Hajime Hoshi
4c4f67197f
graphicsdriver/opengl/gl: Bug fix: compile error on non-Windows (again)
2019-11-24 03:05:14 +09:00
Hajime Hoshi
ac6a3f0900
graphicsdriver/opengl/gl: Bug fix: compile error on non-Windows
2019-11-24 02:02:40 +09:00
Hajime Hoshi
0ef8009c11
graphicsdriver/opengl: Use uintptr whenever possible instead of unsafe.Pointer
2019-11-20 02:00:02 +09:00
Hajime Hoshi
4296c11256
graphicsdriver/opengl: Refactoring
2019-11-24 00:08:38 +09:00
Hajime Hoshi
3df198f68e
graphicsdriver/opengl: Use GL_READ_WRITE at glMapBuffer
...
Updates #993
2019-11-22 00:27:20 +09:00
Hajime Hoshi
65fdf48cbf
graphicsdriver: Refactoring: ReplacePixels takes multiple arguments
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This reduces the number of graphics commands, and this works more
efficiently if the driver has an efficient way.
2019-11-21 23:52:12 +09:00
Hajime Hoshi
161771cc99
graphicsdriver/opengl: Refactoring
2019-11-20 12:23:45 +09:00
Hajime Hoshi
52f6be2639
graphicsdriver/opengl: Fix suspicious GL function calls
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Before this change, the pixel object buffer is unbound just after
getting a pointer by glMapBuffer. This seemed suspicious.
This change fixes to do all pixel manipulations once between
glMapBuffer and glUnmapBuffer without changing a bound buffer.
This might fix a wrong rendering on some machines, but I am not
sure.
Updates #993
2019-11-20 02:41:34 +09:00
Hajime Hoshi
8243c1838a
docs: Update the links
2019-11-19 01:59:36 +09:00
Hajime Hoshi
d7a9193e52
mobile: Enable to compile in non-mobile environments
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This was necessary to show API documents on godoc.org and
pkg.go.dev.
2019-11-18 02:18:13 +09:00
Hajime Hoshi
c6cc298e0d
mobile: Exclude non-mobile environments to build
2019-11-18 02:05:51 +09:00
Hajime Hoshi
95d3561a3a
packing: Better panic message
2019-11-18 00:27:34 +09:00
Hajime Hoshi
63f9ac2ccc
packing: Add Rollback/CommitExntension
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This enables to dry-run to extend pages without cloning.
Fixes #990
2019-11-18 00:23:13 +09:00
Hajime Hoshi
61839506d8
packing: Add an extending count at Extend
2019-11-17 23:39:16 +09:00
Hajime Hoshi
74902d47af
graphicsdriver/metal/mtl: Bug fix: need to link CoreGraphics as of Catalina
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Fixes #989
2019-11-17 22:59:21 +09:00
Hajime Hoshi
3c51ee0991
ui: Remove theUIContext, which is not used anywhere
2019-11-17 22:24:17 +09:00
Hajime Hoshi
725cc22200
uidriver/mobile: Rename Render -> Update
2019-11-17 21:52:06 +09:00
Hajime Hoshi
92e056c508
uidriver/glfw: Bug fix: an unexpected window at launching
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Fixes #986
2019-11-17 19:58:44 +09:00
Hajime Hoshi
3aaeee78dd
graphicsdriver/metal: Reduce flushing at ReplacePixels
2019-11-17 16:00:24 +09:00
Hajime Hoshi
800b98a0c6
ui: Bug fix: a window was alwasy 'unfocused' on Windows
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There is an issue in GLFW that a window was recognized as unfoces
on Windows (glfw/glfw#1573). As a workaround, skip the logic for
an unfocused window on Windows. On Windows, even if a window is in
another workspace, vsync works. Then there seems no problem.
Fixes #987
2019-11-17 14:10:38 +09:00
Hajime Hoshi
cfc66efcfb
Update Oto to v0.5.3
2019-11-17 13:11:46 +09:00
Hajime Hoshi
4120e868be
graphicsdriver/opengl: Remove unused functions
2019-11-17 05:10:22 +09:00
Hajime Hoshi
acc933b7c3
graphicsdriver/opengl: Experimental PBO implementation
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This change is an experimental implementation to use Pixel Buffer
Objects. This reduces calls of glTexSubImage2D.
This works only on desktops. Unfortunately WebGL does not have
this features. Mobiles can have PBO as of OpenGL ES 3.
