Hajime Hoshi
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54c117b0de
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Revert "internal/restorable: integrate Image functions into internal/atlas"
This reverts commit 59896e4447 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
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Hajime Hoshi
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5a5feb0401
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Revert "internal/restorable: remove Image"
This reverts commit 812cd494de .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
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Hajime Hoshi
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0b01aeea16
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Revert "internal/restorable: integrate the implementation into internal/atlas"
This reverts commit c404b448aa .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
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Hajime Hoshi
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81c75e1b0a
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Revert "internal/atlas: refactoring: remove ImageTypeVolatile"
This reverts commit def82fd5d3 .
Updates #3083
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2024-09-07 16:54:20 +09:00 |
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Hajime Hoshi
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6eb0271f83
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internal/graphicscommand: better log for read/write pixels
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2024-09-06 18:38:07 +09:00 |
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Hajime Hoshi
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0e6702c043
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internal/file: update comments
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2024-09-06 11:03:39 +09:00 |
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Hajime Hoshi
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e43bb3898b
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internal/file: bug fix: VirtualFS.Open(".") should always return a new entry
Closes #3081
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2024-09-06 10:44:08 +09:00 |
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Hajime Hoshi
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b34f9977f6
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internal/gamepaddb: update the database
This uses b4001f8b2d
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2024-09-03 02:19:03 +09:00 |
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Hajime Hoshi
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3eda0dd387
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internal/graphicsdriver/playstation5: add extern C
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2024-09-01 20:08:52 +09:00 |
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Hajime Hoshi
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ca54ce69c4
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internal/graphicsdriver/playstation5: bug fix: compile error
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2024-09-01 20:00:41 +09:00 |
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Hajime Hoshi
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7f1e6cb538
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internal/graphicsdriver/playstation5: add ebitengine_SetVertices
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2024-09-01 19:47:21 +09:00 |
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Hajime Hoshi
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71370a01bd
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internal/beforemaintest: avoid os.Exit(0)
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2024-09-01 13:58:39 +09:00 |
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Hajime Hoshi
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67441c4823
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internal/testing: avoid os.Exit(0)
os.Exit(0) might cause test flakiness.
https://github.com/hajimehoshi/ebiten/actions/runs/10650734256/job/29522689113
```
panic: unexpected call to os.Exit(0) during test
goroutine 1 [running]:
os.Exit(0x0)
/opt/hostedtoolcache/go/1.23.0/x64/src/os/proc.go:67 +0x8
github.com/hajimehoshi/ebiten/v2/internal/testing.MainWithRunLoop(0x19b28c0)
/home/runner/work/ebiten/ebiten/internal/testing/testing.go:50 +0xa
github.com/hajimehoshi/ebiten/v2/internal/graphicscommand_test.TestMain(...)
/home/runner/work/ebiten/ebiten/internal/graphicscommand/image_test.go:42
main.main()
_testmain.go:55 +0x5
```
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2024-09-01 13:31:40 +09:00 |
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Hajime Hoshi
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f98003bcd5
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ebiten: add ColorSpace and RunGameOptions.ColorSpace
This works only for macOS Metal and WebGL so far.
Closes #2871
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2024-08-28 03:03:57 +09:00 |
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Hajime Hoshi
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42209606b1
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internal/ui: disable IME and enable it only when necessary
Closes #2918
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2024-08-27 02:22:30 +09:00 |
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Hajime Hoshi
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dc68152f17
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internal/shader: better error message for the fragment entry point
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2024-08-25 19:38:57 +09:00 |
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Hajime Hoshi
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9693ce8382
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internal/shader: allow less arguments at Fragment
Closes #3073
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2024-08-25 19:17:41 +09:00 |
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Hajime Hoshi
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e2662a8af7
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internal/shader: bug fix: wrong indexing
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2024-08-25 18:58:05 +09:00 |
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Hajime Hoshi
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2cc809516f
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ebiten: add Vertex.Custom0 to Custom3
Closes #2640
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2024-08-25 18:11:39 +09:00 |
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Hajime Hoshi
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bff760af01
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internal/shader: bug fix: test failures
Updates #2640
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2024-08-25 17:43:44 +09:00 |
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Hajime Hoshi
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fef487e09d
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internal/shaderir/hlsl: refactoring: more flexible generation
Updates #2640
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2024-08-25 17:27:00 +09:00 |
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Hajime Hoshi
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ed45843c13
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internal/graphicsdriver/opengl: assume custom attributes are vec4
Due to HLSL restrictions, all the attributes must have a semantics.
Always assuming custom attributes are vec4 makes things simpler.
