Commit Graph

9797 Commits

Author SHA1 Message Date
Hajime Hoshi
a3ff5f283b cmd/ebitenmobile: bug fix: accessing a view property caused deadlock on iOS
This change delays the initialization of the view until viewDidLoad is
called AND mobile.SetGame is called.

Closes #2768
2023-09-21 19:18:01 +09:00
Hajime Hoshi
0c9b5cca2c .github/workflows: remove Wayland tests
Updates #2759
2023-09-21 13:06:12 +09:00
Hajime Hoshi
2f835a0ee2 internal/graphics: fix wrong comments 2023-09-21 01:59:20 +09:00
Hajime Hoshi
e22e587d26 ebiten: remove an unused file 2023-09-21 01:46:59 +09:00
Hajime Hoshi
20ef839e03 all: rename arguments in Fragment
Updates #2767
2023-09-21 01:35:57 +09:00
Hajime Hoshi
d7a8f73a37 examples/textinput: add a log message about environments
Updates #2735
Updates #2736
2023-09-20 22:25:13 +09:00
Hajime Hoshi
239209eaf5 update dependencies 2023-09-19 08:03:14 +09:00
Hajime Hoshi
2c8a2a584f internal/gamepaddb: update the database
This adopts the commit e72ff9cb76

Closes #2766
2023-09-18 21:20:10 +09:00
Hajime Hoshi
0dcfa5f54b Revert "internal/gamepaddb: update the database"
This reverts commit 4375fffcbe.

Reason: test failures
2023-09-18 19:23:45 +09:00
Hajime Hoshi
4375fffcbe internal/gamepaddb: update the database
This adopts the commit 8adb15e0a2
2023-09-18 19:07:01 +09:00
Hajime Hoshi
14f2ee198e ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
Closes #2511
2023-09-18 18:31:22 +09:00
Hajime Hoshi
c8d38f7f25 internal/glfw, interna/cglfw, internal/goglfw: add MousePassthrough
Work in progress

Updates #2511
2023-09-18 18:31:22 +09:00
Hajime Hoshi
777c575638 internal/goglfw: typo
Fortunately, this function is actually not called.
2023-09-18 18:30:43 +09:00
Hajime Hoshi
6f41a05264 Revert "internal/graphicsdriver/directx: remove tearing"
This reverts commit 78d3e4273b.

Reason: tearing is potentially risky but needed for maximizing FPS.
Also, tearing is officially recommended by Microsoft (see [1])

Closes #2697

[1] https://github.com/microsoft/DirectX-Graphics-Samples/blob/master/Samples/Desktop/D3D12Raytracing/src/D3D12RaytracingHelloWorld/DeviceResources.cpp#L520
2023-09-18 03:30:34 +09:00
Hajime Hoshi
8a0aba45f5 internal/ui: update touches after the layout is determined on mobiles
Closes #2763
2023-09-17 21:56:26 +09:00
Hajime Hoshi
07d2706e63 internal/processtest: bug fix: allow some numerical errors for cursor positions
Updates #2475
2023-09-17 19:58:30 +09:00
Hajime Hoshi
fd689467c5 internal/processtest: add a test for capturing cursor and fullscreen
Updates #2475
2023-09-17 19:41:56 +09:00
Hajime Hoshi
02fd8cfb07 internal/ui: bug fix: preserve a captured cursor positions for toggling fullscreening for browsers
Closes #2475
2023-09-17 18:38:00 +09:00
Hajime Hoshi
a5aa721bda internal/ui: update mouse and touch cursors after the layout is determined on browsers
Updates #2763
2023-09-17 16:30:47 +09:00
Hajime Hoshi
6ab509f221 internal/ui: reland: bug fix: preserve cursor positions for toggling fullscreening for desktops
Updates #2475
2023-09-17 15:54:39 +09:00
Hajime Hoshi
9d73e45677 Revert "internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops"
This reverts commit 7ed4db90be.

Reason: compile error on Windows
2023-09-17 15:43:38 +09:00
Hajime Hoshi
7ed4db90be internal/ui: bug fix: preserve cursor positions for toggling fullscreening for desktops
Updates #2475
2023-09-17 15:26:08 +09:00
Hajime Hoshi
7becaa19e6 internal/ui: bug fix: native APIs must be called from the main thread
Updates #2763
2023-09-17 15:14:57 +09:00
Hajime Hoshi
0475baf9e2 internal/ui: update comments
Updates #2763
2023-09-17 14:59:43 +09:00
Hajime Hoshi
8c25b07336 internal/ui: call updateInputState after layoutGame
The cursor position is affected by the current layout. Then, input
states should be updated after layoutGame is called.

