Hajime Hoshi
6865dee1e6
Use Go 1.12 for the latest GopherJS
2019-04-07 06:18:31 +09:00
Hajime Hoshi
d90a0cff23
graphics: Bug fix: Too small mipmap
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Bug: #839
2019-04-07 05:36:24 +09:00
Hajime Hoshi
57590d93d8
Update version to 1.9.0
2019-03-04 23:26:53 +09:00
Hajime Hoshi
6d23df1bff
Update Oto version to 0.3.1
2019-03-04 00:07:14 +09:00
Hajime Hoshi
a2f1b002ab
Update Oto version for the critical bug fix on macOS
2019-02-28 02:13:52 +09:00
Hajime Hoshi
9dd1e50868
Update version to 1.9.0-rc1
2019-02-26 00:05:17 +09:00
Hajime Hoshi
f56c3bd096
ui: Unexport SetWindowResizable ( #320 )
2019-02-25 02:19:47 +09:00
Hajime Hoshi
ea7c2f8da3
ui: Bug fix: Wrong assumption that the position was always >= 0
2019-02-24 23:34:36 +09:00
Hajime Hoshi
ba59cdbc5f
ui: Bug fix: The window must be shown on the current monitor ( #829 )
2019-02-24 23:26:07 +09:00
Hajime Hoshi
d4a522d9da
glfw: Bug fix: Do not pass Go's int pointer
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Go's int can be 64bit or 32bit, while C's int is always 32bit on
Windows in Ebiten usage. For C's int argument, do not pass Go's
int pointer or broken values are set.
Related to #829
2019-02-24 23:10:18 +09:00
Hajime Hoshi
288e0a33ba
ui: Bug fix: SetSizeCallback must be effective only when the window is resizable
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This is not a perfect solution but at least this fixes the
regression.
Fix #819
2019-02-24 03:25:38 +09:00
Hajime Hoshi
ca6e681672
docs: Update screenshot
2019-02-24 02:10:54 +09:00
Hajime Hoshi
fc43868f21
examples/sprites: Rotate sprites
2019-02-24 02:09:38 +09:00
Hajime Hoshi
3f888f85cc
docs: Update
2019-02-24 01:40:51 +09:00
Hajime Hoshi
f7e7598567
examples/particles: Reduce emittion
2019-02-24 01:26:07 +09:00
Hajime Hoshi
0a35efbba9
Add examples/particles
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Fixes #826
2019-02-24 01:20:06 +09:00
Hajime Hoshi
17275e6266
docs: Update: Changed the layout a little bit
2019-02-23 03:37:01 +09:00
Hajime Hoshi
a9722d74e3
docs: Update
2019-02-23 02:25:03 +09:00
Hajime Hoshi
5195161253
graphics: Remove SetFinalizer at Image
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Package shareable should take care of this.
Finalizers are called at arbitrary timing in a different goroutine
and might cause tough problems. This might be related to #821 .
2019-02-22 11:08:34 +09:00
Hajime Hoshi
f19d7a29b8
graphicsdriver/metal: Do not release a nil texture (screen)
2019-02-22 00:37:49 +09:00
Hajime Hoshi
6c47e31f49
graphics: Do nothing at Dispose of a subimage
2019-02-22 00:08:19 +09:00
Hajime Hoshi
9595f7ae26
graphics: Refactoring: Use a value type of bounds instead of a pointer
2019-02-21 23:51:05 +09:00
Hajime Hoshi
5ed6565d1d
graphics: Bug fix: SubImage's SubImage's bounds was wrong
2019-02-21 23:44:57 +09:00
Hajime Hoshi
8f133c443e
graphics: Change the definition of isSubImage
2019-02-21 23:27:40 +09:00
Hajime Hoshi
75a0d109be
graphics: Rename isSubimage -> isSubImage
2019-02-21 23:24:02 +09:00
Hajime Hoshi
8934f8296f
graphics: Bug fix: Don't touch pixelsToSet when disposing a subimage
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This change also removes finalizer for subimages since this is not
necessary.
Fixes #823
2019-02-21 23:07:11 +09:00
Hajime Hoshi
dbe4f27d5f
shareable: Add comments
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Oops, 0dcb53d290
did not make sense.
