Commit Graph

862 Commits

Author SHA1 Message Date
Hajime Hoshi
610e9ce14c gofmt -s -w 2022-08-28 00:04:32 +09:00
Terra Brown
de35a5a6f1
ebiten: add Termination for a regular termination (#2272)
Closes #2266
2022-08-27 21:33:40 +09:00
Hajime Hoshi
b858f36d54 remove the dependency on file2byteslice
Specify the version explicitly instead.
2022-08-23 16:34:55 +09:00
Hajime Hoshi
4d03b9fd98 examples/audio: use ebitenutil.DrawCircle
Updates #2250
2022-08-18 15:42:45 +09:00
Hajime Hoshi
bcba362e7e inpututil: add AppendJustReleasedTouchIDs and TouchPreviousPosition
Closes #2057
2022-08-16 02:21:55 +09:00
Hajime Hoshi
e21c881644 examples/paint: refactoring: avoid calling input functions in Draw 2022-08-16 01:06:22 +09:00
Hajime Hoshi
1c548c0641 examples/keyboard: refactoring 2022-08-13 13:37:01 +09:00
Hajime Hoshi
e7c0a121c4 all: remove the build tag 'ebitencbackend'
This also automatically enables 'egl' when 'nintendosdk' is specified.

Updates #2242
2022-08-12 13:15:39 +09:00
Hajime Hoshi
05baee51d2 examples/highdpi: remove an old comment 2022-08-12 00:16:08 +09:00
Hajime Hoshi
094726915b
ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241)
Closes #2040
2022-08-11 12:35:20 +09:00
Hajime Hoshi
0217ed0544 ebiten: add WritePixels replacing ReplacePixels
Closes #2236
2022-08-08 03:50:27 +09:00
Hajime Hoshi
05dd36ec7b examples/fullscreen: enable to test on mobile browsers
Closes #2060
2022-08-07 19:31:56 +09:00
mattn
2bacecca24
fix typos (#2227) 2022-08-03 22:40:39 +09:00
mattn
3cd0daac67
go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
Hajime Hoshi
e41a8be9e4 add tools.go 2022-07-30 02:16:53 +09:00
divVerent
21207f827c
do not require installing file2byteslice to update go generate'd files. (#2221)
The tool is already referenced in go.mod, so it is trivial to just go run it -
that way, go generate can use it without the user explicitly installing it first.
2022-07-29 20:43:23 +09:00
Hajime Hoshi
ca8c36499d ebiten: recommend errors.Is instead of comparing the returned value directly
Closes #2152
2022-07-24 23:25:48 +09:00
Hajime Hoshi
0f52381580 ebiten: rename TPS functions
* SetMaxTPS() -> SetTPS()
* MaxTPS() -> TPS()
* CurrentTPS() -> ActualTPS()
* CurrentFPS() -> ActualFPS()

Closes #2071
2022-07-17 11:30:12 +09:00
Hajime Hoshi
36b7b85477 examples: change the name convention: Num -> Count 2022-07-13 02:02:48 +09:00
Hajime Hoshi
5f17264c74 ebiten: rename Gamepad(Axis|Button)Num -> Gamepad(Axis|Button)Count 2022-07-13 01:27:14 +09:00
Hajime Hoshi
bd72ca971e examples/shader: bug fix: the CRT example crashed 2022-07-09 22:29:59 +09:00
Hajime Hoshi
be356390e0 examples/gamepad: add vibrations 2022-07-09 16:58:54 +09:00
Hajime Hoshi
75e84f6eda audio/mp3, audio/vorbis, audio/wav: add DecodeWithoutResampling
Updates #2055
2022-07-01 01:46:37 +09:00
Hajime Hoshi
4836266c2b examples/tiles: improve readability by calculating tileXNum on the fly 2022-06-10 23:54:45 +09:00
Hajime Hoshi
2c4ac5625b examples/flappy: add GoMain when Windows+Cgo
This is a hack to compile the example with -buildmode=c-archive (.a).