Updates #2640
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2024-08-25 17:11:28 +09:00 |
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Hajime Hoshi
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107189a00d
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internal/shader: use strings.TrimPrefix
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2024-08-25 15:43:44 +09:00 |
|
Hajime Hoshi
|
7142a3bcd9
|
internal/graphicsdriver/opengl: bug fix: total must be reset
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2024-08-25 15:29:22 +09:00 |
|
Hajime Hoshi
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a42a8548b1
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internal/shader: refactoring
|
2024-08-25 12:57:11 +09:00 |
|
Hajime Hoshi
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6db3b11b36
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internal/shader: refactoring
|
2024-08-25 12:29:24 +09:00 |
|
Hajime Hoshi
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3547d999b1
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internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0
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2024-08-25 11:45:54 +09:00 |
|
Hajime Hoshi
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dd63eef65e
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textinput: support every environment even without IME
Closes #3072
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2024-08-24 01:06:52 +09:00 |
|
Hajime Hoshi
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9ad7fe5bed
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internal/shader: refactoring
|
2024-08-23 11:05:14 +09:00 |
|
Hajime Hoshi
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d3d42b3263
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internal/shader: refactoring: varying variables
|
2024-08-23 10:57:59 +09:00 |
|
Hajime Hoshi
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35f9b1c224
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ebiten: add RunGameOptions.DisableHiDPI
Closes #2987
|
2024-08-20 00:02:57 +09:00 |
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Hajime Hoshi
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17322c9c3b
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all: reduce files for PS5
|
2024-08-17 23:06:01 +09:00 |
|
Hajime Hoshi
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26038c2ac1
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internal/ui: bug fix: an unexpected scroll bar was shown
Closes #3066
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2024-08-16 23:57:52 +09:00 |
|
Hajime Hoshi
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435c8b75eb
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internal/graphicsdriver/opengl: automatically adjust the array buffer layout
Updates #2640
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2024-08-12 04:08:02 +09:00 |
|
Hajime Hoshi
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9e208eee81
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all: use QuadVerticesFromDstAndSrc when possible
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2024-08-12 02:42:36 +09:00 |
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Hajime Hoshi
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b6ab7a10c1
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internal/graphics: unify QuadVertices
This is a preparation for adding members to Vertex.
Updates #2640
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2024-08-12 00:29:24 +09:00 |
|
Hajime Hoshi
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6cd00f3b88
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internal/graphicsdriver/opengl: exclude playstation5
|
2024-08-11 22:41:21 +09:00 |
|
Hajime Hoshi
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9a751d7c26
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internal/mipmap: refactoring
|
2024-08-11 22:33:21 +09:00 |
|
Hajime Hoshi
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e6807794f2
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internal/mipmap: refactoring
|
2024-08-11 22:29:15 +09:00 |
|
Hajime Hoshi
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5e820be911
|
internal/buffered: refactoring
This is a preparation for adding members to Vertex.
Updates #2640
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2024-08-11 22:25:45 +09:00 |
|
Hajime Hoshi
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5f80f4b3de
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all: refactoring
|
2024-08-11 21:43:00 +09:00 |
|
Hajime Hoshi
|
89933bf0ab
|
internal/graphicsdriver/playstation5: bug fix: compile error
|
2024-08-10 21:52:38 +09:00 |
|
Hajime Hoshi
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332da38565
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internal/graphicsdriver/playstation5: update DrawTriangles
A Go pointer in a C struct could cause some troubles.
|
2024-08-10 21:21:09 +09:00 |
|
Hajime Hoshi
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a5235eea86
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internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL
Closes #2944
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2024-08-10 01:21:35 +09:00 |
|
Hajime Hoshi
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9c80367f2f
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internal/gamepad: ignore EACCES error for /dev/input
Updates #3057
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2024-08-08 11:35:39 +09:00 |
|
Hajime Hoshi
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1f03971fa9
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internal/debug: reland: rename functions
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2024-08-07 23:48:35 +09:00 |
|
Hajime Hoshi
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fab9482e0e
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Revert "internal/debug: rename functions"
This reverts commit 74722298a2 .
Reason: This included an unexpected change in internal/gamepad
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2024-08-07 23:47:51 +09:00 |
|
Hajime Hoshi
|
74722298a2
|
internal/debug: rename functions
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2024-08-07 23:42:36 +09:00 |
|
Hajime Hoshi
|
2a34d1d47b
|
internal/graphicsdriver/opengl/gl: use PureGo version for Android again
This is basically a revert for 297efea68b .
This updates PureGo for the Android issue.
Updates #3052
Updates ebitengine/purego#262
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2024-08-05 23:34:56 +09:00 |
|
Hajime Hoshi
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aba652c323
|
internal/graphicsdriver/playstation5: add DrawTriangles
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2024-08-04 19:13:36 +09:00 |
|