Updates #976
2019-11-17 05:01:43 +09:00
Hajime Hoshi
16b3a5c296
buffered: Bug fix: Needed to copy pixels when buffering
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Updates #983
2019-11-16 16:39:02 +09:00
Hajime Hoshi
e42cff071c
restorable: Merge two 'copy' into one
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Fixes #983
2019-11-16 02:10:53 +09:00
Hajime Hoshi
aa6fc67736
Revert "graphics: Avoid all copying pixels"
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This reverts commit c60a32a479
.
Reason: This breaks backward comptibility and it was not obvious how to fix examples.
2019-11-16 02:04:46 +09:00
Hajime Hoshi
75a88fd112
Revert "graphics: Fix comments"
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This reverts commit 7ac1f62c52
.
2019-11-16 02:04:31 +09:00
Hajime Hoshi
7ac1f62c52
graphics: Fix comments
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Updates #983
2019-11-16 01:54:21 +09:00
Hajime Hoshi
c60a32a479
graphics: Avoid all copying pixels
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This is a breaking change: ReplacePixels now takes the ownership
of the given pixels.
Fixes #983
2019-11-16 01:51:36 +09:00
Hajime Hoshi
77a8ece691
graphics: Remove unnecessary copying pixels
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Updates #983
2019-11-16 01:38:38 +09:00
Hajime Hoshi
f1091910bd
Revert "graphicscommand: Remove copying pixels"
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This reverts commit 339a96b7e6
.
Reason: this causes panic on extending textures
2019-11-16 00:43:22 +09:00
Hajime Hoshi
339a96b7e6
graphicscommand: Remove copying pixels
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Now ReplacePixels takes the ownership.
Updates #983
2019-11-16 00:29:37 +09:00
Hajime Hoshi
bfd5774faf
graphicsdriver/glfw: Bug fix: CPU was busy when the window is hidden
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Fixes #982
2019-11-14 23:11:36 +09:00
Hajime Hoshi
8c54cf639a
graphicsdriver/opengl: Reduce glFlush calls
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Fixes #981
2019-11-14 01:21:08 +09:00
Hajime Hoshi
c2eae69b47
graphicscommand: Refactoring
2019-11-14 00:08:44 +09:00
Hajime Hoshi
3aef0e3405
audio: Bug fix: Delay on macOS/iOS
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Updates #975
2019-11-10 20:26:07 +09:00
Hajime Hoshi
a1a294df72
uidriver/glfw: Bug fix: Freeze on Wayland
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Fixes #974
2019-11-10 19:26:49 +09:00
Hajime Hoshi
572780ed6d
uidriver/glfw: Bug fix: errors are ignored at (*UserInterface).run
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Updates #978
2019-11-10 19:09:41 +09:00
Hajime Hoshi
d43e203ccf
uidriver/glfw: Remove a redundant 'if' branch
2019-11-10 17:34:14 +09:00
Hajime Hoshi
63f73ddd75
web: Bug fix: iPad was not recognized as iOS
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Fixes #979
2019-11-10 16:52:49 +09:00
Hajime Hoshi
5182060899
Revert "audio: Bug fix: Fill empty data even when audio is suspended"
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This reverts commit 529dddda53
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Updates #975
Reason: This causes PARTIAL_WAKE_LOCK on Android (AudioDirectOut) (#931 )
2019-11-09 15:24:56 +09:00
Hajime Hoshi
8d12446dbe
buffered: Bug fix: reset the flag when invalidating the pending pixels
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Updates #977
2019-11-09 05:54:27 +09:00
Hajime Hoshi
ec59e9b9ae
buffered: Bug fix: Resolve pixels only when Set is called
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Fixes #977
2019-11-09 05:43:36 +09:00
Hajime Hoshi
529dddda53
audio: Bug fix: Fill empty data even when audio is suspended
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When writing is stopped on Oto's players, unexpected delaying
happens.
The ideal solution is to have APIs to suspend and resume Oto's
player, but this is not easy. For a temporary solution, write
zero values on the players when audio is suspended.
Fixes #975
2019-11-07 01:13:00 +09:00
Hajime Hoshi
ddba7f0ee0
driver: Bug fix: unused import
2019-11-04 03:15:09 +09:00
Hajime Hoshi
889bc12093
driver: Remove IsPlayground
2019-11-04 03:04:00 +09:00
Hajime Hoshi
b842a75a86
docs: Remove the Flappy image from README
2019-11-03 18:31:28 +09:00
Hajime Hoshi
c87f09fe35
docs: Update CONTRIBUTING.md
2019-11-03 15:23:45 +09:00
Hajime Hoshi
d2ff834cdb
Update Oto version to 0.5.2
2019-11-03 00:08:44 +09:00
Hajime Hoshi
ef8ef49fb4
docs: Update README
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Add overview.png
2019-11-02 17:38:01 +09:00