Hajime Hoshi
61bf10e73e
uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically
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Fixes #1405
2020-10-27 03:14:55 +09:00
Jake Coffman
290f05060a
ebiten: Add ebitensinglethread build tag ( #1396 )
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Updates #1367
2020-10-21 02:55:17 +09:00
Hajime Hoshi
f39f80c7c3
uidriver/glfw: Refactoring
2020-10-17 17:45:29 +09:00
Hajime Hoshi
974ec525fa
uidriver/glfw: Refactoring
2020-10-17 15:09:12 +09:00
Hajime Hoshi
33fd7c935a
uidriver/glfw: Avoid (*thread).Call when possible at (*UserInterface).loop
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Updates #1367
2020-10-17 06:08:15 +09:00
Hajime Hoshi
cbb70d045c
uidriver/glfw: Eliminate (*thread).Call at (*UserInterface).update
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Updates #1367
2020-10-17 06:03:38 +09:00
Hajime Hoshi
ee50f611ee
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).updateSize
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Updates #1367
2020-10-17 05:53:21 +09:00
Hajime Hoshi
d9906835ad
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).update
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Updates #1367
2020-10-17 05:33:34 +09:00
Hajime Hoshi
1864c22ad6
uidriver/glfw: Reduce (*thread).Call at (*Input).update
2020-10-17 05:22:23 +09:00
Hajime Hoshi
495b2b722a
uidriver/glfw: Reduce (*thread).Call at (*UserInterface).update
2020-10-17 04:38:15 +09:00
Hajime Hoshi
7762f5dcec
uidriver/glfw: Reduce (*thread).Call
2020-10-17 04:33:34 +09:00
Hajime Hoshi
1db7bed2a7
uidriver/glfw: Refactoring
2020-10-17 02:57:03 +09:00
Hajime Hoshi
770661c609
driver: Refactoring: Remove (UIContext).Draw
2020-10-15 01:27:50 +09:00
Hajime Hoshi
eed619ad0f
graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance
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Instead, graphicscommand package has a thread.
Updates #1367
2020-10-13 02:46:31 +09:00
Hajime Hoshi
713eee1117
Revert "graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance"
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This reverts commit 2942f10d9d
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Reason: Compile error on mobiles and runtime error on browsers
2020-10-13 02:12:02 +09:00
Hajime Hoshi
2942f10d9d
graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
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Instead, graphicscommand package has a thread.
Updates #1367
2020-10-13 01:50:54 +09:00
Hajime Hoshi
5ee3fdf628
ebiten: Add KeySuper
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Fixes #1382
2020-10-11 18:40:40 +09:00
Hajime Hoshi
b1c67c7661
ebiten: Introduce type TouchID
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Fixes #604
2020-10-10 03:57:47 +09:00
Hajime Hoshi
809b7a3afa
ebiten: Introduce type GamepadID
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Updates #604
2020-10-08 01:57:08 +09:00
Hajime Hoshi
ee4ebaaa95
Clean up the 'js' build tags
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Updates #1129
2020-10-07 02:07:03 +09:00
Hajime Hoshi
7a0e31a23a
Clean up the 'js' build tags
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Updates #1129
2020-10-07 01:33:10 +09:00
Hajime Hoshi
41cf90a321
ebiten: Change the default value of IsRunningOnUnfocused to be true
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Fixes #1180
2020-10-07 00:30:49 +09:00
Hajime Hoshi
bf515bb594
Update version to v2.0.0-alpha
2020-10-04 04:30:40 +09:00
Hajime Hoshi
9890dc51da
uidriver/glfw: Bug fix: Need to call updateVsync after setWindowSize
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Fixes #1363
2020-09-22 18:45:56 +09:00
Hajime Hoshi
ee52c88e98
uidriver/glfw: Bug fix: Set the correct window size when going back from fullscreen
2020-09-21 19:20:58 +09:00
Hajime Hoshi
3fc328db8d
uidriver/glfw: Adjust monitor sizes with math.Ceil
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deviceScaleFactor() sometimes returns an unnice value (e.g.,
1.502361). Add math.Ceil whenever the calculation involves the
device scale factor.
