Hajime Hoshi
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9b2f0b6c56
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internal/ui: rename ResetForFrame -> ResetForTick
Resetting happens every tick, not every frame.
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2022-02-13 19:54:40 +09:00 |
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Hajime Hoshi
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b282b1805b
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internal/ui: refactoring: add ui.SetError
This is a preparation to move uiContext to the package internal/ui.
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2022-02-13 17:17:08 +09:00 |
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Hajime Hoshi
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80c03792cb
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internal/driver: move the key definitions to internal/ui
Updates #1983
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2022-02-06 19:14:18 +09:00 |
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Hajime Hoshi
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2fbfa5444b
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internal/driver: remove Input
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2022-02-06 18:34:31 +09:00 |
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Hajime Hoshi
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6f72b15912
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internal/driver: move some definitions to internal/ui
Updates #1983
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2022-02-06 18:13:45 +09:00 |
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Hajime Hoshi
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149736c3cf
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internal/uidriver/*: integrate the packages into internal/ui
Updates #1983
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2022-02-06 17:23:04 +09:00 |
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Hajime Hoshi
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4de2dc0240
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Add input package
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2018-04-01 23:20:45 +09:00 |
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Hajime Hoshi
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37ca48dc38
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ui: Rename functions from Safari to Edge
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2017-11-10 00:35:46 +09:00 |
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Hajime Hoshi
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600baf2cc7
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ui: Add IsGamepadPresent
Fixes #447
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2017-10-26 02:59:33 +09:00 |
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Jake
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0d703ca3d4
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InputChars (#403)
This implements #400
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2017-08-15 04:11:51 +09:00 |
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Hajime Hoshi
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4e22bd770f
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ui: Remove Input interface and remove locks on browsers to improve performance (#346)
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2017-04-28 23:45:01 +09:00 |
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Hajime Hoshi
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0dafbfe99d
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ui: Speed optimization for browser keyboard inputs
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2017-04-27 11:40:32 +09:00 |
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Hajime Hoshi
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0cd692d26a
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ui: Use code instead of keyCode on browsers but Safari
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2017-04-14 03:02:38 +09:00 |
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Hajime Hoshi
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88cfdf8878
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ui: Remove println
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2017-04-11 12:00:40 +09:00 |
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Hajime Hoshi
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187a93d80a
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ui: Bug fix: IsKeyPressed might return a wrong value when only one of Shift/Ctrl/Alt keys is pressed
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2017-04-11 11:56:05 +09:00 |
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Hajime Hoshi
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aa1e7e9cd6
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Revert "ui: Use code instead of keyCode on browsers (#339)"
This reverts commit d7ea02d8c1 .
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2017-04-10 20:38:23 +09:00 |
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Hajime Hoshi
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d7ea02d8c1
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ui: Use code instead of keyCode on browsers (#339)
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2017-04-10 20:30:28 +09:00 |
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Hajime Hoshi
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bdaff72af9
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input: Implement Touches function (WIP) (#101)
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2016-05-27 01:31:30 +09:00 |
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Hajime Hoshi
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c36dd3df52
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ui: Change Input to be an interface
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2016-05-20 00:15:05 +09:00 |
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Hajime Hoshi
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6ac6b8e7c0
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input: Make functions goroutine-safe (#192)
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2016-03-24 23:51:20 +09:00 |
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Hajime Hoshi
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23b3f1afce
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Move some files of internal/ui to the root
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2015-01-27 01:10:17 +09:00 |
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Hajime Hoshi
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5b41374ac7
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Support touch events (esp. for mobile browsers) (#76)
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2015-01-21 02:58:29 +09:00 |
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Hajime Hoshi
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02dbeef1b9
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Add docs for gamepad API (I checked it worked on Chrome)
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2015-01-12 14:59:12 +09:00 |
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Hajime Hoshi
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8987f7a645
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Implement Gamepad API for JavaScript (working on Firefox so far)
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2015-01-12 14:36:13 +09:00 |
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Hajime Hoshi
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a6b7eab71b
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Add Gamepad API
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2015-01-12 02:29:56 +09:00 |
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Hajime Hoshi
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6bdc875596
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Bug fix: Ignore unknown keys
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2015-01-07 23:02:58 +09:00 |
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Hajime Hoshi
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a9f1b4f0e9
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Add keys_glfw.go and keys_js.go
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2015-01-07 00:05:46 +09:00 |
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Hajime Hoshi
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0ab90197a3
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Implement IsMouseButtonPressed / CursorPosition in JS (#53)
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2015-01-06 23:41:03 +09:00 |
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Hajime Hoshi
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47227139db
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Implement keyboard events for js
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2015-01-03 00:52:49 +09:00 |
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Hajime Hoshi
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cadb3fffdf
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Add ui_js.go and input_js.go
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2015-01-02 15:20:05 +09:00 |
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