Updates #2763
2023-09-17 14:58:32 +09:00
Hajime Hoshi
a62b8a00e7 internal/ui: use float64 for cursor positions internally 2023-09-17 03:43:18 +09:00
Hajime Hoshi
226497a8a9 internal/cglfw: bug fix: Motif hints should be updated for functions and decorations at the same time
Updates #2289
Closes #2760
2023-09-17 00:40:17 +09:00
Hajime Hoshi
90ee615e00 internal/cglfw: disable a maximizing button when a max window size is specified
Closes #2289
2023-09-16 23:41:19 +09:00
Hajime Hoshi
7698ec0665 internal/cglfw: rename a file
Updates #2759
2023-09-16 23:17:17 +09:00
Hajime Hoshi
2737bd6d04 internal/cglfw: drop a native Wayland support
Closes #2759
2023-09-16 21:46:24 +09:00
Hajime Hoshi
45acc2c5d8 internal/ui: reland: bug fix: disable window size limitation on fullscreen
Closes #2260
2023-09-16 16:49:49 +09:00
Hajime Hoshi
40fc96d78c internal/ui: forbid a green button when a max window size limit is specified
Updates #2260
2023-09-16 16:40:03 +09:00
Hajime Hoshi
128215eedd Revert "internal/ui: bug fix: disable window size limitation on fullscreen"
This reverts commit 9a5ef1b553.

Reason: we should disable the green button instead

Updates #2260
2023-09-16 03:23:34 +09:00
Hajime Hoshi
657e4c2541 internal/ui: update a comment
Closes #2240
2023-09-16 03:12:37 +09:00
Hajime Hoshi
619436a47b internal/ui: refactoring: add monitor_glfw.go 2023-09-16 00:16:00 +09:00
Hajime Hoshi
dd2768d5f3 internal/ui: bug fix: introduce locks for monitors
Updates #1853
2023-09-15 03:59:13 +09:00
Hajime Hoshi
32bd565df9 internal/ui: bug fix: setWindowMonitor was processed even when the same monitor was specified
Updates #1835
2023-09-15 03:30:15 +09:00
Hajime Hoshi
b710ff17c8 internal/ui: bug fix: wait for a while after exiting fullscreen on macOS
Closes #2758
2023-09-15 03:19:37 +09:00
Hajime Hoshi
90accfba1e internal/ui: bug fix: do not call PollEvents on Windows and Linux
Updates #2296
2023-09-15 03:11:58 +09:00
Hajime Hoshi
568e98ef1c internal/ui: bug fix: call setOrigWindowPos on entering fullscreen
Closes #2757
2023-09-15 02:53:38 +09:00
Hajime Hoshi
f7a801d591 internal/ui: refactoring 2023-09-15 02:45:31 +09:00
Hajime Hoshi
06d1c68506 update gomobile 2023-09-15 02:30:36 +09:00
Hajime Hoshi
9a5ef1b553 internal/ui: bug fix: disable window size limitation on fullscreen
Closes #2260
2023-09-15 02:19:20 +09:00
Hajime Hoshi
0e19cd10be internal/shader: add type checks for a bitwise operator + assignment
Closes #2754
2023-09-13 04:17:46 +09:00
Hajime Hoshi
1f67518319 internal/shader: clean up tests 2023-09-13 03:57:20 +09:00
Hajime Hoshi
320cec8869 internal/shaderir: refactoring 2023-09-13 03:25:42 +09:00
Hajime Hoshi
267eadbac7 update Oto to v3.1.0-alpha.3 2023-09-13 01:21:11 +09:00
Hajime Hoshi
19413c2805 internal/shader: refactoring: move type deduction to shaderir package
Updates #2754
2023-09-13 00:18:47 +09:00
Hajime Hoshi
5e30e1ee1d internal/shader: refactoring 2023-09-12 03:27:30 +09:00
Hajime Hoshi
73e4423fe7 internal/shader: bug fix: bitwise operators with assignment didn't work
Closes #2752
Updates #2754
2023-09-12 03:15:28 +09:00