Updates #2084
2022-05-02 22:46:26 +09:00
Hajime Hoshi
b1bcbbeeea ebiten: add comments at DrawTriangles 2022-04-26 23:23:31 +09:00
Julian Merkle
d68f770561
examples/stars: refactor (#2070)
Minor adjustments because of:

* Function abs(int) is unused.
* Color fields are assigned without explicit names
* Color variable shadows the color package name
2022-04-13 18:42:04 +09:00
Hajime Hoshi
8f524b5c23 examples/vibrate: refactoring 2022-04-12 00:11:11 +09:00
Hajime Hoshi
55447679ee examples/vibrate: bug fix: touches didn't work correctly 2022-04-12 00:05:55 +09:00
Hajime Hoshi
699b58c02b examples/flappy: bug fix: touches didn't work
Closes #2067
2022-04-11 10:44:41 +09:00
Hajime Hoshi
b53f93c614 examples/windowclosing: update the message 2022-04-11 01:10:48 +09:00
Hajime Hoshi
e4d6381452 examples/fullscreen: forbid quiting on browsers 2022-04-10 20:04:52 +09:00
Hajime Hoshi
535e64f2bf examples/audioinfiniteloop, examples/audiopanning: avoid resamplings 2022-04-10 19:41:44 +09:00
Hajime Hoshi
a65631bccc examples/spriteshd: remove a call of SetWindowSize 2022-04-10 19:15:39 +09:00
Hajime Hoshi
648c8ed1f9 examples/flappy: use DecodeWithSampleRate instead of Decode 2022-04-10 14:55:48 +09:00
Hajime Hoshi
9b7328442b examples/minify: reorder renderings 2022-04-09 23:27:58 +09:00
Hajime Hoshi
d6fe8ed694 examples/fullscreen: handle F key to enter fullscreen
On browsers, fullscreen requires an explicit user input.
2022-04-09 16:23:23 +09:00
Hajime Hoshi
063960c9bd examples/font: simplify the logic 2022-04-09 16:08:20 +09:00
Hajime Hoshi
d58ef294b2 examples/text: add leading space characters 2022-04-04 00:18:35 +09:00
Hajime Hoshi
7a33837ed7 audio: change the type of SetBufferSize to time.Duration
Updates #2026
2022-03-25 20:47:01 +09:00
Hajime Hoshi
08783542eb audio: add Player.SetBufferSize
This change also adds examples/realtimepcm.

Closes #2026
2022-03-25 19:27:25 +09:00
Bertrand Jung
2453f8f0df
examples/shader: add CRT shader example (#2012)
Closes #2008
2022-03-10 00:02:07 +09:00
divVerent
99aef33970
examples/blur: fix the blur filter example to be a real box blur. (#2000)
Also add a note that this is not how games should implement a blur if avoidable.

Krita's blur and the original blur:
https://rm.cloudns.org/img/uploaded/29c0418f25bf56b802f746d2f269e215.png
The original image and the new blur (Krita's): 
https://rm.cloudns.org/img/uploaded/bd04828baf6c01fcf7301a6672a4c406.png

Note how Ebiten's blur has almost no vertical component.

Note how after the change it looks basically like Krita's.
2022-02-24 03:15:52 +09:00
Hajime Hoshi
2c2c4bc428 ebiten: add WindowResizingModeType and its constants and functions
This allows a new state to disallow resizing the window but allow
making the window fullscreen on macOS by a user.

This change adds the new type WindowResizingModeType. There are
these constants of this type:

 * WindowResizingModeDisabled
 * WindowResizingModeOnlyFullscreenEnabled
 * WindowResizingModeEnabled

Closes #1819
2022-02-11 04:59:04 +09:00
Hajime Hoshi
35b9dd0846 internal/ui: give up SetWindowAspectRatioFixed
Unfortunately, it is almost impossible to provide a consistent behavior
to keep the aspect ratio of the window on Windows. Instead of having an
incomplete API, let's remove this.

Closes #1988
2022-02-10 18:35:00 +09:00
Hajime Hoshi
891ca2a08d ebiten: add IsWindowAspectRatioFixed
This also updates examples/windowsize.

Closes #1804
2022-02-09 20:06:18 +09:00
Hajime Hoshi
7482cae978 internal/ui: bug fix: the aspect ratio must be updated whenever the window size is forcibly updated
This also adds a new flag -aspectratiofixed to examples/windowsize

Updates #1804
2022-02-09 19:56:50 +09:00
Hajime Hoshi
fb3a022327 ebiten: use the DB's name for GamepadName
Updates #1949
2022-01-25 21:14:03 +09:00
Hajime Hoshi
210036a5a5 examples/gamepad: do not get an SDL ID from a disconnected gamepad
The result of ebiten.GamepadSDLID should not be reliable for a
disconnected gamepad.
2022-01-22 21:27:58 +09:00
Elias Daler
12c144070f
internal/uidriver/glfw: fix window float enable/disable (#1962)
Closes #1960
2022-01-17 00:28:25 +09:00