOS view was not shown
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This enbugs that garbages are rendered outside the screen. I think
the bug in iPad is now exposed to any iOS devices.
Updates #1019
2020-02-11 20:20:20 +09:00
Hajime Hoshi
c927d33457
mobile/ebitenmobileview: Use the common uiContext for layouting
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This means that the whole offscreen is cleared correctly.
This change is a little breaking change: SetScreenSize or other
functions no longer works on ebitenmobile. Use Layout instead.
Fixes #1019
2020-02-11 19:40:47 +09:00
Hajime Hoshi
802693fa20
uidriver/mobile: Implement IsForeground
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This adds hooks on resuming/suspending the application, and
switches the foreground state there. This change also updates
the logic to suspend the game loop to be clearer.
Fixes #1037
2020-01-23 02:08:31 +09:00
Hajime Hoshi
15dc4bc647
cmd/ebitenmobile: Refactoring
2019-10-19 02:28:55 +09:00
Hajime Hoshi
6f6cceb42c
cmd/ebitenmobile: Do not call addView in onLayout
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In onLayout, addViewInLayout is safer.
This change fixes the potential issue by moving addView to
constructors.
2019-10-19 02:15:31 +09:00
Hajime Hoshi
bf07ead6ae
mobile/ebitenmobileview: Bug fix: Use Math.floor to shrink the size a little bit
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Fixes #956
2019-10-17 12:21:06 +09:00
Hajime Hoshi
83f93df78b
Add 'ebitengl' build tag to force to use GL
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Fixes #958
2019-10-13 16:58:33 +09:00
Hajime Hoshi
1f56266027
cmd/ebitenmobile: Bug fix: Use even numbers for the position/size
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Fixes #956
2019-10-11 10:53:42 +09:00
Hajime Hoshi
3c976eae02
cmd/ebitenmobile: Use Metal on iOS
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The emulators still use OpenGL.
Fixes #737
2019-10-09 02:13:47 +09:00
Hajime Hoshi
b4969cccd7
cmd/ebitenmobile: Bug fix: Give environment variables to search the package name (gobind)
2019-09-23 19:12:20 +09:00
Hajime Hoshi
1acf110078
cmd/ebitenmobile: Rename onPause/onResume to suspendGame/resumeGame
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Fixes #894
2019-09-14 15:36:40 +09:00
Hajime Hoshi
c648b40e20
mobile/ebitenmobile: Implement setScreenSize
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This change also fixes the bug that Android froze when the view
size is changed.
Fixes #934
2019-09-14 14:49:38 +09:00
Hajime Hoshi
7547207e2d
cmd/ebitenmobile: Ensure that rendering never happens on background
2019-09-13 22:49:07 +09:00
Hajime Hoshi
31e0721973
cmd/ebitenmobile: Ensure that frame-update never happens on background
2019-09-13 11:47:45 +09:00
Hajime Hoshi
af3b7117c3
cmd/ebitenmobile: Refactoring
2019-09-13 03:26:13 +09:00
Hajime Hoshi
16337bb6bf
cmd/ebitenmobile: Add suspendGame/resumeGame to the ViewController
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Updates #894
2019-09-13 03:19:01 +09:00
Hajime Hoshi
ef91fb739f
cmd/ebitenmobile: Bug fix: Resume the view correctly
2019-09-07 02:33:38 +09:00
Hajime Hoshi
2c770f3644
cmd/ebitenmobile: Define an error handler for iOS
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Updates #919
2019-08-18 20:55:36 +09:00
Hajime Hoshi
0b1aec4d27
cmb/ebitenmobile: Define an error handler for Android
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Fixes #919
2019-08-18 20:22:42 +09:00
Hajime Hoshi
e735e26450
cmd/ebitenmobile: Add Android
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Updates #863
2019-08-18 15:53:34 +09:00
Hajime Hoshi
9ba113861c
Add ebitenmobile command
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This works only for iOS so far. I'll implement Java version soon.
Updates #863
2019-08-18 03:03:01 +09:00