2020-09-21 18:52:27 +09:00
Hajime Hoshi
28ce1fc3fb
uidriver/glfw: Bug fix: Compile failure
2020-09-19 01:32:33 +09:00
Hajime Hoshi
51f06139a6
uidriver/glfw: Bug fix: Treat X scale (HiDPI) correctly
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Fixes #1350
2020-09-19 01:24:18 +09:00
Hajime Hoshi
40e35fa047
uidriver/glfw: Bug fix: Unscale the size for framebuffers on Linux/UNIX
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Fixes #1307
2020-09-19 01:04:18 +09:00
Hajime Hoshi
97607f5779
graphicsdriver/glfw: Bug fix: Convert window size unit correctly on Linux/UNIX
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Updates #1307
2020-09-19 00:31:34 +09:00
Hajime Hoshi
5278a7c6d6
uidriver/glfw: Bug fix: Use the correct scale for GLFW APIs on Linux/UNIX
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Updates #1307
2020-09-19 00:21:10 +09:00
Hajime Hoshi
a3b41515a9
ui: Replace the native window's type (unsafe.Pointer) with uintptr
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Updates #1306
2020-09-04 00:51:48 +09:00
Hajime Hoshi
349faa0f34
thread: Use an error value instead of context.Context
2020-08-30 02:18:12 +09:00
Hajime Hoshi
1ed2b09ba0
uidriver/glfw: Ensure that canceling happens after all the queued tasks are done
2020-08-29 23:27:20 +09:00
Hajime Hoshi
12e5617396
uidriver/glfw: Update comments
2020-08-24 04:07:08 +09:00
Hajime Hoshi
932d599c98
uidriver/glfw: Bug fix compilation failure on macOS and Windows
2020-08-24 03:31:46 +09:00
Hajime Hoshi
a7d234e3c8
uidriver/glfw: Refactoring: make currentMonitorByOS more explicit
2020-08-24 03:27:38 +09:00
Hajime Hoshi
9bff1c79be
uidriver/glfw: Refactoring
2020-08-24 03:05:38 +09:00
Hajime Hoshi
af6961fc17
uidriver/glfw: Bug fix: isInitWindowMaximized didn't unlock the mutex
2020-08-24 02:55:31 +09:00
Hajime Hoshi
b1bc06935a
uidriver/glfw: Update comments
2020-08-24 00:57:48 +09:00
Hajime Hoshi
ed3a4a734e
uidriver/glfw: Refactoring
2020-08-24 00:34:57 +09:00
Hajime Hoshi
9f8054c2d5
uidriver/glfw: Misspelling
2020-08-24 00:10:43 +09:00
Hajime Hoshi
07480ed66d
uidriver/glfw: Add better fallbacks for currentMonitorFromPosition
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Updates #1119
2020-08-23 23:38:03 +09:00
Hajime Hoshi
10d6a3ad67
uidriver/glfw: Bug fix: Crash on Wine when getting a monitor
2020-08-23 02:31:52 +09:00
Hajime Hoshi
77fa0cb9ef
ui: Add SetInitFocused
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Fixes #769
2020-08-23 02:19:09 +09:00
Hajime Hoshi
3eaa7dd0e1
uidriver/glfw: Set No-API when creating a hidden window first
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GLFW tries to create an OpenGL context by default when creating a
window. This is not necessary when OpenGL is not used. This is an
optimization by skipping to create an OpenGL context if possible.
2020-07-05 15:01:06 +09:00
Hajime Hoshi
d08f57e610
uidriver/glfw: Bug fix: Skip some special 'joysticks'
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Apparently, there are some special devices that are recognized as
joysticks by GLFW, even though they are not. Such devices can have
too many 'buttons'. Skip them as a tentative solution.
Updates #1173
2020-07-03 22:58:49 +09:00
Hajime Hoshi
b7a1e85788
uidriver/glfw: Remove unused logics
2020-07-03 22:24:30 +09:00
Hajime Hoshi
d98713728a
uidriver/glfw: Bug fix: SetVsyncEnabled(false) did not work before the main loop
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Fixes #1197
2020-06-14 11:50:58 +09:00
Hajime Hoshi
7b960a2df4
uidriver/glfw: Use the actual window size for the offscreen
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On Windows, a specified window size might not match with the
actual window size when the size is too big. In this case, Ebiten
could not render the offscreen well and the upper side was cropped.
To avoid this, use the actual window size for the offscreen.
Fixes #1163
2020-05-22 18:18:38 +09:00