Hajime Hoshi
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7b32d7a206
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graphics: Bug fix: Pixels should be copied to store it as a command
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2016-08-17 22:10:29 +09:00 |
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Hajime Hoshi
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612d3b07b0
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ui: Bug fix: ui.funcs might be closed before sending a value
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2016-08-17 01:57:20 +09:00 |
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Hajime Hoshi
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3619a796dc
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ui: Check the return value of ReleaseDC()
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2016-08-09 00:25:47 +09:00 |
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Hajime Hoshi
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96a43bcb4d
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ui: Bug fix: must call ReleaseGC (#251)
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2016-08-09 00:09:22 +09:00 |
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Hajime Hoshi
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c8edcde2d5
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graphics: Image minimum size changed to 1
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2016-08-07 17:27:17 +09:00 |
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Hajime Hoshi
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f556b19f22
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Add error checks
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2016-08-03 23:44:54 +09:00 |
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Hajime Hoshi
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0aca79ed0b
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graphics: Add error checks
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2016-08-03 11:05:10 +09:00 |
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Hajime Hoshi
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8e58f3ce0a
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ui: Bug fix: closed channel never blocks
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2016-08-03 01:07:46 +09:00 |
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Hajime Hoshi
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30b521f3b8
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Add error checks
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2016-08-03 01:02:05 +09:00 |
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Hajime Hoshi
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6968e898c3
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Bug fix: ui.Main should be suspended when error occurs in the loop
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2016-08-02 02:48:19 +09:00 |
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Hajime Hoshi
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c7106f595c
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Add error checks
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2016-08-02 02:26:44 +09:00 |
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Hajime Hoshi
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9b6b5372ef
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pixels: Remove image member
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2016-07-27 12:24:30 +09:00 |
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Hajime Hoshi
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3bc2239a3b
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pixels: Bug fix: Update image member when creating a new image
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2016-07-27 12:13:54 +09:00 |
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Hajime Hoshi
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3724815f21
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pixels: Rename functions
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2016-07-27 02:50:53 +09:00 |
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Hajime Hoshi
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459046f52a
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pixels: Ensure pixels is not stale when restoring
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2016-07-27 02:25:08 +09:00 |
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Hajime Hoshi
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e0894879f1
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pixels: Remove IsStale
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2016-07-27 02:20:42 +09:00 |
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Hajime Hoshi
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56732d9a23
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pixels: Add 'stale' member
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2016-07-27 02:17:27 +09:00 |
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Hajime Hoshi
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c18756352d
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pixels: Refactoring
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2016-07-27 01:54:23 +09:00 |
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Hajime Hoshi
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5c56058d6e
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pixels Rename s/history/dependency/
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2016-07-27 01:28:16 +09:00 |
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Hajime Hoshi
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c5f3eaf925
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graphics: Refactoring
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2016-07-26 12:28:05 +09:00 |
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Hajime Hoshi
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40427b6263
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pixels: Bug fix: Reset pixels correctly
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2016-07-26 11:40:41 +09:00 |
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Hajime Hoshi
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0fc61ed568
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pixels: Rename fuctions
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2016-07-26 10:51:48 +09:00 |
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Hajime Hoshi
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558f559323
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graphics: Remove pixels when inconsistent
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2016-07-26 10:35:24 +09:00 |
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Hajime Hoshi
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1ec503e1b5
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pixels: Add comments
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2016-07-25 10:38:41 +09:00 |
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Hajime Hoshi
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939284820c
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pixels: Bug fix: Remove IsCleared: pixels state might not match with actual state
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2016-07-25 10:22:37 +09:00 |
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Hajime Hoshi
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c0eb01d69e
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pixels: Rename s/flush/reset/
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2016-07-25 09:10:51 +09:00 |
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Hajime Hoshi
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95dae4ad45
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pixels: Remove 'inconsistent' property
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2016-07-25 09:01:00 +09:00 |
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Hajime Hoshi
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931e60902f
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graphics: Refactoring
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2016-07-25 08:48:58 +09:00 |
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Hajime Hoshi
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f6be72fba2
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Add internal/pixels
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2016-07-25 02:28:59 +09:00 |
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Hajime Hoshi
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e118a755f5
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ui: Bug fix: Sizing also calls GLContext
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2016-07-24 05:29:47 +09:00 |
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Hajime Hoshi
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efe64d56f4
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ui: Bug fix: Avoid dead lock
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2016-07-24 04:32:12 +09:00 |
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Hajime Hoshi
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c5e42c91be
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ui: Add glcontext.go
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2016-07-24 00:05:36 +09:00 |
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Hajime Hoshi
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121063ee2b
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ui: Initialize GLContext at Start
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2016-07-23 22:17:36 +09:00 |
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Hajime Hoshi
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5a3ea34cfc
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ui: Delay initializing the context
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2016-07-23 21:43:35 +09:00 |
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Hajime Hoshi
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3553fc55c3
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ui: Unify the context thread and the UI thread
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2016-07-23 21:22:59 +09:00 |
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Hajime Hoshi
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8371426888
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ui: Refactoring
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2016-07-23 21:01:30 +09:00 |
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Hajime Hoshi
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1953539e22
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ui: Refactoring: Simplify initializing
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2016-07-23 20:25:52 +09:00 |
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Hajime Hoshi
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e3ef0540a3
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opengl: Bug fix: Remove infinite for loop and improve FPS on iOS
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2016-07-23 02:09:48 +09:00 |
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Hajime Hoshi
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d7c2682c53
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examples/sprites: Slower increasing num of sprites
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2016-07-16 19:34:36 +09:00 |
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Hajime Hoshi
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66f262c80e
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graphics: Enable to draw unlimited number of sprites (#245)
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2016-07-16 19:17:57 +09:00 |
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Hajime Hoshi
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d00eb131f4
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graphics: Remove commandQueue's member indexOffsetInBytes
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2016-07-16 04:21:44 +09:00 |
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Hajime Hoshi
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7a96f31b1f
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graphics: Hide MaxQuads
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2016-07-16 02:07:16 +09:00 |
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Hajime Hoshi
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bc43614c25
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graphics: Remove draw.go
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2016-07-16 00:17:21 +09:00 |
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Hajime Hoshi
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1627176d59
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graphics: Restoring by recording drawing-images history
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2016-07-13 12:38:59 +09:00 |
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Hajime Hoshi
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4bded02ad6
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graphics: Add a comment
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2016-07-10 14:49:41 +09:00 |
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Hajime Hoshi
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0c611d875b
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graphics: Bug fix: glTexSubImage2D on Android now works (#211)
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2016-07-10 05:59:21 +09:00 |
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Hajime Hoshi
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1b152ae771
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opengl: Bug fix: Reset lastTexture when deleting
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2016-07-10 05:04:25 +09:00 |
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Hajime Hoshi
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d8e7ec5274
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opengl: Initialize lastTexture
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2016-07-09 23:14:24 +09:00 |
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Hajime Hoshi
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275fc66f06
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graphics: Bug fix: textuer should be stored at OpenGL layer
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2016-07-09 19:36:34 +09:00 |
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Hajime Hoshi
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193c03ea58
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ui: Bug fix: Don't use integer scale (JavaScript)
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2016-07-09 18:27:29 +09:00 |
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