2019-02-21 10:58:40 +09:00
Hajime Hoshi
0dcb53d290
shareable: Bug fix: Node-leak when extending a page
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This is very rare and not so serious I think, but is still a bug.
2019-02-21 10:49:23 +09:00
Hajime Hoshi
0bf911905a
Revert "graphicsdriver/opengl: Call glFinish before glReadPixels"
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This reverts commit 04dc1faa9c
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Reason: True fix for #814 is 82178794c3
2019-02-19 10:55:06 +09:00
Hajime Hoshi
82178794c3
shareable: Bug fix: Unlock after filling
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Fixes #820
2019-02-19 10:16:27 +09:00
Hajime Hoshi
ccacf015c2
Revert "restorable: Bug fix: Guard images by mutex"
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This reverts commit 7967f68073
.
Reason: Wrong fix (syncing should be done at shareable package)
2019-02-19 10:15:23 +09:00
Hajime Hoshi
7967f68073
restorable: Bug fix: Guard images by mutex
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The map must be guarded by mutex since this can be accessed by
multiple goroutines, including finalizer goroutine.
Fixes #820
2019-02-19 10:10:46 +09:00
Hajime Hoshi
6906ea1c4f
examples/raycasting: Refactoring
2019-02-19 00:03:35 +09:00
Hajime Hoshi
d724e17032
graphicsdriver/metal: Bug fix: Wrong usage of RenderPipelineState for screen
2019-02-17 21:41:47 +09:00
Hajime Hoshi
84b1c282ff
graphicsdriver/opengl: Refactoring by reduing unused variables
2019-02-17 20:22:03 +09:00
Hajime Hoshi
548f231f39
graphics: Add comments
2019-02-17 19:44:15 +09:00
Hajime Hoshi
3aa6eb3a66
graphicsdriver: Optimize shaders for the case of FILTER_SCREEN
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Assume a color matrix or color vertex values are not used when
the filter is FILTER_SCREEN.
2019-02-17 19:40:52 +09:00
Hajime Hoshi
cbb0a1da95
graphicsdriver: Refactoring
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This improved FPS on mobiles a little bit. Maybe now texture2D is
called only when necessary, but not sure.
2019-02-17 17:37:11 +09:00
Hajime Hoshi
742bbb4ccd
graphicsdriver: Simplify clamping color values
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For negative values, OpenGL (and Metal) should take care of them
so we don't have to care.
2019-02-17 15:09:05 +09:00
Hajime Hoshi
3d8a45a770
graphicsdriver/opengl: Refactoring
2019-02-17 14:30:32 +09:00
Hajime Hoshi
d927241223
graphicsdriver/opengl: Remove unnecessary function calls
2019-02-17 11:44:50 +09:00
Hajime Hoshi
3ecb00f717
graphicsdriver: Optimize shaders
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Simplified the case when a color matrix is not used.
2019-02-16 23:53:22 +09:00
Hajime Hoshi
1c3113e763
graphics: Add TestImageDrawTrianglesWithSubImage
2019-02-16 22:37:44 +09:00
Hajime Hoshi
a8b97c9755
graphicsdriver: Optimize shader (skip color matrix calculation)
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Skip multiplying with a color matrix when possible.
2019-02-16 17:33:12 +09:00
Hajime Hoshi
815ed8cda2
graphicsdriver: Optimize shader by removing 'if'
2019-02-16 16:39:02 +09:00
Hajime Hoshi
1f46299870
graphicsdriver/opengl: Bug fix: source_size can be optimized out with nearest filter
2019-02-16 15:14:48 +09:00
Hajime Hoshi
b1b8d0b4b1
graphics: Move texel-region adjustment from shaders to program
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This reduces GPU burden.
2019-02-16 14:50:03 +09:00
Hajime Hoshi
09ca873c41
graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation
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Attribute variables are often optimized out and it is really hard
to prevent this.
Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.
Bug: #816
2019-02-16 14:35:53 +09:00
Hajime Hoshi
7ff99d3965
graphicsdriver/opengl: Remove glGetError calls
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As glGetError doesn't tell where the error happens, this is not
useful.
Fixes #815
2019-02-16 10:00:27 +09:00
Hajime Hoshi
fc329bd215
graphicsdriver/metal: Use template specialization
2019-02-15 09:46:58 +09:00