Hajime Hoshi
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c07f16d9a4
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opengl: Prepare for Android
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2016-05-11 00:47:54 +09:00 |
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Hajime Hoshi
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df23b57b16
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openg: Refactoring
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2016-05-07 19:26:35 +09:00 |
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Hajime Hoshi
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de541bdd7d
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opengl: Update context_mobile.go
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2016-05-07 19:12:19 +09:00 |
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Hajime Hoshi
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5a379cb7cb
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Reduce panics (#196)
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2016-04-11 01:48:40 +09:00 |
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Hajime Hoshi
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3ec0020f02
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graphics: Bug fix (#201): Remove gl.Flush for performance (this ws added by #161 but no longer needed because of BindZeroFrameBuffer)
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2016-04-08 21:45:53 +09:00 |
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Hajime Hoshi
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997539b243
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opengl: Unexport Attrib/UniformLocation
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2016-02-27 03:13:42 +09:00 |
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Hajime Hoshi
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93f9d9fbb0
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opengl: Introduce locationCache struct
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2016-02-27 03:01:55 +09:00 |
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Hajime Hoshi
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2bda89709f
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opengl: Unexport ProgramID
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2016-02-27 02:41:38 +09:00 |
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Hajime Hoshi
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f432c15078
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opengl: GetProgramID() -> Program.ID()
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2016-02-27 02:27:39 +09:00 |
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Hajime Hoshi
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3d79e086a9
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opengl: Rename some functions not to be exported
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2016-02-26 02:03:24 +09:00 |
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Hajime Hoshi
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ce9f957cd8
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opengl: Use go-gl/gl again (#162)
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2016-02-26 02:01:13 +09:00 |
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