Hajime Hoshi
55e9a861d0
ui: Bug fix: isRunning should never be 'false' even after Run on GopherJS
2019-01-19 03:29:07 +09:00
Hajime Hoshi
58cc5cb105
graphics: Better error message for At and Set ( #790 )
2019-01-19 02:59:22 +09:00
Hajime Hoshi
248f51cc02
ui: Fix comments
2019-01-17 23:40:33 +09:00
Hajime Hoshi
ddecc1c602
ui: Fix comments
2019-01-13 23:25:32 +09:00
Hajime Hoshi
607186859d
ui: Run returns immediately on GopherJS
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Fixes #778
2019-01-13 22:16:33 +09:00
Hajime Hoshi
866f64a625
Add a better error message for Go version
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Fixes #777
2019-01-10 23:44:35 +09:00
Hajime Hoshi
ae84e79d16
ui: Add IsWindowResizable and SetWindowResizable (again)
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Fixes #320
2019-01-09 00:24:16 +09:00
Hajime Hoshi
0d4e903b7a
Revert "ui: Add IsWindowResizable and SetWindowResizable"
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This reverts commit f403e0716f
.
Reason: Compilation error on browsers
2019-01-09 00:12:57 +09:00
Hajime Hoshi
f403e0716f
ui: Add IsWindowResizable and SetWindowResizable
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Fixes #320
2019-01-08 23:52:53 +09:00
Hajime Hoshi
99e4c874fe
Reduce init functions
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This mitigates the init-order issue on jsgo.io.
2018-12-26 02:13:47 +09:00
Hajime Hoshi
155ee828b8
Fix misspelling
2018-12-03 18:23:25 +01:00
Hajime Hoshi
3abbe26f7f
Remove dependency on internal/png on mobiles and browsers
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Fixes #735
2018-11-14 00:37:51 +09:00
Hajime Hoshi
4090258904
opengl: Remove Init (except for mobile)
2018-11-05 00:21:39 +09:00
Hajime Hoshi
7f291b7bb1
Fix screenshot/internal-images file names
2018-10-13 03:24:02 +09:00
Hajime Hoshi
6a9184dd63
ui: Add MonitorSize again
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Fixes #711
2018-10-11 10:30:02 +09:00
Hajime Hoshi
e6d385133a
Change the screenshot location
2018-10-11 01:39:33 +09:00
Hajime Hoshi
3600c8aa6c
ui: Add documents about concurrent-safety
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Fixes #709 .
2018-10-10 23:23:30 +09:00
Hajime Hoshi
c758a1f8c6
ui: Rename MonitorSize -> ScreenSizeInFullscreen ( #708 )
2018-10-09 23:42:03 +09:00
Hajime Hoshi
4a5548a4a0
ui: MonitorSize should return the 'current' monitor size instead of the primary monitor size
2018-10-08 01:15:57 +09:00
Hajime Hoshi
f3b7148564
ui: Bug fix: DeviceScaleFactor should return the current monitor's scale
2018-10-08 01:11:13 +09:00
Hajime Hoshi
cae9e39453
ui: Use the best suitable monitor for fullscreen
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This change also changes the definition of MonitorSize.
2018-10-06 02:59:38 +09:00
Hajime Hoshi
1807a3f530
devicescale: Rename function
2018-10-04 01:28:53 +09:00
Hajime Hoshi
25a5f1dd83
ui: Sleep when vsync doesn't work ( #692 )
2018-09-30 14:44:54 +09:00
Hajime Hoshi
464c575de6
Fix comments
2018-07-18 02:17:06 +09:00
Hajime Hoshi
0593b77eb8
ui: Implement CurrentTPS
2018-07-18 02:11:00 +09:00
Hajime Hoshi
e99f2f9f69
ui: Rename TPS -> MaxTPS
2018-07-17 22:41:27 +09:00
Hajime Hoshi
a7a1f6b4c6
ui: Rename SetTPS -> SetMaxTPS, Introduce UncappedTPS
2018-07-17 22:33:53 +09:00
Hajime Hoshi
82c44a2995
Comment fix
2018-07-17 03:23:45 +09:00
Hajime Hoshi
16c6ab4d07
ui: Introduce DefaultTPS and deprecate FPS
2018-07-17 02:07:03 +09:00
Hajime Hoshi
3a8ca5ad73
ui: Implement TPS/SetTPS
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Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
1626e40822
Refactoring: Avoid using const FPS
2018-07-17 00:53:00 +09:00
Hajime Hoshi
71dfe17dcc
Fix comments
2018-07-16 04:57:15 +09:00
Hajime Hoshi
9be02c905b
Misspelling
2018-07-16 04:39:05 +09:00
Hajime Hoshi
88e6768a30
Use the term 'TPS' ticks per second
2018-07-16 04:36:47 +09:00
Hajime Hoshi
18ec1d8265
internal/clock: Update takes FPS
2018-07-16 01:03:23 +09:00
Hajime Hoshi
d752408da3
Fix comments not to use the term 'this function'
2018-07-15 01:04:46 +09:00
Hajime Hoshi
e25c237a01
Add IsVsyncEnabled / SetVsyncEnabled
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This enables the game to work more efficiently (but consume much
more CPU).
Fixes #405 .
2018-07-14 21:43:55 +09:00
Hajime Hoshi
6c8b7f8e9c
graphics: Refactoring: Reduce error propagations
2018-07-12 03:08:50 +09:00
Hajime Hoshi
aa06c5ffa5
Update comments
2018-07-11 11:06:18 +09:00
Hajime Hoshi
3cd9dfd800
Rename IsRunningSlowly to IsDrawingSkipped
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Fixes #643
2018-07-10 22:31:26 +09:00
Hajime Hoshi
b1e4c3c8f0
Add 'ebitendebug' build tag
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EBITEN_INTERNAL_IMAGES_KEY is now disabled by default, and enabled
only when a build tag 'ebitendebug' is specified. It is because
game developers might want to disable EBITEN_INTERNAL_IMAGES_KEY
when they release their games, or anyone can dump the internal
images.
Fixes #632 .
2018-06-25 23:59:32 +09:00
Hajime Hoshi
167d21ec46
devicescale: Panic on Android when called from init funcs
2018-05-05 03:16:29 +09:00
Hajime Hoshi
d8dba69b47
ui: Add MonitorSize
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Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
9a06b31556
ui: Don't panic at DeviceScaleFactor in init
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Fixes #597
2018-05-05 01:28:29 +09:00
Hajime Hoshi
9efccea31c
ui: Add SetWindowTitle
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Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
452a9b14a4
graphics: Rename EBITEN_DUMP_IMAGES_KEY to EBITEN_INTERNAL_IMAGES_KEY
2018-04-28 22:24:03 +09:00
Hajime Hoshi
a36bb5dffd
graphics: Changed screenshot image location for consistency
2018-04-28 22:19:24 +09:00
Hajime Hoshi
613f384cb5
graphics: Add EBITEN_DUMP_IMAGES_KEY
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Fixes #589
2018-04-28 22:08:20 +09:00
Hajime Hoshi
245dde9bc1
graphics: Refactoring: screenshot dump: remove global variables
2018-04-28 05:01:12 +09:00
Hajime Hoshi
888d650872
Add 'screenshot' feature
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If you run your game with environment variable EBITEN_SCREENSHOT_KEY=<keyname>,
you can take a game screenshot by pressing the specified key.
Fixes #553
2018-04-11 01:00:22 +09:00